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authorPaul Olav Tvete <paul.tvete@theqtcompany.com>2015-06-01 13:06:14 +0200
committerPaul Olav Tvete <paul.tvete@theqtcompany.com>2015-06-01 11:21:29 +0000
commit88c8a4f961076bed826fc011de19dd711c6160c4 (patch)
tree6e8c1ef535ec2cfe46d3b42e9eb53aac86e4e128 /src/gui/kernel/qhighdpiscaling_p.h
parentb970d03863e88b4aa3c26149bce3511174faadbd (diff)
usePixelDensity and perScreenActive are different concepts
Previously, setting a scale factor on a screen would also turn on pixel density scaling. Scaling everything twice is not twice as good... Change-Id: I617b76a717c8f83089d534604b3596754c42dad4 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
Diffstat (limited to 'src/gui/kernel/qhighdpiscaling_p.h')
-rw-r--r--src/gui/kernel/qhighdpiscaling_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/kernel/qhighdpiscaling_p.h b/src/gui/kernel/qhighdpiscaling_p.h
index a5d4c40a07..827c21ad5c 100644
--- a/src/gui/kernel/qhighdpiscaling_p.h
+++ b/src/gui/kernel/qhighdpiscaling_p.h
@@ -101,6 +101,7 @@ private:
static qreal m_factor;
static bool m_active;
static bool m_perScreenActive;
+ static bool m_usePixelDensity;
};
// Coordinate system conversion functions: