diff options
author | Jonas Kvinge <jonas@jkvinge.net> | 2021-10-09 17:19:14 +0200 |
---|---|---|
committer | Jonas Kvinge <jonas@jkvinge.net> | 2021-10-12 12:52:02 +0200 |
commit | 13b5c269d6f4ce7936e01b11441aaa3045125d94 (patch) | |
tree | e70131111dc36564a808750ce209ee97f6b38211 /src/gui/doc | |
parent | 30613163ba74642b66a90458b094d066162b7772 (diff) |
gui: Fix typos in documentation
Pick-to: 5.15 6.2
Change-Id: I533f5a55cd0cd60a76990b552d7dab51a301ac1c
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'src/gui/doc')
-rw-r--r-- | src/gui/doc/src/coordsys.qdoc | 4 | ||||
-rw-r--r-- | src/gui/doc/src/qtgui.qdoc | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/doc/src/coordsys.qdoc b/src/gui/doc/src/coordsys.qdoc index 4df7151750..f3daac98b6 100644 --- a/src/gui/doc/src/coordsys.qdoc +++ b/src/gui/doc/src/coordsys.qdoc @@ -111,7 +111,7 @@ \endtable When rendering with a pen with an even number of pixels, the - pixels will be rendered symetrically around the mathematical + pixels will be rendered symmetrically around the mathematical defined points, while rendering with a pen with an odd number of pixels, the spare pixel will be rendered to the right and below the mathematical point as in the one pixel case. See the QRectF @@ -160,7 +160,7 @@ \section2 Anti-aliased Painting If you set QPainter's \l {QPainter::Antialiasing}{anti-aliasing} - render hint, the pixels will be rendered symetrically on both + render hint, the pixels will be rendered symmetrically on both sides of the mathematically defined points: \table diff --git a/src/gui/doc/src/qtgui.qdoc b/src/gui/doc/src/qtgui.qdoc index efa4295a41..bba6fa9fb5 100644 --- a/src/gui/doc/src/qtgui.qdoc +++ b/src/gui/doc/src/qtgui.qdoc @@ -146,7 +146,7 @@ For more information, see the \l {OpenGL Window Example}. The Qt GUI module also contains a few math classes to aid with the - most common mathmatical operations related to 3D graphics. These + most common mathematical operations related to 3D graphics. These classes include \l {QMatrix4x4}, \l {QVector4D} and \l {QQuaternion} A \l {QWindow} created with the \l {QSurface::OpenGLSurface} can |