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authorLars Knoll <lars.knoll@nokia.com>2012-08-16 09:39:59 +0200
committerQt by Nokia <qt-info@nokia.com>2012-08-18 08:34:53 +0200
commit5b24e614a445d046cb0c107b6da469993959ed6e (patch)
tree311b5f5ec2a9f7e13aeaa3e996a0d6a41504451b /src/corelib
parentcbaee92846643acf765df8b8773e5e382f544da3 (diff)
Move the statemachine documentation into qtcore
Moved the documentation from qtdoc to here, so the statemachine class docs can link to it. Change-Id: I49a10cc7c418d415c64ea538376eb9bd7b031c27 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
Diffstat (limited to 'src/corelib')
-rw-r--r--src/corelib/doc/images/statemachine-button-history.pngbin0 -> 8493 bytes
-rw-r--r--src/corelib/doc/images/statemachine-button-nested.pngbin0 -> 7051 bytes
-rw-r--r--src/corelib/doc/images/statemachine-button.pngbin0 -> 4233 bytes
-rw-r--r--src/corelib/doc/images/statemachine-customevents.pngbin0 -> 2544 bytes
-rw-r--r--src/corelib/doc/images/statemachine-customevents2.pngbin0 -> 6713 bytes
-rw-r--r--src/corelib/doc/images/statemachine-examples.pngbin0 -> 3326 bytes
-rw-r--r--src/corelib/doc/images/statemachine-finished.pngbin0 -> 5518 bytes
-rw-r--r--src/corelib/doc/images/statemachine-nonparallel.pngbin0 -> 5350 bytes
-rw-r--r--src/corelib/doc/images/statemachine-parallel.pngbin0 -> 8631 bytes
-rw-r--r--src/corelib/doc/snippets/statemachine/eventtest.cpp73
-rw-r--r--src/corelib/doc/snippets/statemachine/main.cpp87
-rw-r--r--src/corelib/doc/snippets/statemachine/main2.cpp91
-rw-r--r--src/corelib/doc/snippets/statemachine/main3.cpp60
-rw-r--r--src/corelib/doc/snippets/statemachine/main4.cpp110
-rw-r--r--src/corelib/doc/snippets/statemachine/main5.cpp172
-rw-r--r--src/corelib/doc/src/statemachine.qdoc570
16 files changed, 1163 insertions, 0 deletions
diff --git a/src/corelib/doc/images/statemachine-button-history.png b/src/corelib/doc/images/statemachine-button-history.png
new file mode 100644
index 0000000000..7f51cae3f2
--- /dev/null
+++ b/src/corelib/doc/images/statemachine-button-history.png
Binary files differ
diff --git a/src/corelib/doc/images/statemachine-button-nested.png b/src/corelib/doc/images/statemachine-button-nested.png
new file mode 100644
index 0000000000..762ac14df1
--- /dev/null
+++ b/src/corelib/doc/images/statemachine-button-nested.png
Binary files differ
diff --git a/src/corelib/doc/images/statemachine-button.png b/src/corelib/doc/images/statemachine-button.png
new file mode 100644
index 0000000000..10102bdf2c
--- /dev/null
+++ b/src/corelib/doc/images/statemachine-button.png
Binary files differ
diff --git a/src/corelib/doc/images/statemachine-customevents.png b/src/corelib/doc/images/statemachine-customevents.png
new file mode 100644
index 0000000000..62a42223ef
--- /dev/null
+++ b/src/corelib/doc/images/statemachine-customevents.png
Binary files differ
diff --git a/src/corelib/doc/images/statemachine-customevents2.png b/src/corelib/doc/images/statemachine-customevents2.png
new file mode 100644
index 0000000000..57b37ef1dd
--- /dev/null
+++ b/src/corelib/doc/images/statemachine-customevents2.png
Binary files differ
diff --git a/src/corelib/doc/images/statemachine-examples.png b/src/corelib/doc/images/statemachine-examples.png
new file mode 100644
index 0000000000..b2ec66e19d
--- /dev/null
+++ b/src/corelib/doc/images/statemachine-examples.png
Binary files differ
diff --git a/src/corelib/doc/images/statemachine-finished.png b/src/corelib/doc/images/statemachine-finished.png
new file mode 100644
index 0000000000..0ac081d6ba
--- /dev/null
+++ b/src/corelib/doc/images/statemachine-finished.png
Binary files differ
diff --git a/src/corelib/doc/images/statemachine-nonparallel.png b/src/corelib/doc/images/statemachine-nonparallel.png
new file mode 100644
index 0000000000..f9850a74a6
--- /dev/null
+++ b/src/corelib/doc/images/statemachine-nonparallel.png
Binary files differ
diff --git a/src/corelib/doc/images/statemachine-parallel.png b/src/corelib/doc/images/statemachine-parallel.png
new file mode 100644
