diff options
author | Sze Howe Koh <szehowe.koh@gmail.com> | 2013-11-07 00:24:20 +0800 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-11-08 16:45:26 +0100 |
commit | 706eeadf3aa226ea02496c352006b26abe791f07 (patch) | |
tree | 1f743087487f44dc74b843f8d1fb2b5fdf1a1938 /src/corelib/doc/src/threads-basics.qdoc | |
parent | 8647bac9cff4240c2e75fd978a9c21329ca4e214 (diff) |
Doc: Move threading overviews from qtbase.git to qtdoc.git
- This topic is relevant to multiple modules, as illustrated by the
"Thread-Support in Qt Modules" page. Multithreading can be done in
both C++ and QML.
- Moving also fixes links to QML-related pages.
- Snippets are copied, not moved. QThreadStorage docs need them.
- QDoc: "DEPENDS += qtdoc" added to keep the "\reentrant" command
working. It creates a link to the "reentrant" keyword.
Change-Id: I2cdf6139e62d66911561c30fcca7aab160a694b1
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/corelib/doc/src/threads-basics.qdoc')
-rw-r--r-- | src/corelib/doc/src/threads-basics.qdoc | 244 |
1 files changed, 0 insertions, 244 deletions
diff --git a/src/corelib/doc/src/threads-basics.qdoc b/src/corelib/doc/src/threads-basics.qdoc deleted file mode 100644 index 2206899460..0000000000 --- a/src/corelib/doc/src/threads-basics.qdoc +++ /dev/null @@ -1,244 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Free Documentation License Usage -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of -** this file. Please review the following information to ensure -** the GNU Free Documentation License version 1.3 requirements -** will be met: http://www.gnu.org/copyleft/fdl.html. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \page thread-basics.html - \ingroup tutorials - \startpage {index.html}{Qt Reference Documentation} - - \title Threading Basics - \brief An introduction to threads - - \section1 What Are Threads? - - Threads are about doing things in parallel, just like processes. So how do - threads differ from processes? While you are making calculations on a - spreadsheet, there may also be a media player running on the same desktop - playing your favorite song. Here is an example of two processes working in - parallel: one running the spreadsheet program; one running a media player. - Multitasking is a well known term for this. A closer look at the media - player reveals that there are again things going on in parallel within one - single process. While the media player is sending music to the audio driver, - the user interface with all its bells and whistles is being constantly - updated. This is what threads are for -- concurrency within one single - process. - - So how is concurrency implemented? Parallel work on single core CPUs is an - illusion which is somewhat similar to the illusion of moving images in - cinema. - For processes, the illusion is produced by interrupting the processor's - work on one process after a very short time. Then the processor moves on to - the next process. In order to switch between processes, the current program - counter is saved and the next processor's program counter is loaded. This - is not sufficient because the same needs to be done with registers and - certain architecture and OS specific data. - - Just as one CPU can power two or more processes, it is also possible to let - the CPU run on two different code segments of one single process. When a - process starts, it always executes one code segment and therefore the - process is said to have one thread. However, the program may decide to - start a second thread. Then, two different code sequences are processed - simultaneously inside one process. Concurrency is achieved on single core - CPUs by repeatedly saving program counters and registers then loading the - next thread's program counters and registers. No cooperation from the - program is required to cycle between the active threads. A thread may be in - any state when the switch to the next thread occurs. - - The current trend in CPU design is to have several cores. A typical - single-threaded application can make use of only one core. However, a - program with multiple threads can be assigned to multiple cores, making - things happen in a truly concurrent way. As a result, distributing work - to more than one thread can make a program run much faster on multicore - CPUs because additional cores can be used. - - \section2 GUI Thread and Worker Thread - - As mentioned, each program has one thread when it is started. This thread - is called the "main thread" (also known as the "GUI thread" in Qt - applications). The Qt GUI must run in this thread. All widgets and several - related classes, for example QPixmap, don't work in secondary threads. - A secondary thread is commonly referred to as a "worker thread" because it - is used to offload processing work from the main thread. - - \section2 Simultaneous Access to Data - - Each thread has its own stack, which means each thread has its own call - history and local variables. Unlike processes, threads share the same - address space. The following diagram shows how the building blocks of - threads are located in memory. Program counter and registers of inactive - threads are typically kept in kernel space. There is a shared copy of the - code and a separate stack for each thread. - - \image threadvisual-example.png "Thread visualization" - - If two threads have a pointer to the same object, it is possible that both - threads will access that object at the same time and this can potentially - destroy the object's integrity. It's easy to imagine the many things that - can go wrong when two methods of the same object are executed - simultaneously. - - Sometimes it is necessary to access one object from different threads; - for example, when objects living in different threads need to communicate. - Since threads use the same address space, it is easier and faster for - threads to exchange data than it is for processes. Data does not have to be - serialized and copied. Passing pointers is possible, but there must be a - strict coordination of what thread touches which object. Simultaneous - execution of operations on one object must be prevented. There are several - ways of achieving this and some of them are described below. - - So what can be done safely? All objects created in a thread can be used - safely within that thread provided that other threads don't have references - to them and objects don't have implicit coupling with other threads. Such - implicit coupling may happen when data is shared between instances as with - static members, singletons or global data. Familiarize yourself with the - concept of \l{Reentrancy and Thread-Safety}{thread safe and reentrant} - classes and functions. - - \section1 Using Threads - - There are basically two use cases for threads: - - \list - \li Make processing faster by making use of multicore processors. - \li Keep the GUI thread or other time critical threads responsive by - offloading long lasting processing or blocking calls to other threads. - \endlist - - \section2 When to Use Alternatives to Threads - - Developers need to be very careful with threads. It is easy to start other - threads, but very hard to ensure that all shared data remains consistent. - Problems are often hard to find because they may only show up once in a - while or only on specific hardware configurations. Before creating threads - to solve certain problems, possible alternatives should be considered. - - \table - \header - \li Alternative - \li Comment - \row - \li QEventLoop::processEvents() - \li Calling QEventLoop::processEvents() repeatedly during a - time-consuming calculation prevents GUI blocking. However, this - solution doesn't scale well because the call to processEvents() may - occur too often, or not often enough, depending on hardware. - \row - \li QTimer - \li Background processing can sometimes be done conveniently using a - timer to schedule execution of a slot at some point in the future. - A timer with an interval of 0 will time out as soon as there are no - more events to process. - \row - \li QSocketNotifier QNetworkAccessManager QIODevice::readyRead() - \li This is an alternative to having one or multiple threads, each with - a blocking read on a slow network connection. As long as the - calculation in response to a chunk of network data can be executed - quickly, this reactive design is better than synchronous waiting in - threads. Reactive design is less error prone and energy efficient - than threading. In many cases there are also performance benefits. - \endtable - - In general, it is recommended to only use safe and tested paths and to - avoid introducing ad-hoc threading concepts. The QtConcurrent module provides an easy - interface for distributing work to all of the processor's cores. The - threading code is completely hidden in the QtConcurrent framework, so you - don't have to take care of the details. However, QtConcurrent can't be used - when communication with the running thread is needed, and it shouldn't be - used to handle blocking operations. - - \section2 Which Qt Thread Technology Should You Use? - - See the \l{Multithreading Technologies in Qt} page for an introduction to the - different approaches to multithreading to Qt, and for guidelines on how to - choose among them. - - - \section1 Qt Thread Basics - - The following sections describe how QObjects interact with threads, how - programs can safely access data from multiple threads, and how asynchronous - execution produces results without blocking a thread. - - \section2 QObject and Threads - - As mentioned above, developers must always be careful when calling objects' - methods from other threads. \l{QObject#Thread Affinity}{Thread affinity} - does not change this situation. - Qt documentation marks several methods as thread-safe. - \l{QCoreApplication::}{postEvent()} is a noteworthy example. A thread-safe - method may be called from different threads simultaneously. - - In cases where there is usually no concurrent access to methods, calling - non-thread-safe methods of objects in other threads may work thousands - of times before a concurrent access occurs, causing unexpected behavior. - Writing test code does not entirely ensure thread correctness, but it is - still important. - On Linux, Valgrind and Helgrind can help detect threading errors. - - \section2 Protecting the Integrity of Data - - When writing a multithread application, extra care must be taken to avoid - data corruption. See \l{Synchronizing Threads} for a discussion on how to - use threads safely. - - \section2 Dealing with Asynchronous Execution - - One way to obtain a worker thread's result is by waiting for the thread - to terminate. In many cases, however, a blocking wait isn't acceptable. The - alternative to a blocking wait are asynchronous result deliveries with - either posted events or queued signals and slots. This generates a certain - overhead because an operation's result does not appear on the next source - line, but in a slot located somewhere else in the source file. Qt - developers are used to working with this kind of asynchronous behavior - because it is much similar to the kind of event-driven programming used in - GUI applications. - - \section1 Examples - - Qt comes with several examples for using threads. See the class references - for QThread and QThreadPool for simple examples. See the \l{Threading and - Concurrent Programming Examples} page for more advanced ones. - - \section1 Digging Deeper - - Threading is a very complicated subject. Qt offers more classes for - threading than we have presented in this tutorial. The following materials - can help you go into the subject in more depth: - - \list - \li Good video tutorials about threads with Qt can be found in the material - from the \l{Training Day at Qt Developer Days 2009}. - \li The \l{Thread Support in Qt} document is a good starting point into - the reference documentation. - \li Qt comes with several additional examples for - \l{Threading and Concurrent Programming Examples}{QThread and QtConcurrent}. - \li Several good books describe how to work with Qt threads. The most - extensive coverage can be found in \e{Advanced Qt Programming} by Mark - Summerfield, Prentice Hall - roughly 70 of 500 pages cover QThread and - QtConcurrent. - \endlist -*/ |