summaryrefslogtreecommitdiffstats
path: root/src/gui/math3d/qvector3d.h
diff options
context:
space:
mode:
authorKonstantin Ritt <ritt.ks@gmail.com>2015-01-26 10:21:56 +0400
committerSean Harmer <sean.harmer@kdab.com>2015-01-28 12:37:47 +0000
commita14559bc781b9ac7c61386bf563e62f6fde27d56 (patch)
tree40a90962e641bc2437f5ac609278929c8725fd9e /src/gui/math3d/qvector3d.h
parent6462744b6bc94f5298881f34d8894a644e21c716 (diff)
[QVectorND] Add missing operator/=(const QVectorND &)
Change-Id: Ic1d2912808b95e02ba5d9cb2972c81c6374bbca9 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/gui/math3d/qvector3d.h')
-rw-r--r--src/gui/math3d/qvector3d.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h
index 4c25451bab..e24b38444a 100644
--- a/src/gui/math3d/qvector3d.h
+++ b/src/gui/math3d/qvector3d.h
@@ -87,6 +87,7 @@ public:
QVector3D &operator*=(float factor);
QVector3D &operator*=(const QVector3D& vector);
QVector3D &operator/=(float divisor);
+ inline QVector3D &operator/=(const QVector3D &vector);
static float dotProduct(const QVector3D& v1, const QVector3D& v2); //In Qt 6 convert to inline and constexpr
static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2); //in Qt 6 convert to inline and constexpr
@@ -112,6 +113,7 @@ public:
Q_DECL_CONSTEXPR friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2);
Q_DECL_CONSTEXPR friend inline const QVector3D operator-(const QVector3D &vector);
Q_DECL_CONSTEXPR friend inline const QVector3D operator/(const QVector3D &vector, float divisor);
+ Q_DECL_CONSTEXPR friend inline const QVector3D operator/(const QVector3D &vector, const QVector3D &divisor);
Q_DECL_CONSTEXPR friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2);
@@ -211,6 +213,14 @@ inline QVector3D &QVector3D::operator/=(float divisor)
return *this;
}
+inline QVector3D &QVector3D::operator/=(const QVector3D &vector)
+{
+ xp /= vector.xp;
+ yp /= vector.yp;
+ zp /= vector.zp;
+ return *this;
+}
+
Q_DECL_CONSTEXPR inline bool operator==(const QVector3D &v1, const QVector3D &v2)
{
return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp;
@@ -256,6 +266,11 @@ Q_DECL_CONSTEXPR inline const QVector3D operator/(const QVector3D &vector, float
return QVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor);
}
+Q_DECL_CONSTEXPR inline const QVector3D operator/(const QVector3D &vector, const QVector3D &divisor)
+{
+ return QVector3D(vector.xp / divisor.xp, vector.yp / divisor.yp, vector.zp / divisor.zp);
+}
+
Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2)
{
return qFuzzyCompare(v1.xp, v2.xp) &&