index 0000000000..a65c297f5b
--- /dev/null
+++ b/src/corelib/doc/images/statemachine-parallel.png
Binary files differ
diff --git a/src/corelib/doc/snippets/statemachine/eventtest.cpp b/src/corelib/doc/snippets/statemachine/eventtest.cpp
new file mode 100644
index 0000000000..26987b6cdc
--- /dev/null
+++ b/src/corelib/doc/snippets/statemachine/eventtest.cpp
@@ -0,0 +1,73 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+
+class MyTransition : public QAbstractTransition
+{
+ Q_OBJECT
+public:
+ MyTransition() {}
+
+protected:
+//![0]
+ bool eventTest(QEvent *event)
+ {
+ if (event->type() == QEvent::Wrapped) {
+ QEvent *wrappedEvent = static_cast<QStateMachine::WrappedEvent *>(event)->event();
+ if (wrappedEvent->type() == QEvent::KeyPress) {
+ QKeyEvent *keyEvent = static_cast<QKeyEvent *>(wrappedEvent);
+ // Do your event test
+ }
+ }
+ return false;
+ }
+//![0]
+
+ void onTransition(QEvent *event)
+ {
+
+ }
+};
+
+int main(int argv, char **args)
+{
+ return 0;
+}
diff --git a/src/corelib/doc/snippets/statemachine/main.cpp b/src/corelib/doc/snippets/statemachine/main.cpp
new file mode 100644
index 0000000000..ee0cfd6700
--- /dev/null
+++ b/src/corelib/doc/snippets/statemachine/main.cpp
@@ -0,0 +1,87 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+
+int main(int argv, char **args)
+{
+ QApplication app(argv, args);
+
+ QLabel *label = new QLabel;
+
+//![0]
+ QStateMachine machine;
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+ QState *s3 = new QState();
+//![0]
+
+//![4]
+ s1->assignProperty(label, "text", "In state s1");
+ s2->assignProperty(label, "text", "In state s2");
+ s3->assignProperty(label, "text", "In state s3");
+//![4]
+
+//![5]
+ QObject::connect(s3, SIGNAL(entered()), button, SLOT(showMaximized()));
+ QObject::connect(s3, SIGNAL(exited()), button, SLOT(showMinimized()));
+//![5]
+
+//![1]
+ s1->addTransition(button, SIGNAL(clicked()), s2);
+ s2->addTransition(button, SIGNAL(clicked()), s3);
+ s3->addTransition(button, SIGNAL(clicked()), s1);
+//![1]
+
+//![2]
+ machine.addState(s1);
+ machine.addState(s2);
+ machine.addState(s3);
+ machine.setInitialState(s1);
+//![2]
+
+//![3]
+ machine.start();
+//![3]
+
+ label->show();
+
+ return app.exec();
+}
diff --git a/src/corelib/doc/snippets/statemachine/main2.cpp b/src/corelib/doc/snippets/statemachine/main2.cpp
new file mode 100644
index 0000000000..931a29676e
--- /dev/null
+++ b/src/corelib/doc/snippets/statemachine/main2.cpp
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+
+int main(int argv, char **args)
+{
+ QApplication app(argv, args);
+
+ QStateMachine machine;
+
+//![0]
+ QState *s1 = new QState();
+ QState *s11 = new QState(s1);
+ QState *s12 = new QState(s1);
+ QState *s13 = new QState(s1);
+ s1->setInitialState(s11);
+ machine.addState(s1);
+//![0]
+
+//![2]
+ s12->addTransition(quitButton, SIGNAL(clicked()), s12);
+//![2]
+
+//![1]
+ QFinalState *s2 = new QFinalState();
+ s1->addTransition(quitButton, SIGNAL(clicked()), s2);
+ machine.addState(s2);
+
+ QObject::connect(&machine, SIGNAL(finished()), QApplication::instance(), SLOT(quit()));
+//![1]
+
+ QButton *interruptButton = new QPushButton("Interrupt Button");
+ QWidget *mainWindow = new QWidget();
+
+//![3]
+ QHistoryState *s1h = new QHistoryState(s1);
+
+ QState *s3 = new QState();
+ s3->assignProperty(label, "text", "In s3");
+ QMessageBox *mbox = new QMessageBox(mainWindow);
+ mbox->addButton(QMessageBox::Ok);
+ mbox->setText("Interrupted!");
+ mbox->setIcon(QMessageBox::Information);
+ QObject::connect(s3, SIGNAL(entered()), mbox, SLOT(exec()));
+ s3->addTransition(s1h);
+ machine.addState(s3);
+
+ s1->addTransition(interruptButton, SIGNAL(clicked()), s3);
+//![3]
+
+ return app.exec();
+}
+
diff --git a/src/corelib/doc/snippets/statemachine/main3.cpp b/src/corelib/doc/snippets/statemachine/main3.cpp
new file mode 100644
index 0000000000..446db541e8
--- /dev/null
+++ b/src/corelib/doc/snippets/statemachine/main3.cpp
@@ -0,0 +1,60 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+
+int main(int argv, char **args)
