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authorAxel Waggershauser <awagger@gmail.com>2013-03-15 00:42:15 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-03-16 20:22:50 +0100
commitb11317a64339f5a4bcffc8234ecaf15c7fb416f2 (patch)
treef81e40ee49f5109b4100048d131d5bb922b448aa /src/gui/opengl/qopengl2pexvertexarray_p.h
parent72367a94a750355eb748793ce8c365373a332c9c (diff)
Whitespace cleanup: remove trailing whitespace
Remove all trailing whitespace from the following list of files: *.cpp *.h *.conf *.qdoc *.pro *.pri *.mm *.rc *.pl *.qps *.xpm *.txt *README excluding 3rdparty, test-data and auto generated code. Note A): the only non 3rdparty c++-files that still have trailing whitespace after this change are: * src/corelib/codecs/cp949codetbl_p.h * src/corelib/codecs/qjpunicode.cpp * src/corelib/codecs/qbig5codec.cpp * src/corelib/xml/qxmlstream_p.h * src/tools/qdoc/qmlparser/qqmljsgrammar.cpp * src/tools/uic/ui4.cpp * tests/auto/other/qtokenautomaton/tokenizers/* * tests/benchmarks/corelib/tools/qstring/data.cpp * util/lexgen/tokenizer.cpp Note B): in about 30 files some overlapping 'leading tab' and 'TAB character in non-leading whitespace' issues have been fixed to make the sanity bot happy. Plus some general ws-fixes here and there as asked for during review. Change-Id: Ia713113c34d82442d6ce4d93d8b1cf545075d11d Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Diffstat (limited to 'src/gui/opengl/qopengl2pexvertexarray_p.h')
-rw-r--r--src/gui/opengl/qopengl2pexvertexarray_p.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/opengl/qopengl2pexvertexarray_p.h b/src/gui/opengl/qopengl2pexvertexarray_p.h
index fa0ad47e7f..03a3ba5d24 100644
--- a/src/gui/opengl/qopengl2pexvertexarray_p.h
+++ b/src/gui/opengl/qopengl2pexvertexarray_p.h
@@ -104,20 +104,20 @@ public:
maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10),
boundingRectDirty(true)
{ }
-
+
inline void addRect(const QRectF &rect)
{
qreal top = rect.top();
qreal left = rect.left();
qreal bottom = rect.bottom();
qreal right = rect.right();
-
+
vertexArray << QOpenGLPoint(left, top)
<< QOpenGLPoint(right, top)
<< QOpenGLPoint(right, bottom)
<< QOpenGLPoint(right, bottom)
<< QOpenGLPoint(left, bottom)
- << QOpenGLPoint(left, top);
+ << QOpenGLPoint(left, top);
}
inline void addQuad(const QRectF &rect)