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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-05-18 11:10:47 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-07-23 07:59:07 +0000
commit4535c7911d47b94ecb2067793f2f6d906794e1fe (patch)
tree6f0d578e24bf0f195d6ccb1c90331c8946e33481 /src/gui/opengl/qopenglextrafunctions.h
parent0cd34a0c39bf443f1ea6f6868ac6fbc0fc2c9e6d (diff)
Expose GLES 3.0 and 3.1 functions
Using the approach we already do for some GLES 3.0 functions we can provide a cross-platform, cross-GL-GLES wrapper for ES 3.0 and 3.1 functions too. Applications only have to take extra care about the version requests (context version and version directives in shader code), the rest of their code can stay the same across desktop/mobile/embedded, even when ES 3 functions are used. The new functions are placed to a new subclass which is placed between QOpenGLFunctions and the internal QOpenGLExtensions. This is necessary because, unlike with QOpenGLFunctions, there is no guarantee that these functions are always available in all configurations. When running on desktop OpenGL, we resolve as usual. If the OpenGL version contains the function in question, either in core or as an extension, it will all just work. This is handy because it does not rely on 4.x extensions like GL_ARB_ESx_compatibility, and so ES 3.0 functions will be functional on OpenGL 3.x systems too by just setting a 3.x version number in the QSurfaceFormat. We will no longer qFatal on broken systems where the driver returns a 3.0 or 3.1 context without the corresponding functions present. Instead, we show a warning and gracefully fall back to resolving as usual, via eglGetProcAddress or similar. For functions that are available in ES2 as an extension this may just work fine. Added also an example that runs identically both with OpenGL and OpenGL ES 3 and utilizes some ES 3.0 features like instanced drawing. [ChangeLog] Added QOpenGLExtraFunctions providing OpenGL ES 3.0 and 3.1 function wrappers in a cross-platform manner. Task-number: QTBUG-46161 Change-Id: I9f929eb61946c35c415b178c4d6ab2c1c958684e Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
Diffstat (limited to 'src/gui/opengl/qopenglextrafunctions.h')
-rw-r--r--src/gui/opengl/qopenglextrafunctions.h1990
1 files changed, 1990 insertions, 0 deletions
diff --git a/src/gui/opengl/qopenglextrafunctions.h b/src/gui/opengl/qopenglextrafunctions.h
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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** As a special exception, The Qt Company gives you certain additional
+** rights. These rights are described in The Qt Company LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLEXTRAFUNCTIONS_H
+#define QOPENGLEXTRAFUNCTIONS_H
+
+#include <QtCore/qglobal.h>
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/qopenglfunctions.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLExtraFunctionsPrivate;
+
+#undef glReadBuffer
+#undef glDrawRangeElements
+#undef glTexImage3D
+#undef glTexSubImage3D
+#undef glCopyTexSubImage3D
+#undef glCompressedTexImage3D
+#undef glCompressedTexSubImage3D
+#undef glGenQueries
+#undef glDeleteQueries
+#undef glIsQuery
+#undef glBeginQuery
+#undef glEndQuery
+#undef glGetQueryiv
+#undef glGetQueryObjectuiv
+#undef glUnmapBuffer
+#undef glGetBufferPointerv
+#undef glDrawBuffers
+#undef glUniformMatrix2x3fv
+#undef glUniformMatrix3x2fv
+#undef glUniformMatrix2x4fv
+#undef glUniformMatrix4x2fv
+#undef glUniformMatrix3x4fv
+#undef glUniformMatrix4x3fv
+#undef glBlitFramebuffer
+#undef glRenderbufferStorageMultisample
+#undef glFramebufferTextureLayer
+#undef glMapBufferRange
+#undef glFlushMappedBufferRange
+#undef glBindVertexArray
+#undef glDeleteVertexArrays
+#undef glGenVertexArrays
+#undef glIsVertexArray
+#undef glGetIntegeri_v
+#undef glBeginTransformFeedback
+#undef glEndTransformFeedback
+#undef glBindBufferRange
+#undef glBindBufferBase
+#undef glTransformFeedbackVaryings
+#undef glGetTransformFeedbackVarying
+#undef glVertexAttribIPointer
+#undef glGetVertexAttribIiv
+#undef glGetVertexAttribIuiv
+#undef glVertexAttribI4i
+#undef glVertexAttribI4ui
+#undef glVertexAttribI4iv
+#undef glVertexAttribI4uiv
+#undef glGetUniformuiv
+#undef glGetFragDataLocation
+#undef glUniform1ui
+#undef glUniform2ui
+#undef glUniform3ui
+#undef glUniform4ui
+#undef glUniform1uiv
+#undef glUniform2uiv
+#undef glUniform3uiv
+#undef glUniform4uiv
+#undef glClearBufferiv
+#undef glClearBufferuiv
+#undef glClearBufferfv
+#undef glClearBufferfi
+#undef glGetStringi
+#undef glCopyBufferSubData
+#undef glGetUniformIndices
+#undef glGetActiveUniformsiv
+#undef glGetUniformBlockIndex
+#undef glGetActiveUniformBlockiv
+#undef glGetActiveUniformBlockName
+#undef glUniformBlockBinding
+#undef glDrawArraysInstanced
+#undef glDrawElementsInstanced
+#undef glFenceSync
+#undef glIsSync
+#undef glDeleteSync
+#undef glClientWaitSync
+#undef glWaitSync
+#undef glGetInteger64v
+#undef glGetSynciv
+#undef glGetInteger64i_v
+#undef glGetBufferParameteri64v
+#undef glGenSamplers
+#undef glDeleteSamplers
+#undef glIsSampler
+#undef glBindSampler
+#undef glSamplerParameteri
+#undef glSamplerParameteriv
+#undef glSamplerParameterf
+#undef glSamplerParameterfv
+#undef glGetSamplerParameteriv
+#undef glGetSamplerParameterfv
+#undef glVertexAttribDivisor
+#undef glBindTransformFeedback
+#undef glDeleteTransformFeedbacks
+#undef glGenTransformFeedbacks
+#undef glIsTransformFeedback