+{
+ QApplication app(argv, args);
+
+//![0]
+ QState *s1 = new QState(QState::ParallelStates);
+ // s11 and s12 will be entered in parallel
+ QState *s11 = new QState(s1);
+ QState *s12 = new QState(s1);
+//![0]
+
+//![1]
+ s1->addTransition(s1, SIGNAL(finished()), s2);
+//![1]
+
+ return app.exec();
+}
+
diff --git a/src/corelib/doc/snippets/statemachine/main4.cpp b/src/corelib/doc/snippets/statemachine/main4.cpp
new file mode 100644
index 0000000000..8c9a8aca0e
--- /dev/null
+++ b/src/corelib/doc/snippets/statemachine/main4.cpp
@@ -0,0 +1,110 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+
+
+//![0]
+struct StringEvent : public QEvent
+{
+ StringEvent(const QString &val)
+ : QEvent(QEvent::Type(QEvent::User+1)),
+ value(val) {}
+
+ QString value;
+};
+//![0]
+
+//![1]
+class StringTransition : public QAbstractTransition
+{
+public:
+ StringTransition(const QString &value)
+ : m_value(value) {}
+
+protected:
+ virtual bool eventTest(QEvent *e) const
+ {
+ if (e->type() != QEvent::Type(QEvent::User+1)) // StringEvent
+ return false;
+ StringEvent *se = static_cast<StringEvent*>(e);
+ return (m_value == se->value);
+ }
+
+ virtual void onTransition(QEvent *) {}
+
+private:
+ QString m_value;
+};
+//![1]
+
+int main(int argv, char **args)
+{
+ QApplication app(argv, args);
+
+//![2]
+ QStateMachine machine;
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+ QFinalState *done = new QFinalState();
+
+ StringTransition *t1 = new StringTransition("Hello");
+ t1->setTargetState(s2);
+ s1->addTransition(t1);
+ StringTransition *t2 = new StringTransition("world");
+ t2->setTargetState(done);
+ s2->addTransition(t2);
+
+ machine.addState(s1);
+ machine.addState(s2);
+ machine.addState(done);
+ machine.setInitialState(s1);
+//![2]
+
+//![3]
+ machine.postEvent(new StringEvent("Hello"));
+ machine.postEvent(new StringEvent("world"));
+//![3]
+
+ return app.exec();
+}
+
+#include "main4.moc"
+
diff --git a/src/corelib/doc/snippets/statemachine/main5.cpp b/src/corelib/doc/snippets/statemachine/main5.cpp
new file mode 100644
index 0000000000..b801ad8982
--- /dev/null
+++ b/src/corelib/doc/snippets/statemachine/main5.cpp
@@ -0,0 +1,172 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+
+int main(int argv, char **args)
+{
+ QApplication app(argv, args);
+ QWidget *button;
+
+ {
+//![0]
+ QStateMachine machine;
+ machine.setGlobalRestorePolicy(QStateMachine::RestoreProperties);
+
+ QState *s1 = new QState();
+ s1->assignProperty(object, "fooBar", 1.0);
+ machine.addState(s1);
+ machine.setInitialState(s1);
+
+ QState *s2 = new QState();
+ machine.addState(s2);
+//![0]
+ }
+
+ {
+
+//![2]
+ QStateMachine machine;
+ machine.setGlobalRestorePolicy(QStateMachine::RestoreProperties);
+
+ QState *s1 = new QState();
+ s1->assignProperty(object, "fooBar", 1.0);
+ machine.addState(s1);
+ machine.setInitialState(s1);
+
+ QState *s2 = new QState(s1);
+ s2->assignProperty(object, "fooBar", 2.0);
+ s1->setInitialState(s2);
+
+ QState *s3 = new QState(s1);
+//![2]
+
+ }
+
+ {
+//![3]
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+
+ s1->assignProperty(button, "geometry", QRectF(0, 0, 50, 50));
+ s2->assignProperty(button, "geometry", QRectF(0, 0, 100, 100));
+
+ s1->addTransition(button, SIGNAL(clicked()), s2);
+//![3]
+
+ }
+
+ {
+//![4]
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+
+ s1->assignProperty(button, "geometry", QRectF(0, 0, 50, 50));
+ s2->assignProperty(button, "geometry", QRectF(0, 0, 100, 100));
+
+ QSignalTransition *transition = s1->addTransition(button, SIGNAL(clicked()), s2);
+ transition->addAnimation(new QPropertyAnimation(button, "geometry"));
+//![4]
+
+ }
+
+ {
+ QMainWindow *mainWindow = 0;
+
+//![5]
+ QMessageBox *messageBox = new QMessageBox(mainWindow);
+ messageBox->addButton(QMessageBox::Ok);
+ messageBox->setText("Button geometry has been set!");
+ messageBox->setIcon(QMessageBox::Information);
+
+ QState *s1 = new QState();
+
+ QState *s2 = new QState();
+ s2->assignProperty(button, "geometry", QRectF(0, 0, 50, 50));
