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authorAndrew Knight <andrew.knight@digia.com>2014-09-01 12:11:59 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-09-01 14:28:07 +0200
commitffceaf62135e58cfc14d3d9fd058ff0c08baf1e9 (patch)
tree2e98da834b48db446cc26a4ab648b3f016302ba3 /src/angle/src
parent552ac4bcb69d146c35e0b8adc83f3634d84a1d18 (diff)
ANGLE: Fix -angle-d3d11 on MSVC2010
Allow the D3D11 renderer to build with the June 2010 DirectX SDK. Change-Id: I2343acedab16845d6a0d4a53cf3145f583efc4a7 Reviewed-by: Andreas Holzammer <andreas.holzammer@kdab.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/angle/src')
-rw-r--r--src/angle/src/config.pri2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/angle/src/config.pri b/src/angle/src/config.pri
index ccc4cb16a1..88c65802de 100644
--- a/src/angle/src/config.pri
+++ b/src/angle/src/config.pri
@@ -37,7 +37,7 @@ DEFINES += _WINDOWS \
NOMINMAX \
WIN32_LEAN_AND_MEAN=1
-!winrt: DEFINES += ANGLE_ENABLE_D3D9
+!winrt: DEFINES += ANGLE_ENABLE_D3D9 ANGLE_SKIP_DXGI_1_2_CHECK
angle_d3d11 {
DEFINES += ANGLE_ENABLE_D3D11 ANGLE_DEFAULT_D3D11=1