+#undef glPauseTransformFeedback
+#undef glResumeTransformFeedback
+#undef glGetProgramBinary
+#undef glProgramBinary
+#undef glProgramParameteri
+#undef glInvalidateFramebuffer
+#undef glInvalidateSubFramebuffer
+#undef glTexStorage2D
+#undef glTexStorage3D
+#undef glGetInternalformativ
+
+#undef glDispatchCompute
+#undef glDispatchComputeIndirect
+#undef glDrawArraysIndirect
+#undef glDrawElementsIndirect
+#undef glFramebufferParameteri
+#undef glGetFramebufferParameteriv
+#undef glGetProgramInterfaceiv
+#undef glGetProgramResourceIndex
+#undef glGetProgramResourceName
+#undef glGetProgramResourceiv
+#undef glGetProgramResourceLocation
+#undef glUseProgramStages
+#undef glActiveShaderProgram
+#undef glCreateShaderProgramv
+#undef glBindProgramPipeline
+#undef glDeleteProgramPipelines
+#undef glGenProgramPipelines
+#undef glIsProgramPipeline
+#undef glGetProgramPipelineiv
+#undef glProgramUniform1i
+#undef glProgramUniform2i
+#undef glProgramUniform3i
+#undef glProgramUniform4i
+#undef glProgramUniform1ui
+#undef glProgramUniform2ui
+#undef glProgramUniform3ui
+#undef glProgramUniform4ui
+#undef glProgramUniform1f
+#undef glProgramUniform2f
+#undef glProgramUniform3f
+#undef glProgramUniform4f
+#undef glProgramUniform1iv
+#undef glProgramUniform2iv
+#undef glProgramUniform3iv
+#undef glProgramUniform4iv
+#undef glProgramUniform1uiv
+#undef glProgramUniform2uiv
+#undef glProgramUniform3uiv
+#undef glProgramUniform4uiv
+#undef glProgramUniform1fv
+#undef glProgramUniform2fv
+#undef glProgramUniform3fv
+#undef glProgramUniform4fv
+#undef glProgramUniformMatrix2fv
+#undef glProgramUniformMatrix3fv
+#undef glProgramUniformMatrix4fv
+#undef glProgramUniformMatrix2x3fv
+#undef glProgramUniformMatrix3x2fv
+#undef glProgramUniformMatrix2x4fv
+#undef glProgramUniformMatrix4x2fv
+#undef glProgramUniformMatrix3x4fv
+#undef glProgramUniformMatrix4x3fv
+#undef glValidateProgramPipeline
+#undef glGetProgramPipelineInfoLog
+#undef glBindImageTexture
+#undef glGetBooleani_v
+#undef glMemoryBarrier
+#undef glMemoryBarrierByRegion
+#undef glTexStorage2DMultisample
+#undef glGetMultisamplefv
+#undef glSampleMaski
+#undef glGetTexLevelParameteriv
+#undef glGetTexLevelParameterfv
+#undef glBindVertexBuffer
+#undef glVertexAttribFormat
+#undef glVertexAttribIFormat
+#undef glVertexAttribBinding
+#undef glVertexBindingDivisor
+
+class Q_GUI_EXPORT QOpenGLExtraFunctions : public QOpenGLFunctions
+{
+ Q_DECLARE_PRIVATE(QOpenGLExtraFunctions)
+
+public:
+ QOpenGLExtraFunctions();
+ QOpenGLExtraFunctions(QOpenGLContext *context);
+ ~QOpenGLExtraFunctions() {}
+
+ // GLES3
+ void glReadBuffer(GLenum mode);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+ void glGenQueries(GLsizei n, GLuint *ids);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ GLboolean glIsQuery(GLuint id);
+ void glBeginQuery(GLenum target, GLuint id);
+ void glEndQuery(GLenum target);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ void glGetBufferPointerv(GLenum target, GLenum pname, void **params);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void *glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ void glBindVertexArray(GLuint array);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ GLboolean glIsVertexArray(GLuint array);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ void glEndTransformFeedback(void);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glUniform1ui(GLint location, GLuint v0);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ const GLubyte *glGetStringi(GLenum name, GLuint index);
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ GLboolean glIsSync(GLsync sync);
+ void glDeleteSync(GLsync sync);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glGetInteger64v(GLenum pname, GLint64 *data);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ GLboolean glIsSampler(GLuint sampler);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glPauseTransformFeedback(void);
+ void glResumeTransformFeedback(void);
+ void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+ void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+ void glProgramParameteri(GLuint program, GLenum pname, GLint value);
+ void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+
+ // GLES 3.1
+ void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+ void glDispatchComputeIndirect(GLintptr indirect);
+ void glDrawArraysIndirect(GLenum mode, const void *indirect);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
+ void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
+ void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+ GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+ void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+ GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
+ void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void glActiveShaderProgram(GLuint pipeline, GLuint program);
+ GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const*strings);
+ void glBindProgramPipeline(GLuint pipeline);
+ void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
+ GLboolean glIsProgramPipeline(GLuint pipeline);
+ void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ void glProgramUniform1i(GLuint program, GLint location, GLint v0);
+ void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glValidateProgramPipeline(GLuint pipeline);
+ void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glMemoryBarrier(GLbitfield barriers);