+ connect(s2, SIGNAL(entered()), messageBox, SLOT(exec()));
+
+ s1->addTransition(button, SIGNAL(clicked()), s2);
+//![5]
+ }
+
+ {
+ QMainWindow *mainWindow = 0;
+
+//![6]
+ QMessageBox *messageBox = new QMessageBox(mainWindow);
+ messageBox->addButton(QMessageBox::Ok);
+ messageBox->setText("Button geometry has been set!");
+ messageBox->setIcon(QMessageBox::Information);
+
+ QState *s1 = new QState();
+
+ QState *s2 = new QState();
+ s2->assignProperty(button, "geometry", QRectF(0, 0, 50, 50));
+
+ QState *s3 = new QState();
+ connect(s3, SIGNAL(entered()), messageBox, SLOT(exec()));
+
+ s1->addTransition(button, SIGNAL(clicked()), s2);
+ s2->addTransition(s2, SIGNAL(propertiesAssigned()), s3);
+//![6]
+
+ }
+
+ {
+
+//![7]
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+
+ s2->assignProperty(object, "fooBar", 2.0);
+ s1->addTransition(s2);
+
+ QStateMachine machine;
+ machine.setInitialState(s1);
+ machine.addDefaultAnimation(new QPropertyAnimation(object, "fooBar"));
+//![7]
+
+ }
+
+
+
+ return app.exec();
+}
+
diff --git a/src/corelib/doc/src/statemachine.qdoc b/src/corelib/doc/src/statemachine.qdoc
new file mode 100644
index 0000000000..12b37bbe2e
--- /dev/null
+++ b/src/corelib/doc/src/statemachine.qdoc
@@ -0,0 +1,570 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group statemachine
+ \title State Machine Classes
+*/
+
+/*!
+ \page statemachine-api.html
+ \title The State Machine Framework
+ \brief An overview of the State Machine framework for constructing and executing state graphs.
+
+ \ingroup frameworks-technologies
+
+ \tableofcontents
+
+ The State Machine framework provides classes for creating and executing
+ state graphs. The concepts and notation are based on those from Harel's
+ \l{Statecharts: A visual formalism for complex systems}{Statecharts}, which
+ is also the basis of UML state diagrams. The semantics of state machine
+ execution are based on \l{State Chart XML: State Machine Notation for
+ Control Abstraction}{State Chart XML (SCXML)}.
+
+ Statecharts provide a graphical way of modeling how a system reacts to
+ stimuli. This is done by defining the possible \e states that the system can
+ be in, and how the system can move from one state to another (\e transitions
+ between states). A key characteristic of event-driven systems (such as Qt
+ applications) is that behavior often depends not only on the last or current
+ event, but also the events that preceded it. With statecharts, this
+ information is easy to express.
+
+ The State Machine framework provides an API and execution model that can be
+ used to effectively embed the elements and semantics of statecharts in Qt
+ applications. The framework integrates tightly with Qt's meta-object system;
+ for example, transitions between states can be triggered by signals, and
+ states can be configured to set properties and invoke methods on QObjects.
+ Qt's event system is used to drive the state machines.
+
+ The state graph in the State Machine framework is hierarchical. States can be nested inside of
+ other states, and the current configuration of the state machine consists of the set of states
+ which are currently active. All the states in a valid configuration of the state machine will
+ have a common ancestor.
+
+ \section1 Classes in the State Machine Framework
+
+ These classes are provided by qt for creating event-driven state machines.
+
+ \annotatedlist statemachine
+
+ \section1 A Simple State Machine
+
+ To demonstrate the core functionality of the State Machine API, let's look
+ at a small example: A state machine with three states, \c s1, \c s2 and \c
+ s3. The state machine is controlled by a single QPushButton; when the button
+ is clicked, the machine transitions to another state. Initially, the state
+ machine is in state \c s1. The statechart for this machine is as follows:
+
+ \image statemachine-button.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ The following snippet shows the code needed to create such a state machine.
