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authorAlex Blasche <alexander.blasche@digia.com>2013-11-15 13:47:24 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-11-20 11:22:08 +0100
commitcd91d8ad0281c984a01b8091696a6fdfdfa69514 (patch)
tree690e2be9ab5e2a9ec8a5a6b005c9ab745ca16c2f /src/gui/math3d
parentac6b9be9b3d207aef6241c59edc7375f6fadabeb (diff)
Convert more QVector*D member functions to constexpr
constexpr requires inline functions. We convert more member functions to inline functions while retaining a version of those functions inside QtGui. This prevents any BC breakage. Change-Id: I325b78da6b41611bda3994869f474c700b6fb306 Reviewed-by: Marc Mutz <marc.mutz@kdab.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'src/gui/math3d')
-rw-r--r--src/gui/math3d/qvector2d.h10
-rw-r--r--src/gui/math3d/qvector3d.h14
-rw-r--r--src/gui/math3d/qvector4d.h10
3 files changed, 31 insertions, 3 deletions
diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h
index b40c8ed783..649d45d477 100644
--- a/src/gui/math3d/qvector2d.h
+++ b/src/gui/math3d/qvector2d.h
@@ -80,7 +80,12 @@ public:
float operator[](int i) const;
float length() const;
+#ifdef QT_BUILD_GUI_LIB
float lengthSquared() const;
+#else
+ Q_DECL_CONSTEXPR inline float lengthSquared() const
+ { return xp * xp + yp * yp; }
+#endif
QVector2D normalized() const;
void normalize();
@@ -94,7 +99,12 @@ public:
QVector2D &operator*=(const QVector2D &vector);
QVector2D &operator/=(float divisor);
+#ifdef QT_BUILD_GUI_LIB
static float dotProduct(const QVector2D& v1, const QVector2D& v2);
+#else
+ Q_DECL_CONSTEXPR inline static float dotProduct(const QVector2D& v1, const QVector2D& v2)
+ { return v1.xp * v2.xp + v1.yp * v2.yp; }
+#endif
Q_DECL_CONSTEXPR friend inline bool operator==(const QVector2D &v1, const QVector2D &v2);
Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2);
diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h
index c93ed5d22d..c5506bf1ac 100644
--- a/src/gui/math3d/qvector3d.h
+++ b/src/gui/math3d/qvector3d.h
@@ -58,7 +58,8 @@ class Q_GUI_EXPORT QVector3D
{
public:
Q_DECL_CONSTEXPR QVector3D();
- Q_DECL_CONSTEXPR QVector3D(float xpos, float ypos, float zpos);
+ Q_DECL_CONSTEXPR QVector3D(float xpos, float ypos, float zpos) : xp(xpos), yp(ypos), zp(zpos) {}
+
Q_DECL_CONSTEXPR explicit QVector3D(const QPoint& point);
Q_DECL_CONSTEXPR explicit QVector3D(const QPointF& point);
#ifndef QT_NO_VECTOR2D
@@ -94,8 +95,17 @@ public:
QVector3D &operator*=(const QVector3D& vector);
QVector3D &operator/=(float divisor);
+#ifdef QT_BUILD_GUI_LIB
static float dotProduct(const QVector3D& v1, const QVector3D& v2);
static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2);
+#else
+ Q_DECL_CONSTEXPR inline static float dotProduct(const QVector3D& v1, const QVector3D& v2)
+ { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; }
+ Q_DECL_CONSTEXPR inline static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2)
+ { return QVector3D(v1.yp * v2.zp - v1.zp * v2.yp,
+ v1.zp * v2.xp - v1.xp * v2.zp,
+ v1.xp * v2.yp - v1.yp * v2.xp); }
+#endif
static QVector3D normal(const QVector3D& v1, const QVector3D& v2);
static QVector3D normal
(const QVector3D& v1, const QVector3D& v2, const QVector3D& v3);
@@ -144,8 +154,6 @@ Q_DECLARE_TYPEINFO(QVector3D, Q_MOVABLE_TYPE);
Q_DECL_CONSTEXPR inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {}
-Q_DECL_CONSTEXPR inline QVector3D::QVector3D(float xpos, float ypos, float zpos) : xp(xpos), yp(ypos), zp(zpos) {}
-
Q_DECL_CONSTEXPR inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
Q_DECL_CONSTEXPR inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h
index 5e21d0853d..1256f384a0 100644
--- a/src/gui/math3d/qvector4d.h
+++ b/src/gui/math3d/qvector4d.h
@@ -86,7 +86,12 @@ public:
float operator[](int i) const;
float length() const;
+#ifdef QT_BUILD_GUI_LIB
float lengthSquared() const;
+#else
+ Q_DECL_CONSTEXPR inline float lengthSquared() const
+ { return xp * xp + yp * yp + zp * zp + wp * wp; }
+#endif
QVector4D normalized() const;
void normalize();
@@ -97,7 +102,12 @@ public:
QVector4D &operator*=(const QVector4D &vector);
QVector4D &operator/=(float divisor);
+#ifdef QT_BUILD_GUI_LIB
static float dotProduct(const QVector4D& v1, const QVector4D& v2);
+#else
+ static float dotProduct(const QVector4D& v1, const QVector4D& v2)
+ { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp + v1.wp * v2.wp; }
+#endif
Q_DECL_CONSTEXPR friend inline bool operator==(const QVector4D &v1, const QVector4D &v2);
Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2);