+ void glMemoryBarrierByRegion(GLbitfield barriers);
+ void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glSampleMaski(GLuint maskNumber, GLbitfield mask);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
+ void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
+
+private:
+ static bool isInitialized(const QOpenGLExtraFunctionsPrivate *d) { return d != 0; }
+};
+
+class QOpenGLExtraFunctionsPrivate : public QOpenGLFunctionsPrivate
+{
+public:
+ QOpenGLExtraFunctionsPrivate(QOpenGLContext *ctx);
+
+ // GLES3
+ void (QOPENGLF_APIENTRYP ReadBuffer)(GLenum mode);
+ void (QOPENGLF_APIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+ void (QOPENGLF_APIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+ void (QOPENGLF_APIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+ void (QOPENGLF_APIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+ void (QOPENGLF_APIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+ void (QOPENGLF_APIENTRYP GenQueries)(GLsizei n, GLuint *ids);
+ void (QOPENGLF_APIENTRYP DeleteQueries)(GLsizei n, const GLuint *ids);
+ GLboolean (QOPENGLF_APIENTRYP IsQuery)(GLuint id);
+ void (QOPENGLF_APIENTRYP BeginQuery)(GLenum target, GLuint id);
+ void (QOPENGLF_APIENTRYP EndQuery)(GLenum target);
+ void (QOPENGLF_APIENTRYP GetQueryiv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
+ GLboolean (QOPENGLF_APIENTRYP UnmapBuffer)(GLenum target);
+ void (QOPENGLF_APIENTRYP GetBufferPointerv)(GLenum target, GLenum pname, void **params);
+ void (QOPENGLF_APIENTRYP DrawBuffers)(GLsizei n, const GLenum *bufs);
+ void (QOPENGLF_APIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void (QOPENGLF_APIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void *(QOPENGLF_APIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void (QOPENGLF_APIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length);
+ void (QOPENGLF_APIENTRYP BindVertexArray)(GLuint array);
+ void (QOPENGLF_APIENTRYP DeleteVertexArrays)(GLsizei n, const GLuint *arrays);
+ void (QOPENGLF_APIENTRYP GenVertexArrays)(GLsizei n, GLuint *arrays);
+ GLboolean (QOPENGLF_APIENTRYP IsVertexArray)(GLuint array);
+ void (QOPENGLF_APIENTRYP GetIntegeri_v)(GLenum target, GLuint index, GLint *data);
+ void (QOPENGLF_APIENTRYP BeginTransformFeedback)(GLenum primitiveMode);
+ void (QOPENGLF_APIENTRYP EndTransformFeedback)(void);
+ void (QOPENGLF_APIENTRYP BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void (QOPENGLF_APIENTRYP BindBufferBase)(GLenum target, GLuint index, GLuint buffer);
+ void (QOPENGLF_APIENTRYP TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+ void (QOPENGLF_APIENTRYP GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void (QOPENGLF_APIENTRYP VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void (QOPENGLF_APIENTRYP GetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params);
+ void (QOPENGLF_APIENTRYP VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void (QOPENGLF_APIENTRYP VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void (QOPENGLF_APIENTRYP VertexAttribI4iv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4uiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP GetUniformuiv)(GLuint program, GLint location, GLuint *params);
+ GLint (QOPENGLF_APIENTRYP GetFragDataLocation)(GLuint program, const GLchar *name);
+ void (QOPENGLF_APIENTRYP Uniform1ui)(GLint location, GLuint v0);
+ void (QOPENGLF_APIENTRYP Uniform2ui)(GLint location, GLuint v0, GLuint v1);
+ void (QOPENGLF_APIENTRYP Uniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void (QOPENGLF_APIENTRYP Uniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void (QOPENGLF_APIENTRYP Uniform1uiv)(GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP Uniform2uiv)(GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP Uniform3uiv)(GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP Uniform4uiv)(GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void (QOPENGLF_APIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ const GLubyte *(QOPENGLF_APIENTRYP GetStringi)(GLenum name, GLuint index);
+ void (QOPENGLF_APIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void (QOPENGLF_APIENTRYP GetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+ void (QOPENGLF_APIENTRYP GetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ GLuint (QOPENGLF_APIENTRYP GetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName);
+ void (QOPENGLF_APIENTRYP GetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void (QOPENGLF_APIENTRYP UniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void (QOPENGLF_APIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+ void (QOPENGLF_APIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+ GLsync (QOPENGLF_APIENTRYP FenceSync)(GLenum condition, GLbitfield flags);
+ GLboolean (QOPENGLF_APIENTRYP IsSync)(GLsync sync);
+ void (QOPENGLF_APIENTRYP DeleteSync)(GLsync sync);
+ GLenum (QOPENGLF_APIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void (QOPENGLF_APIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void (QOPENGLF_APIENTRYP GetInteger64v)(GLenum pname, GLint64 *data);
+ void (QOPENGLF_APIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void (QOPENGLF_APIENTRYP GetInteger64i_v)(GLenum target, GLuint index, GLint64 *data);
+ void (QOPENGLF_APIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params);
+ void (QOPENGLF_APIENTRYP GenSamplers)(GLsizei count, GLuint *samplers);
+ void (QOPENGLF_APIENTRYP DeleteSamplers)(GLsizei count, const GLuint *samplers);