+ First, we create the state machine and states:
+
+ \snippet statemachine/main.cpp 0
+
+ Then, we create the transitions by using the QState::addTransition()
+ function:
+
+ \snippet statemachine/main.cpp 1
+
+ Next, we add the states to the machine and set the machine's initial state:
+
+ \snippet statemachine/main.cpp 2
+
+ Finally, we start the state machine:
+
+ \snippet statemachine/main.cpp 3
+
+ The state machine executes asynchronously, i.e. it becomes part of your
+ application's event loop.
+
+ \section1 Doing Useful Work on State Entry and Exit
+
+ The above state machine merely transitions from one state to another, it
+ doesn't perform any operations. The QState::assignProperty() function can be
+ used to have a state set a property of a QObject when the state is
+ entered. In the following snippet, the value that should be assigned to a
+ QLabel's text property is specified for each state:
+
+ \snippet statemachine/main.cpp 4
+
+ When any of the states is entered, the label's text will be changed
+ accordingly.
+
+ The QState::entered() signal is emitted when the state is entered, and the
+ QState::exited() signal is emitted when the state is exited. In the
+ following snippet, the button's showMaximized() slot will be called when
+ state \c s3 is entered, and the button's showMinimized() slot will be called
+ when \c s3 is exited:
+
+ \snippet statemachine/main.cpp 5
+
+ Custom states can reimplement QAbstractState::onEntry() and
+ QAbstractState::onExit().
+
+ \section1 State Machines That Finish
+
+ The state machine defined in the previous section never finishes. In order
+ for a state machine to be able to finish, it needs to have a top-level \e
+ final state (QFinalState object). When the state machine enters a top-level
+ final state, the machine will emit the QStateMachine::finished() signal and
+ halt.
+
+ All you need to do to introduce a final state in the graph is create a
+ QFinalState object and use it as the target of one or more transitions.
+
+ \section1 Sharing Transitions By Grouping States
+
+ Assume we wanted the user to be able to quit the application at any time by
+ clicking a Quit button. In order to achieve this, we need to create a final
+ state and make it the target of a transition associated with the Quit
+ button's clicked() signal. We could add a transition from each of \c s1, \c
+ s2 and \c s3; however, this seems redundant, and one would also have to
+ remember to add such a transition from every new state that is added in the
+ future.
+
+ We can achieve the same behavior (namely that clicking the Quit button quits
+ the state machine, regardless of which state the state machine is in) by
+ grouping states \c s1, \c s2 and \c s3. This is done by creating a new
+ top-level state and making the three original states children of the new
+ state. The following diagram shows the new state machine.
+
+ \image statemachine-button-nested.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ The three original states have been renamed \c s11, \c s12 and \c s13 to
+ reflect that they are now children of the new top-level state, \c s1. Child
+ states implicitly inherit the transitions of their parent state. This means
+ it is now sufficient to add a single transition from \c s1 to the final
+ state \c s2. New states added to \c s1 will also automatically inherit this
+ transition.
+
+ All that's needed to group states is to specify the proper parent when the
+ state is created. You also need to specify which of the child states is the
+ initial one (i.e. which child state the state machine should enter when the
+ parent state is the target of a transition).
+
+ \snippet statemachine/main2.cpp 0
+
+ \snippet statemachine/main2.cpp 1
+
+ In this case we want the application to quit when the state machine is
+ finished, so the machine's finished() signal is connected to the
+ application's quit() slot.
+
+ A child state can override an inherited transition. For example, the
+ following code adds a transition that effectively causes the Quit button to
+ be ignored when the state machine is in state \c s12.
+
+ \snippet statemachine/main2.cpp 2
+
+ A transition can have any state as its target, i.e. the target state does
+ not have to be on the same level in the state hierarchy as the source state.
+
+ \section1 Using History States to Save and Restore the Current State
+
+ Imagine that we wanted to add an "interrupt" mechanism to the example
+ discussed in the previous section; the user should be able to click a button
+ to have the state machine perform some non-related task, after which the
+ state machine should resume whatever it was doing before (i.e. return to the
+ old state, which is one of \c s11, \c s12 and \c s13 in this case).
+
+ Such behavior can easily be modeled using \e{history states}. A history
+ state (QHistoryState object) is a pseudo-state that represents the child
+ state that the parent state was in the last time the parent state was
+ exited.
+
+ A history state is created as a child of the state for which we wish to
+ record the current child state; when the state machine detects the presence
+ of such a state at runtime, it automatically records the current (real)
+ child state when the parent state is exited. A transition to the history
+ state is in fact a transition to the child state that the state machine had
+ previously saved; the state machine automatically "forwards" the transition
+ to the real child state.
