path: root/src/gui/kernel/qscreen_p.h
diff options
authorSamuel Rødal <>2012-01-13 10:31:11 +0100
committerQt by Nokia <>2012-01-24 15:38:48 +0100
commitb39df8bf92a530783144dbcf5cae939742ff2d23 (patch)
tree0560985d33f59a48693acadbdfbb59b328131499 /src/gui/kernel/qscreen_p.h
parentb0a0403daf81e82ea732aa91ec92cf94553a7935 (diff)
Made window orientation API more flexible.
Previously we only had QWindow::setOrientation() which was a hint about the orientation the window's contents were rendered in. However, it's necessary to separate between the orientation corresponding to the window buffer layout and orientation of the contents. A game for example might typically want to use a landscape buffer even on a portrait device. Thus, we replace QWindow::orientation() with QWindow::reportContentOrientationChange() and QWindow::requestWindowOrientation(). Change-Id: I1f07362192daf36c45519cb05b43ac352f1945b5 Reviewed-by: Lars Knoll <>
Diffstat (limited to 'src/gui/kernel/qscreen_p.h')
1 files changed, 7 insertions, 2 deletions
diff --git a/src/gui/kernel/qscreen_p.h b/src/gui/kernel/qscreen_p.h
index 545534df29..2fdf12dd90 100644
--- a/src/gui/kernel/qscreen_p.h
+++ b/src/gui/kernel/qscreen_p.h
@@ -59,13 +59,18 @@ public:
QScreenPrivate(QPlatformScreen *screen)
: platformScreen(screen)
- currentOrientation = screen->currentOrientation();
+ orientation = screen->orientation();
geometry = screen->geometry();
availableGeometry = screen->availableGeometry();
logicalDpi = screen->logicalDpi();
+ updatePrimaryOrientation();
- Qt::ScreenOrientation currentOrientation;
+ void updatePrimaryOrientation();
+ Qt::ScreenOrientation orientation;
+ Qt::ScreenOrientation primaryOrientation;
QRect geometry;
QRect availableGeometry;
QDpi logicalDpi;