diff options
author | Andrew Knight <andrew.knight@digia.com> | 2014-09-04 15:33:33 +0300 |
---|---|---|
committer | Andrew Knight <andrew.knight@digia.com> | 2014-09-04 15:09:34 +0200 |
commit | 8f88cc2c0f56108c79399e15402d4e181eae0d3a (patch) | |
tree | e75d031c6c0ae0012c8bb9ad6724425811bd9fec /src/3rdparty | |
parent | 68206db907f2f973986e816589d2a349708e6acc (diff) |
ANGLE: Fix compilation with MinGW + D3D11
Provide workarounds for things GCC doesn't like, and define a number
of macros not found in the MinGW headers.
Change-Id: I254c208209c0071fae5efb6727f2b3cfd5542da6
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Diffstat (limited to 'src/3rdparty')
7 files changed, 52 insertions, 6 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp index 8201acda10..99df85b0d3 100644 --- a/src/3rdparty/angle/src/libGLESv2/Context.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp @@ -368,7 +368,7 @@ void Context::deleteFenceSync(GLsync fenceSync) // wait commands finish. However, since the name becomes invalid, we cannot query the fence, // and since our API is currently designed for being called from a single thread, we can delete // the fence immediately. - mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync)); + mResourceManager->deleteFenceSync(uintptr_t(fenceSync)); } void Context::deleteVertexArray(GLuint vertexArray) @@ -474,7 +474,7 @@ Renderbuffer *Context::getRenderbuffer(GLuint handle) FenceSync *Context::getFenceSync(GLsync handle) const { - return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle)); + return mResourceManager->getFenceSync(uintptr_t(handle)); } VertexArray *Context::getVertexArray(GLuint handle) const diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp index 352da9654a..1301124b2d 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp @@ -12,6 +12,10 @@ #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" +#if defined(__MINGW32__) && !defined(D3D11_MAP_FLAG_DO_NOT_WAIT) +# define D3D11_MAP_FLAG_DO_NOT_WAIT 0x100000L +#endif + namespace rx { diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp index 17cf5cad47..e5e00325b2 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp @@ -12,6 +12,14 @@ #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" #include "libGLESv2/main.h" +#if defined(__MINGW32__) // Provide undefined struct +typedef struct D3D11_QUERY_DATA_SO_STATISTICS +{ + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; +} D3D11_QUERY_DATA_SO_STATISTICS; +#endif + namespace rx { diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h index ba9f76e5de..82182957af 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h @@ -51,4 +51,4 @@ class RenderTarget11 : public RenderTarget } -#endif LIBGLESV2_RENDERER_RENDERTARGET11_H_ +#endif // LIBGLESV2_RENDERER_RENDERTARGET11_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp index 651b065ca2..3ba0cc767b 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp @@ -49,6 +49,31 @@ #define ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS 1 #endif +#ifndef D3D11_PS_INPUT_REGISTER_COUNT +# define D3D11_PS_INPUT_REGISTER_COUNT 32 +#endif +#ifndef D3D10_1_VS_OUTPUT_REGISTER_COUNT +# define D3D10_1_VS_OUTPUT_REGISTER_COUNT 32 +#endif +#ifndef D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT +# define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14 +#endif +#ifndef D3D11_SO_BUFFER_SLOT_COUNT +# define D3D11_SO_BUFFER_SLOT_COUNT 4 +#endif +#ifndef D3D10_1_SO_BUFFER_SLOT_COUNT +# define D3D10_1_SO_BUFFER_SLOT_COUNT 4 +#endif +#ifndef D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT +# define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096 +#endif +#ifndef D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP +# define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32 +#endif +#ifndef D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP +# define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32 +#endif + namespace rx { static const DXGI_FORMAT RenderTargetFormats[] = @@ -275,7 +300,7 @@ EGLint Renderer11::initialize() } // Disable some spurious D3D11 debug warnings to prevent them from flooding the output log -#if defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG) +#if !defined(__MINGW32__) && defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG) ID3D11InfoQueue *infoQueue; result = mDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&infoQueue); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h index a31f15ee64..b54f75d859 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h @@ -261,7 +261,7 @@ class Renderer11 : public Renderer }; MultisampleSupportInfo getMultisampleSupportInfo(DXGI_FORMAT format); - typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo> MultisampleSupportMap; + typedef std::unordered_map<GLenum, MultisampleSupportInfo> MultisampleSupportMap; MultisampleSupportMap mMultisampleSupportMap; unsigned int mMaxSupportedSamples; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp index 8e0c21bd83..d914a8201b 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp @@ -36,6 +36,15 @@ #ifndef D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION # define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 #endif +#ifndef D3D11_REQ_TEXTURECUBE_DIMENSION +# define D3D11_REQ_TEXTURECUBE_DIMENSION 16384 +#endif +#ifndef D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION +# define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048 +#endif +#ifndef D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION +# define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048 +#endif namespace rx { @@ -671,7 +680,7 @@ void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, flo HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name) { -#if defined(_DEBUG) +#if !defined(__MINGW32__) && defined(_DEBUG) return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name); #else return S_OK; |