+
+ The following diagram shows the state machine after the interrupt mechanism
+ has been added.
+
+ \image statemachine-button-history.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ The following code shows how it can be implemented; in this example we
+ simply display a message box when \c s3 is entered, then immediately return
+ to the previous child state of \c s1 via the history state.
+
+ \snippet statemachine/main2.cpp 3
+
+ \section1 Using Parallel States to Avoid a Combinatorial Explosion of States
+
+ Assume that you wanted to model a set of mutually exclusive properties of a
+ car in a single state machine. Let's say the properties we are interested in
+ are Clean vs Dirty, and Moving vs Not moving. It would take four mutually
+ exclusive states and eight transitions to be able to represent and freely
+ move between all possible combinations.
+
+ \image statemachine-nonparallel.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ If we added a third property (say, Red vs Blue), the total number of states
+ would double, to eight; and if we added a fourth property (say, Enclosed vs
+ Convertible), the total number of states would double again, to 16.
+
+ Using parallel states, the total number of states and transitions grows
+ linearly as we add more properties, instead of exponentially. Furthermore,
+ states can be added to or removed from the parallel state without affecting
+ any of their sibling states.
+
+ \image statemachine-parallel.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ To create a parallel state group, pass QState::ParallelStates to the QState
+ constructor.
+
+ \snippet statemachine/main3.cpp 0
+
+ When a parallel state group is entered, all its child states will be
+ simultaneously entered. Transitions within the individual child states
+ operate normally. However, any of the child states may take a transition which exits the parent
+ state. When this happens, the parent state and all of its child states are exited.
+
+ The parallelism in the State Machine framework follows an interleaved semantics. All parallel
+ operations will be executed in a single, atomic step of the event processing, so no event can
+ interrupt the parallel operations. However, events will still be processed sequentially, since
+ the machine itself is single threaded. As an example: Consider the situation where there are two
+ transitions that exit the same parallel state group, and their conditions become true
+ simultaneously. In this case, the event that is processed last of the two will not have any
+ effect, since the first event will already have caused the machine to exit from the parallel
+ state.
+
+ \section1 Detecting that a Composite State has Finished
+
+ A child state can be final (a QFinalState object); when a final child state
+ is entered, the parent state emits the QState::finished() signal. The
+ following diagram shows a composite state \c s1 which does some processing
+ before entering a final state:
+
+ \image statemachine-finished.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ When \c s1 's final state is entered, \c s1 will automatically emit
+ finished(). We use a signal transition to cause this event to trigger a
+ state change:
+
+ \snippet statemachine/main3.cpp 1
+
+ Using final states in composite states is useful when you want to hide the
+ internal details of a composite state; i.e. the only thing the outside world
+ should be able to do is enter the state, and get a notification when the
+ state has completed its work. This is a very powerful abstraction and
+ encapsulation mechanism when building complex (deeply nested) state
+ machines. (In the above example, you could of course create a transition
+ directly from \c s1 's \c done state rather than relying on \c s1 's
+ finished() signal, but with the consequence that implementation details of
+ \c s1 are exposed and depended on).
+
+ For parallel state groups, the QState::finished() signal is emitted when \e
+ all the child states have entered final states.
+
+ \section1 Targetless Transitions
+
+ A transition need not have a target state. A transition without a target can
+ be triggered the same way as any other transition; the difference is that
+ when a targetless transition is triggered, it doesn't cause any state
+ changes. This allows you to react to a signal or event when your machine is
+ in a certain state, without having to leave that state. Example:
+
+ \code
+ QStateMachine machine;
+ QState *s1 = new QState(&machine);
+
+ QPushButton button;
+ QSignalTransition *trans = new QSignalTransition(&button, SIGNAL(clicked()));
+ s1->addTransition(trans);
+
+ QMessageBox msgBox;
+ msgBox.setText("The button was clicked; carry on.");
+ QObject::connect(trans, SIGNAL(triggered()), &msgBox, SLOT(exec()));
+
+ machine.setInitialState(s1);
+ \endcode
+
+ The message box will be displayed each time the button is clicked, but the
+ state machine will remain in its current state (s1). If the target state
+ were explicitly set to s1, however, s1 would be exited and re-entered each
+ time (e.g. the QAbstractState::entered() and QAbstractState::exited()
+ signals would be emitted).
+
+ \section1 Events, Transitions and Guards
+
+ A QStateMachine runs its own event loop. For signal transitions
+ (QSignalTransition objects), QStateMachine automatically posts a
+ QStateMachine::SignalEvent to itself when it intercepts the corresponding
+ signal; similarly, for QObject event transitions (QEventTransition objects)
+ a QStateMachine::WrappedEvent is posted.
