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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-02-11 08:57:56 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-02-12 07:13:23 +0000 |
commit | 77cb1b8794156d5b036b983d8376855bfa9cbfd7 (patch) | |
tree | e733b1c99e345d93c101446351b771293c35d92e /src/gui/opengl/qopenglfunctions.cpp | |
parent | 9438da35ab925a4131620829ae2fa93db3f56c08 (diff) |
Prevent crashing on ES2 SDK - ES3 device scenarios with Android
Making a build with an older NDK having only gl2.h results in crashing
QOpenGLTexture on devices that provide ES 3.0 or 3.1. This is because
immutable storage is supported (based on runtime checks) but the function
pointers are not there (due to ifdef checks).
Fix this like we did in other places: get rid of the ifdef and dlsym the
ES3-only symbols.
Task-number: QTBUG-44397
Change-Id: Ief518ec8c7d532aeea0075ba166baf8d22e66ec5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/gui/opengl/qopenglfunctions.cpp')
-rw-r--r-- | src/gui/opengl/qopenglfunctions.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gui/opengl/qopenglfunctions.cpp b/src/gui/opengl/qopenglfunctions.cpp index aefea9a0e9..587995515d 100644 --- a/src/gui/opengl/qopenglfunctions.cpp +++ b/src/gui/opengl/qopenglfunctions.cpp @@ -3229,7 +3229,10 @@ QOpenGLES3Helper::QOpenGLES3Helper() CompressedTexImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) m_gl.resolve("glCompressedTexImage3D"); CompressedTexSubImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) m_gl.resolve("glCompressedTexSubImage3D"); - if (!MapBufferRange || !GenVertexArrays || !TexImage3D) + TexStorage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)) m_gl.resolve("glTexStorage3D"); + TexStorage2D = (void (QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)) m_gl.resolve("glTexStorage2D"); + + if (!MapBufferRange || !GenVertexArrays || !TexImage3D || !TexStorage3D) qFatal("OpenGL ES 3.0 entry points not found"); } else { qFatal("Failed to load libGLESv2"); |