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author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2020-09-23 10:09:42 +0200 |
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committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2020-09-25 07:10:45 +0200 |
commit | c2be9180b7430221e9136afb1a8c2a752ac2710f (patch) | |
tree | 5b390c53f4744c7bd4faeaf4d3a12d77ce3c0ba7 /src/gui/math3d/qvector2d.h | |
parent | 31a1b3280cf076fcdb45a658d0140af3737be138 (diff) |
Replace Q_REQUIRED_RESULT with [[nodiscard]]
It was already used many places directly making the code inconsistent.
Change-Id: I3b14bc6c333640fb3ba33c71eba97e78c973e44b
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/gui/math3d/qvector2d.h')
-rw-r--r-- | src/gui/math3d/qvector2d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h index 983f236f84..18d6d03b7d 100644 --- a/src/gui/math3d/qvector2d.h +++ b/src/gui/math3d/qvector2d.h @@ -82,7 +82,7 @@ public: float length() const; float lengthSquared() const; //In Qt 6 convert to inline and constexpr - Q_REQUIRED_RESULT QVector2D normalized() const; + [[nodiscard]] QVector2D normalized() const; void normalize(); float distanceToPoint(const QVector2D &point) const; |