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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-11-19 16:47:20 +0100
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-11-19 19:00:52 +0100
commit2810d7ee10c59b0486c12744a2bdf22856bfb81e (patch)
tree38b7af9b43b6cf4a008c447421d30c0697d385d8 /src/corelib/kernel/qvariant.cpp
parente64188966ca192f93e2ce597e3518b81facc8b8c (diff)
Use the static TexStorage2|3D funcs in es builds
When building with -opengl es2 and having ES 3.0 or newer, TexStorage must resolve directly to the functions. Other paths (desktop, ES when using dynamic on Windows) are already covered below. Change-Id: If214578bf23547d6f66a17bc999e9fabf97ba770 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'src/corelib/kernel/qvariant.cpp')
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