+
+ You can post your own events to the state machine using
+ QStateMachine::postEvent().
+
+ When posting a custom event to the state machine, you typically also have
+ one or more custom transitions that can be triggered from events of that
+ type. To create such a transition, you subclass QAbstractTransition and
+ reimplement QAbstractTransition::eventTest(), where you check if an event
+ matches your event type (and optionally other criteria, e.g. attributes of
+ the event object).
+
+ Here we define our own custom event type, \c StringEvent, for posting
+ strings to the state machine:
+
+ \snippet statemachine/main4.cpp 0
+
+ Next, we define a transition that only triggers when the event's string
+ matches a particular string (a \e guarded transition):
+
+ \snippet statemachine/main4.cpp 1
+
+ In the eventTest() reimplementation, we first check if the event type is the
+ desired one; if so, we cast the event to a StringEvent and perform the
+ string comparison.
+
+ The following is a statechart that uses the custom event and transition:
+
+ \image statemachine-customevents.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ Here's what the implementation of the statechart looks like:
+
+ \snippet statemachine/main4.cpp 2
+
+ Once the machine is started, we can post events to it.
+
+ \snippet statemachine/main4.cpp 3
+
+ An event that is not handled by any relevant transition will be silently
+ consumed by the state machine. It can be useful to group states and provide
+ a default handling of such events; for example, as illustrated in the
+ following statechart:
+
+ \image statemachine-customevents2.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ For deeply nested statecharts, you can add such "fallback" transitions at
+ the level of granularity that's most appropriate.
+
+ \section1 Using Restore Policy To Automatically Restore Properties
+
+ In some state machines it can be useful to focus the attention on assigning properties in states,
+ not on restoring them when the state is no longer active. If you know that a property should
+ always be restored to its initial value when the machine enters a state that does not explicitly
+ give the property a value, you can set the global restore policy to
+ QStateMachine::RestoreProperties.
+
+ \code
+ QStateMachine machine;
+ machine.setGlobalRestorePolicy(QStateMachine::RestoreProperties);
+ \endcode
+
+ When this restore policy is set, the machine will automatically restore all properties. If it
+ enters a state where a given property is not set, it will first search the hierarchy of ancestors
+ to see if the property is defined there. If it is, the property will be restored to the value
+ defined by the closest ancestor. If not, it will be restored to its initial value (i.e. the
+ value of the property before any property assignments in states were executed.)
+
+ Take the following code:
+
+ \snippet statemachine/main5.cpp 0
+
+ Lets say the property \c fooBar is 0.0 when the machine starts. When the machine is in state
+ \c s1, the property will be 1.0, since the state explicitly assigns this value to it. When the
+ machine is in state \c s2, no value is explicitly defined for the property, so it will implicitly
+ be restored to 0.0.
+
+ If we are using nested states, the parent defines a value for the property which is inherited by
+ all descendants that do not explicitly assign a value to the property.
+
+ \snippet statemachine/main5.cpp 2
+
+ Here \c s1 has two children: \c s2 and \c s3. When \c s2 is entered, the property \c fooBar
+ will have the value 2.0, since this is explicitly defined for the state. When the machine is in
+ state \c s3, no value is defined for the state, but \c s1 defines the property to be 1.0, so this
+ is the value that will be assigned to \c fooBar.
+
+ \section1 Animating Property Assignments
+
+ The State Machine API connects with the Animation API in Qt to allow automatically animating
+ properties as they are assigned in states.
+
+ Say we have the following code:
+
+ \snippet statemachine/main5.cpp 3
+
+ Here we define two states of a user interface. In \c s1 the \c button is small, and in \c s2
+ it is bigger. If we click the button to transition from \c s1 to \c s2, the geometry of the button
+ will be set immediately when a given state has been entered. If we want the transition to be
+ smooth, however, all we need to do is make a QPropertyAnimation and add this to the transition
+ object.
+
+ \snippet statemachine/main5.cpp 4
+
+ Adding an animation for the property in question means that the property assignment will no
+ longer take immediate effect when the state has been entered. Instead, the animation will start
+ playing when the state has been entered and smoothly animate the property assignment. Since we
+ do not set the start value or end value of the animation, these will be set implicitly. The
+ start value of the animation will be the property's current value when the animation starts, and
+ the end value will be set based on the property assignments defined for the state.
+
+ If the global restore policy of the state machine is set to QStateMachine::RestoreProperties,
+ it is possible to also add animations for the property restorations.
+
+ \section1 Detecting That All Properties Have Been Set In A State
+
+ When animations are used to assign properties, a state no longer defines the exact values that a
+ property will have when the machine is in the given state. While the animation is running, the
+ property can potentially have any value, depending on the animation.