+ GLboolean (QOPENGLF_APIENTRYP IsSampler)(GLuint sampler);
+ void (QOPENGLF_APIENTRYP BindSampler)(GLuint unit, GLuint sampler);
+ void (QOPENGLF_APIENTRYP SamplerParameteri)(GLuint sampler, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *param);
+ void (QOPENGLF_APIENTRYP SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *param);
+ void (QOPENGLF_APIENTRYP GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor);
+ void (QOPENGLF_APIENTRYP BindTransformFeedback)(GLenum target, GLuint id);
+ void (QOPENGLF_APIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint *ids);
+ void (QOPENGLF_APIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint *ids);
+ GLboolean (QOPENGLF_APIENTRYP IsTransformFeedback)(GLuint id);
+ void (QOPENGLF_APIENTRYP PauseTransformFeedback)(void);
+ void (QOPENGLF_APIENTRYP ResumeTransformFeedback)(void);
+ void (QOPENGLF_APIENTRYP GetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+ void (QOPENGLF_APIENTRYP ProgramBinary)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+ void (QOPENGLF_APIENTRYP ProgramParameteri)(GLuint program, GLenum pname, GLint value);
+ void (QOPENGLF_APIENTRYP InvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void (QOPENGLF_APIENTRYP InvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP TexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP TexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void (QOPENGLF_APIENTRYP GetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+
+ // GLES 3.1
+ void (QOPENGLF_APIENTRYP DispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+ void (QOPENGLF_APIENTRYP DispatchComputeIndirect)(GLintptr indirect);
+ void (QOPENGLF_APIENTRYP DrawArraysIndirect)(GLenum mode, const void *indirect);
+ void (QOPENGLF_APIENTRYP DrawElementsIndirect)(GLenum mode, GLenum type, const void *indirect);
+ void (QOPENGLF_APIENTRYP FramebufferParameteri)(GLenum target, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP GetFramebufferParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+ GLuint (QOPENGLF_APIENTRYP GetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar *name);
+ void (QOPENGLF_APIENTRYP GetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+ void (QOPENGLF_APIENTRYP GetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+ GLint (QOPENGLF_APIENTRYP GetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar *name);
+ void (QOPENGLF_APIENTRYP UseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program);
+ void (QOPENGLF_APIENTRYP ActiveShaderProgram)(GLuint pipeline, GLuint program);
+ GLuint (QOPENGLF_APIENTRYP CreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const*strings);
+ void (QOPENGLF_APIENTRYP BindProgramPipeline)(GLuint pipeline);
+ void (QOPENGLF_APIENTRYP DeleteProgramPipelines)(GLsizei n, const GLuint *pipelines);
+ void (QOPENGLF_APIENTRYP GenProgramPipelines)(GLsizei n, GLuint *pipelines);
+ GLboolean (QOPENGLF_APIENTRYP IsProgramPipeline)(GLuint pipeline);
+ void (QOPENGLF_APIENTRYP GetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP ProgramUniform1i)(GLuint program, GLint location, GLint v0);
+ void (QOPENGLF_APIENTRYP ProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1);
+ void (QOPENGLF_APIENTRYP ProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void (QOPENGLF_APIENTRYP ProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void (QOPENGLF_APIENTRYP ProgramUniform1ui)(GLuint program, GLint location, GLuint v0);
+ void (QOPENGLF_APIENTRYP ProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void (QOPENGLF_APIENTRYP ProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void (QOPENGLF_APIENTRYP ProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void (QOPENGLF_APIENTRYP ProgramUniform1f)(GLuint program, GLint location, GLfloat v0);
+ void (QOPENGLF_APIENTRYP ProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void (QOPENGLF_APIENTRYP ProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void (QOPENGLF_APIENTRYP ProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void (QOPENGLF_APIENTRYP ProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ValidateProgramPipeline)(GLuint pipeline);
+ void (QOPENGLF_APIENTRYP GetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void (QOPENGLF_APIENTRYP BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void (QOPENGLF_APIENTRYP GetBooleani_v)(GLenum target, GLuint index, GLboolean *data);
+ void (QOPENGLF_APIENTRYP MemoryBarrierFunc)(GLbitfield barriers);
+ void (QOPENGLF_APIENTRYP MemoryBarrierByRegion)(GLbitfield barriers);
+ void (QOPENGLF_APIENTRYP TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void (QOPENGLF_APIENTRYP GetMultisamplefv)(GLenum pname, GLuint index, GLfloat *val);
+ void (QOPENGLF_APIENTRYP SampleMaski)(GLuint maskNumber, GLbitfield mask);
+ void (QOPENGLF_APIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP BindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void (QOPENGLF_APIENTRYP VertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void (QOPENGLF_APIENTRYP VertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void (QOPENGLF_APIENTRYP VertexAttribBinding)(GLuint attribindex, GLuint bindingindex);
+ void (QOPENGLF_APIENTRYP VertexBindingDivisor)(GLuint bindingindex, GLuint divisor);
+};
+
+// GLES 3.0 and 3.1
+
+inline void QOpenGLExtraFunctions::glBeginQuery(GLenum target, GLuint id)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BeginQuery(target, id);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BeginTransformFeedback(primitiveMode);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindBufferBase(target, index, buffer);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindBufferRange(target, index, buffer, offset, size);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindSampler(GLuint unit, GLuint sampler)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindSampler(unit, sampler);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindTransformFeedback(target, id);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindVertexArray(GLuint array)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindVertexArray(array);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ClearBufferfv(buffer, drawbuffer, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ClearBufferiv(buffer, drawbuffer, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ClearBufferuiv(buffer, drawbuffer, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLenum QOpenGLExtraFunctions::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLenum result = d->ClientWaitSync(sync, flags, timeout);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDeleteQueries(GLsizei n, const GLuint * ids)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DeleteQueries(n, ids);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDeleteSamplers(GLsizei count, const GLuint * samplers)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DeleteSamplers(count, samplers);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDeleteSync(GLsync sync)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DeleteSync(sync);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DeleteTransformFeedbacks(n, ids);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DeleteVertexArrays(n, arrays);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DrawArraysInstanced(mode, first, count, instancecount);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDrawBuffers(GLsizei n, const GLenum * bufs)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DrawBuffers(n, bufs);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DrawRangeElements(mode, start, end, count, type, indices);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glEndQuery(GLenum target)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->EndQuery(target);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glEndTransformFeedback()
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->EndTransformFeedback();
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLsync QOpenGLExtraFunctions::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLsync result = d->FenceSync(condition, flags);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->FlushMappedBufferRange(target, offset, length);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGenQueries(GLsizei n, GLuint* ids)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GenQueries(n, ids);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGenSamplers(GLsizei count, GLuint* samplers)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GenSamplers(count, samplers);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGenTransformFeedbacks(GLsizei n, GLuint* ids)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GenTransformFeedbacks(n, ids);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGenVertexArrays(GLsizei n, GLuint* arrays)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GenVertexArrays(n, arrays);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetBufferParameteri64v(target, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetBufferPointerv(GLenum target, GLenum pname, void ** params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetBufferPointerv(target, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLint QOpenGLExtraFunctions::glGetFragDataLocation(GLuint program, const GLchar * name)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLint result = d->GetFragDataLocation(program, name);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetInteger64i_v(target, index, data);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetInteger64v(GLenum pname, GLint64* data)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetInteger64v(pname, data);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetIntegeri_v(target, index, data);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetInternalformativ(target, internalformat, pname, bufSize, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void * binary)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetQueryObjectuiv(id, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetQueryiv(GLenum target, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetQueryiv(target, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetSamplerParameterfv(sampler, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetSamplerParameteriv(sampler, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline const GLubyte * QOpenGLExtraFunctions::glGetStringi(GLenum name, GLuint index)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ const GLubyte * result = d->GetStringi(name, index);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetSynciv(sync, pname, bufSize, length, values);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLuint QOpenGLExtraFunctions::glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLuint result = d->GetUniformBlockIndex(program, uniformBlockName);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint* uniformIndices)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetUniformuiv(GLuint program, GLint location, GLuint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetUniformuiv(program, location, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetVertexAttribIiv(index, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetVertexAttribIuiv(index, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->InvalidateFramebuffer(target, numAttachments, attachments);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLboolean QOpenGLExtraFunctions::glIsQuery(GLuint id)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->IsQuery(id);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline GLboolean QOpenGLExtraFunctions::glIsSampler(GLuint sampler)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->IsSampler(sampler);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline GLboolean QOpenGLExtraFunctions::glIsSync(GLsync sync)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->IsSync(sync);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline GLboolean QOpenGLExtraFunctions::glIsTransformFeedback(GLuint id)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->IsTransformFeedback(id);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline GLboolean QOpenGLExtraFunctions::glIsVertexArray(GLuint array)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->IsVertexArray(array);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void * QOpenGLExtraFunctions::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ void *result = d->MapBufferRange(target, offset, length, access);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glPauseTransformFeedback()
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->PauseTransformFeedback();
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramBinary(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramBinary(program, binaryFormat, binary, length);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramParameteri(program, pname, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glReadBuffer(GLenum src)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ReadBuffer(src);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glResumeTransformFeedback()
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ResumeTransformFeedback();
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->SamplerParameterf(sampler, pname, param);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->SamplerParameterfv(sampler, pname, param);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->SamplerParameteri(sampler, pname, param);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->SamplerParameteriv(sampler, pname, param);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->TexStorage2D(target, levels, internalformat, width, height);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->TexStorage3D(target, levels, internalformat, width, height, depth);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform1ui(GLint location, GLuint v0)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform1ui(location, v0);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform1uiv(location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform2ui(location, v0, v1);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform2uiv(location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform3ui(location, v0, v1, v2);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform3uiv(location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform4ui(location, v0, v1, v2, v3);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform4uiv(location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformMatrix2x3fv(location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformMatrix2x4fv(location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformMatrix3x2fv(location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformMatrix3x4fv(location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformMatrix4x2fv(location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformMatrix4x3fv(location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLboolean QOpenGLExtraFunctions::glUnmapBuffer(GLenum target)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->UnmapBuffer(target);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribDivisor(index, divisor);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribI4i(index, x, y, z, w);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribI4iv(GLuint index, const GLint * v)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribI4iv(index, v);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribI4ui(index, x, y, z, w);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribI4uiv(GLuint index, const GLuint * v)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribI4uiv(index, v);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribIPointer(index, size, type, stride, pointer);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->WaitSync(sync, flags, timeout);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ActiveShaderProgram(pipeline, program);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindImageTexture(unit, texture, level, layered, layer, access, format);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindProgramPipeline(GLuint pipeline)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindProgramPipeline(pipeline);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindVertexBuffer(bindingindex, buffer, offset, stride);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLuint QOpenGLExtraFunctions::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const* strings)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLuint result = d->CreateShaderProgramv(type, count, strings);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DeleteProgramPipelines(n, pipelines);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDispatchComputeIndirect(GLintptr indirect)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DispatchComputeIndirect(indirect);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDrawArraysIndirect(GLenum mode, const void * indirect)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DrawArraysIndirect(mode, indirect);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DrawElementsIndirect(mode, type, indirect);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->FramebufferParameteri(target, pname, param);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGenProgramPipelines(GLsizei n, GLuint* pipelines)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GenProgramPipelines(n, pipelines);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetBooleani_v(GLenum target, GLuint index, GLboolean* data)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetBooleani_v(target, index, data);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetFramebufferParameteriv(target, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetMultisamplefv(pname, index, val);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetProgramInterfaceiv(program, programInterface, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetProgramPipelineiv(pipeline, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLuint QOpenGLExtraFunctions::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLuint result = d->GetProgramResourceIndex(program, programInterface, name);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline GLint QOpenGLExtraFunctions::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLint result = d->GetProgramResourceLocation(program, programInterface, name);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei* length, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetTexLevelParameterfv(target, level, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetTexLevelParameteriv(target, level, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLboolean QOpenGLExtraFunctions::glIsProgramPipeline(GLuint pipeline)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->IsProgramPipeline(pipeline);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glMemoryBarrier(GLbitfield barriers)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->MemoryBarrierFunc(barriers);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glMemoryBarrierByRegion(GLbitfield barriers)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->MemoryBarrierByRegion(barriers);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform1f(program, location, v0);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform1fv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform1i(program, location, v0);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform1iv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform1ui(program, location, v0);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform1uiv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform2f(program, location, v0, v1);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform2fv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform2i(program, location, v0, v1);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform2iv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform2ui(program, location, v0, v1);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform2uiv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform3f(program, location, v0, v1, v2);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform3fv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform3i(program, location, v0, v1, v2);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform3iv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform3ui(program, location, v0, v1, v2);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform3uiv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform4f(program, location, v0, v1, v2, v3);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform4fv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform4i(program, location, v0, v1, v2, v3);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform4iv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform4uiv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glSampleMaski(GLuint maskNumber, GLbitfield mask)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->SampleMaski(maskNumber, mask);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UseProgramStages(pipeline, stages, program);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glValidateProgramPipeline(GLuint pipeline)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ValidateProgramPipeline(pipeline);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribBinding(attribindex, bindingindex);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexBindingDivisor(bindingindex, divisor);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif