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authorQt by Nokia <qt-info@nokia.com>2011-04-27 12:05:43 +0200
committeraxis <qt-info@nokia.com>2011-04-27 12:05:43 +0200
commit38be0d13830efd2d98281c645c3a60afe05ffece (patch)
tree6ea73f3ec77f7d153333779883e8120f82820abe /src/gui/math3d/qvector4d.h
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QVECTOR4D_H
+#define QVECTOR4D_H
+
+#include <QtCore/qpoint.h>
+#include <QtCore/qmetatype.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Gui)
+
+class QMatrix4x4;
+class QVector2D;
+class QVector3D;
+
+#ifndef QT_NO_VECTOR4D
+
+class Q_GUI_EXPORT QVector4D
+{
+public:
+ QVector4D();
+ QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos);
+ explicit QVector4D(const QPoint& point);
+ explicit QVector4D(const QPointF& point);
+#ifndef QT_NO_VECTOR2D
+ QVector4D(const QVector2D& vector);
+ QVector4D(const QVector2D& vector, qreal zpos, qreal wpos);
+#endif
+#ifndef QT_NO_VECTOR3D
+ QVector4D(const QVector3D& vector);
+ QVector4D(const QVector3D& vector, qreal wpos);
+#endif
+
+ bool isNull() const;
+
+ qreal x() const;
+ qreal y() const;
+ qreal z() const;
+ qreal w() const;
+
+ void setX(qreal x);
+ void setY(qreal y);
+ void setZ(qreal z);
+ void setW(qreal w);
+
+ qreal length() const;
+ qreal lengthSquared() const;
+
+ QVector4D normalized() const;
+ void normalize();
+
+ QVector4D &operator+=(const QVector4D &vector);
+ QVector4D &operator-=(const QVector4D &vector);
+ QVector4D &operator*=(qreal factor);
+ QVector4D &operator*=(const QVector4D &vector);
+ QVector4D &operator/=(qreal divisor);
+
+ static qreal dotProduct(const QVector4D& v1, const QVector4D& v2);
+
+ friend inline bool operator==(const QVector4D &v1, const QVector4D &v2);
+ friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2);
+ friend inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2);
+ friend inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2);
+ friend inline const QVector4D operator*(qreal factor, const QVector4D &vector);
+ friend inline const QVector4D operator*(const QVector4D &vector, qreal factor);
+ friend inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2);
+ friend inline const QVector4D operator-(const QVector4D &vector);
+ friend inline const QVector4D operator/(const QVector4D &vector, qreal divisor);
+
+ friend inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2);
+
+#ifndef QT_NO_VECTOR2D
+ QVector2D toVector2D() const;
+ QVector2D toVector2DAffine() const;
+#endif
+#ifndef QT_NO_VECTOR3D
+ QVector3D toVector3D() const;
+ QVector3D toVector3DAffine() const;
+#endif
+
+ QPoint toPoint() const;
+ QPointF toPointF() const;
+
+ operator QVariant() const;
+
+private:
+ float xp, yp, zp, wp;
+
+ QVector4D(float xpos, float ypos, float zpos, float wpos, int dummy);
+
+ friend class QVector2D;
+ friend class QVector3D;
+#ifndef QT_NO_MATRIX4X4
+ friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix);
+ friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector);
+#endif
+};
+
+Q_DECLARE_TYPEINFO(QVector4D, Q_MOVABLE_TYPE);
+
+inline QVector4D::QVector4D() : xp(0.0f), yp(0.0f), zp(0.0f), wp(0.0f) {}
+
+inline QVector4D::QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
+
+inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos, int) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
+
+inline QVector4D::QVector4D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
+
+inline QVector4D::QVector4D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
+
+inline bool QVector4D::isNull() const
+{
+ return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && qIsNull(wp);
+}
+
+inline qreal QVector4D::x() const { return qreal(xp); }
+inline qreal QVector4D::y() const { return qreal(yp); }
+inline qreal QVector4D::z() const { return qreal(zp); }
+inline qreal QVector4D::w() const { return qreal(wp); }
+
+inline void QVector4D::setX(qreal aX) { xp = aX; }
+inline void QVector4D::setY(qreal aY) { yp = aY; }
+inline void QVector4D::setZ(qreal aZ) { zp = aZ; }
+inline void QVector4D::setW(qreal aW) { wp = aW; }
+
+inline QVector4D &QVector4D::operator+=(const QVector4D &vector)
+{
+ xp += vector.xp;
+ yp += vector.yp;
+ zp += vector.zp;
+ wp += vector.wp;
+ return *this;
+}
+
+inline QVector4D &QVector4D::operator-=(const QVector4D &vector)
+{
+ xp -= vector.xp;
+ yp -= vector.yp;
+ zp -= vector.zp;
+ wp -= vector.wp;
+ return *this;
+}
+
+inline QVector4D &QVector4D::operator*=(qreal factor)
+{
+ xp *= factor;
+ yp *= factor;
+ zp *= factor;
+ wp *= factor;
+ return *this;
+}
+
+inline QVector4D &QVector4D::operator*=(const QVector4D &vector)
+{
+ xp *= vector.xp;
+ yp *= vector.yp;
+ zp *= vector.zp;
+ wp *= vector.wp;
+ return *this;
+}
+
+inline QVector4D &QVector4D::operator/=(qreal divisor)
+{
+ xp /= divisor;
+ yp /= divisor;
+ zp /= divisor;
+ wp /= divisor;
+ return *this;
+}
+
+inline bool operator==(const QVector4D &v1, const QVector4D &v2)
+{
+ return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp && v1.wp == v2.wp;
+}
+
+inline bool operator!=(const QVector4D &v1, const QVector4D &v2)
+{
+ return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp || v1.wp != v2.wp;
+}
+
+inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2)
+{
+ return QVector4D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, v1.wp + v2.wp, 1);
+}
+
+inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2)
+{
+ return QVector4D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, v1.wp - v2.wp, 1);
+}
+
+inline const QVector4D operator*(qreal factor, const QVector4D &vector)
+{
+ return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor, 1);
+}
+
+inline const QVector4D operator*(const QVector4D &vector, qreal factor)
+{
+ return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor, 1);
+}
+
+inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2)
+{
+ return QVector4D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, v1.wp * v2.wp, 1);
+}
+
+inline const QVector4D operator-(const QVector4D &vector)
+{
+ return QVector4D(-vector.xp, -vector.yp, -vector.zp, -vector.wp, 1);
+}
+
+inline const QVector4D operator/(const QVector4D &vector, qreal divisor)
+{
+ return QVector4D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, vector.wp / divisor, 1);
+}
+
+inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2)
+{
+ return qFuzzyCompare(v1.xp, v2.xp) &&
+ qFuzzyCompare(v1.yp, v2.yp) &&
+ qFuzzyCompare(v1.zp, v2.zp) &&
+ qFuzzyCompare(v1.wp, v2.wp);
+}
+
+inline QPoint QVector4D::toPoint() const
+{
+ return QPoint(qRound(xp), qRound(yp));
+}
+
+inline QPointF QVector4D::toPointF() const
+{
+ return QPointF(qreal(xp), qreal(yp));
+}
+
+#ifndef QT_NO_DEBUG_STREAM
+Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector4D &vector);
+#endif
+
+#ifndef QT_NO_DATASTREAM
+Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector4D &);
+Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector4D &);
+#endif
+
+#endif
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif