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authorLars Knoll <lars.knoll@theqtcompany.com>2016-01-29 10:43:35 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-01 14:46:14 +0000
commit29d8159c4478a5275d2ea102daf270a91ed7e92e (patch)
tree709a145107cdfc58e67b4fabe6a76534d5cc7801 /src/gui/kernel/qplatformopenglcontext.cpp
parent7ee585bbffb4350ec327116d30cd63e3d1142581 (diff)
Avoid repeated QByteArray creation when resolving opengl functions
Add an getProcAddress(const char *) overload to QOpenGLContext, and refactor the QPA interface to take a const char *. Like this we can avoid lots of mallocs when resoving GL methods. Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/gui/kernel/qplatformopenglcontext.cpp')
-rw-r--r--src/gui/kernel/qplatformopenglcontext.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/gui/kernel/qplatformopenglcontext.cpp b/src/gui/kernel/qplatformopenglcontext.cpp
index 2457a5237d..5b375f7883 100644
--- a/src/gui/kernel/qplatformopenglcontext.cpp
+++ b/src/gui/kernel/qplatformopenglcontext.cpp
@@ -71,10 +71,9 @@ QT_BEGIN_NAMESPACE
The implementation must support being called in a thread different than the gui-thread.
*/
-/*! \fn QFunctionPointer QPlatformOpenGLContext::getProcAddress(const QByteArray &procName)
- Reimplement in subclass to native getProcAddr calls.
+/*! \fn QFunctionPointer QPlatformOpenGLContext::getProcAddress(const char *procName)
- Note: its convenient to use qPrintable(const QString &str) to get the const char * pointer
+ Reimplement in subclass to native getProcAddr calls.
*/
class QPlatformOpenGLContextPrivate