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author | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-11-19 16:47:20 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-11-19 19:00:52 +0100 |
commit | 2810d7ee10c59b0486c12744a2bdf22856bfb81e (patch) | |
tree | 38b7af9b43b6cf4a008c447421d30c0697d385d8 /src/corelib/kernel/qvariant.cpp | |
parent | e64188966ca192f93e2ce597e3518b81facc8b8c (diff) |
Use the static TexStorage2|3D funcs in es builds
When building with -opengl es2 and having ES 3.0 or newer, TexStorage must resolve
directly to the functions.
Other paths (desktop, ES when using dynamic on Windows) are already covered below.
Change-Id: If214578bf23547d6f66a17bc999e9fabf97ba770
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'src/corelib/kernel/qvariant.cpp')
0 files changed, 0 insertions, 0 deletions