+
+ In some cases, it can be useful to be able to detect when the property has actually been assigned
+ the value defined by a state.
+
+ Say we have the following code:
+
+ \snippet statemachine/main5.cpp 5
+
+ When \c button is clicked, the machine will transition into state \c s2, which will set the
+ geometry of the button, and then pop up a message box to alert the user that the geometry has
+ been changed.
+
+ In the normal case, where animations are not used, this will operate as expected. However, if
+ an animation for the \c geometry of \c button is set on the transition between \c s1 and \c s2,
+ the animation will be started when \c s2 is entered, but the \c geometry property will not
+ actually reach its defined value before the animation is finished running. In this case, the
+ message box will pop up before the geometry of the button has actually been set.
+
+ To ensure that the message box does not pop up until the geometry actually reaches its final
+ value, we can use the state's propertiesAssigned() signal. The propertiesAssigned() signal will be
+ emitted when the property is assigned its final value, whether this is done immediately or
+ after the animation has finished playing.
+
+ \snippet statemachine/main5.cpp 6
+
+ In this example, when \c button is clicked, the machine will enter \c s2. It will remain in state
+ \c s2 until the \c geometry property has been set to \c QRect(0, 0, 50, 50). Then it will
+ transition into \c s3. When \c s3 is entered, the message box will pop up. If the transition into
+ \c s2 has an animation for the \c geometry property, then the machine will stay in \c s2 until the
+ animation has finished playing. If there is no such animation, it will simply set the property and
+ immediately enter state \c s3.
+
+ Either way, when the machine is in state \c s3, you are guaranteed that the property \c geometry
+ has been assigned the defined value.
+
+ If the global restore policy is set to QStateMachine::RestoreProperties, the state will not emit
+ the propertiesAssigned() signal until these have been executed as well.
+
+ \section1 What Happens If A State Is Exited Before The Animation Has Finished
+
+ If a state has property assignments, and the transition into the state has animations for the
+ properties, the state can potentially be exited before the properties have been assigned to the
+ values defines by the state. This is true in particular when there are transitions out from the
+ state that do not depend on the propertiesAssigned signal, as described in the previous section.
+
+ The State Machine API guarantees that a property assigned by the state machine either:
+ \list
+ \li Has a value explicitly assigned to the property.
+ \li Is currently being animated into a value explicitly assigned to the property.
+ \endlist
+
+ When a state is exited prior to the animation finishing, the behavior of the state machine depends
+ on the target state of the transition. If the target state explicitly assigns a value to the
+ property, no additional action will be taken. The property will be assigned the value defined by
+ the target state.
+
+ If the target state does not assign any value to the property, there are two
+ options: By default, the property will be assigned the value defined by the state it is leaving
+ (the value it would have been assigned if the animation had been permitted to finish playing). If
+ a global restore policy is set, however, this will take precedence, and the property will be
+ restored as usual.
+
+ \section1 Default Animations
+
+ As described earlier, you can add animations to transitions to make sure property assignments
+ in the target state are animated. If you want a specific animation to be used for a given property
+ regardless of which transition is taken, you can add it as a default animation to the state
+ machine. This is in particular useful when the properties assigned (or restored) by specific
+ states is not known when the machine is constructed.
+
+ \code
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+
+ s2->assignProperty(object, "fooBar", 2.0);
+ s1->addTransition(s2);
+
+ QStateMachine machine;
+ machine.setInitialState(s1);
+ machine.addDefaultAnimation(new QPropertyAnimation(object, "fooBar"));
+ \endcode
+
+ When the machine is in state \c s2, the machine will play the default animation for the
+ property \c fooBar since this property is assigned by \c s2.
+
+ Note that animations explicitly set on transitions will take precedence over any default
+ animation for the given property.
+
+ \section1 Nesting State Machines
+
+ QStateMachine is a subclass of QState. This allows for a state machine to be a child state of
+ another machine. QStateMachine reimplements QState::onEntry() and calls QStateMachine::start(),
+ so that when the child state machine is entered, it will automatically start running.
+
+ The parent state machine treats the child machine as an \e atomic state in the state machine
+ algorithm. The child state machine is self-contained; it maintains its own event queue and
+ configuration. In particular, note that the \l{QStateMachine::configuration()}{configuration}
+ of the child machine is not part of the parent machine's configuration (only the child machine
+ itself is).
+
+ States of the child state machine cannot be specified as targets of transitions in the parent
+ state machine; only the child state machine itself can. Conversely, states of the parent state
+ machine cannot be specified as targets of transitions in the child state machine. The child
+ state machine's \l{QState::finished()}{finished}() signal can be used to trigger a transition
+ in the parent machine.
+*/