diff options
author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-03-06 10:36:43 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-03-14 02:14:00 +0000 |
commit | 048918d4bd73886e1a8999a06b7af2cd2ddbe5f2 (patch) | |
tree | b41dc86f2f6fa3ff3fcc83361de272271835f5d4 /src/gui/kernel/qguiapplication.cpp | |
parent | f5edf2b6fb20722bb63c8855793bc2552721748c (diff) |
eglfs: Generate enter and leave events
In addition the logic in QGuiApplication that picks the target window for input
events with a null window has to be enhanced to be compatible with how real windowing
systems work: mouse events following a press are delivered to the same window until the
release, even if the cursor has left the original target window.
Task-number: QTBUG-44814
Change-Id: I3fea84ac77a5ccebeae5def64f92d8d2e03d13ff
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
Diffstat (limited to 'src/gui/kernel/qguiapplication.cpp')
-rw-r--r-- | src/gui/kernel/qguiapplication.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/gui/kernel/qguiapplication.cpp b/src/gui/kernel/qguiapplication.cpp index 60b289bacb..3d21b4affc 100644 --- a/src/gui/kernel/qguiapplication.cpp +++ b/src/gui/kernel/qguiapplication.cpp @@ -147,12 +147,15 @@ QString *QGuiApplicationPrivate::displayName = 0; QPalette *QGuiApplicationPrivate::app_pal = 0; // default application palette Qt::MouseButtons QGuiApplicationPrivate::buttons = Qt::NoButton; + ulong QGuiApplicationPrivate::mousePressTime = 0; Qt::MouseButton QGuiApplicationPrivate::mousePressButton = Qt::NoButton; int QGuiApplicationPrivate::mousePressX = 0; int QGuiApplicationPrivate::mousePressY = 0; int QGuiApplicationPrivate::mouse_double_click_distance = -1; +QWindow *QGuiApplicationPrivate::currentMousePressWindow = 0; + static Qt::LayoutDirection layout_direction = Qt::LeftToRight; static bool force_reverse = false; @@ -1703,6 +1706,17 @@ void QGuiApplicationPrivate::processMouseEvent(QWindowSystemInterfacePrivate::Mo if (e->nullWindow()) { window = QGuiApplication::topLevelAt(globalPoint.toPoint()); if (window) { + // Moves and the release following a press must go to the same + // window, even if the cursor has moved on over another window. + if (e->buttons != Qt::NoButton) { + if (!currentMousePressWindow) + currentMousePressWindow = window; + else + window = currentMousePressWindow; + } else if (currentMousePressWindow) { + window = currentMousePressWindow; + currentMousePressWindow = 0; + } QPointF delta = globalPoint - globalPoint.toPoint(); localPoint = window->mapFromGlobal(globalPoint.toPoint()) + delta; } |