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author | Yuchen Deng <loaden@gmail.com> | 2012-10-28 17:53:51 +0800 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-11-03 00:24:37 +0100 |
commit | 0d9eba94dc73366a4a222c90d3f8deccc4cb19c6 (patch) | |
tree | f19b55c743d5e1442a5eb2d95afbcbede8408348 /src/angle | |
parent | 9830ba007a36b9923b7c10d33740952c54cf86e0 (diff) |
Angle: Make it call the correct host tools
Change-Id: Ib5a0da0ac50e0d2abebc825d6d6105ad5d84acd8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Jason Barron <jason.barron@digia.com>
Diffstat (limited to 'src/angle')
-rw-r--r-- | src/angle/src/common/common.pri | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/angle/src/common/common.pri b/src/angle/src/common/common.pri index e99080d19f..3313462f63 100644 --- a/src/angle/src/common/common.pri +++ b/src/angle/src/common/common.pri @@ -22,7 +22,11 @@ win32-msvc2012 { DXLIB_DIR = $$quote($${DX_DIR}Lib\\x86) } - FXC = "\"$${DX_DIR}Utilities\\bin\\x86\\fxc.exe\"" + equals(QMAKE_TARGET.arch, x86_64) { + FXC = "\"$${DX_DIR}Utilities\\bin\\x64\\fxc.exe\"" + } else { + FXC = "\"$${DX_DIR}Utilities\\bin\\x86\\fxc.exe\"" + } msvc { # Unfortunately MinGW cannot use the DirectX headers from the DX SDK because d3d11shader.h uses |