diff options
author | Casper van Donderen <casper.vandonderen@nokia.com> | 2012-03-01 15:28:31 +0100 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-03-02 23:16:25 +0100 |
commit | 95d83cb1b68cc4a415d5d80859b4e74472ad7112 (patch) | |
tree | 9f6fa892ee78f584224320a195f03419c0fdbc21 /src/gui/opengl/qopenglframebufferobject.cpp | |
parent | 15e136d4e116c1513c106dfbb75e1953a7f3463c (diff) |
Remove the usage of deprecated qdoc macros.
QDoc now has support for Doxygen style commands for italics, bold
and list items. This change applies that change in QDoc to the
actual documentation.
Task-number: QTBUG-24578
Change-Id: I519bf9c29b14092e3ab6067612f42bf749eeedf5
Reviewed-by: Shane Kearns <shane.kearns@accenture.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Diffstat (limited to 'src/gui/opengl/qopenglframebufferobject.cpp')
-rw-r--r-- | src/gui/opengl/qopenglframebufferobject.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/opengl/qopenglframebufferobject.cpp b/src/gui/opengl/qopenglframebufferobject.cpp index aa4941706a..cc5750490d 100644 --- a/src/gui/opengl/qopenglframebufferobject.cpp +++ b/src/gui/opengl/qopenglframebufferobject.cpp @@ -83,10 +83,10 @@ QT_BEGIN_NAMESPACE A framebuffer object has several characteristics: \list - \i \link setSamples() Number of samples per pixels.\endlink - \i \link setAttachment() Depth and/or stencil attachments.\endlink - \i \link setTextureTarget() Texture target.\endlink - \i \link setInternalTextureFormat() Internal texture format.\endlink + \li \link setSamples() Number of samples per pixels.\endlink + \li \link setAttachment() Depth and/or stencil attachments.\endlink + \li \link setTextureTarget() Texture target.\endlink + \li \link setInternalTextureFormat() Internal texture format.\endlink \endlist Note that the desired attachments or number of samples per pixels might not @@ -657,7 +657,7 @@ void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpen generates a 2D OpenGL texture (using the \c{GL_TEXTURE_2D} target), which is used as the internal rendering target. - \bold{It is important to have a current OpenGL context when creating a + \b{It is important to have a current OpenGL context when creating a QOpenGLFramebufferObject, otherwise initialization will fail.} When using a QPainter to paint to a QOpenGLFramebufferObject you should take |