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authorSamuel Rødal <samuel.rodal@nokia.com>2012-01-26 11:44:05 +0100
committerQt by Nokia <qt-info@nokia.com>2012-01-27 10:58:32 +0100
commit2d39471897f0a3a769406ec9c2b39558ebd45af3 (patch)
tree8c417f4ba814e9dbe70e56bdbf8a13cc46b3827f /src/gui/opengl/qopenglfunctions.h
parent365b5f7a9271e5fc503b10e6c17371d76643fc94 (diff)
Introduced QOpenGLContext::defaultFramebufferObject().
Also add some debugging helpers to make sure applications are correctly written even on less restrictive platforms. Change-Id: Ie92e497c32e07b2b83662f7ab5540d8f37777fd0 Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
Diffstat (limited to 'src/gui/opengl/qopenglfunctions.h')
-rw-r--r--src/gui/opengl/qopenglfunctions.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/opengl/qopenglfunctions.h b/src/gui/opengl/qopenglfunctions.h
index 99b35a3a93..d197ccac91 100644
--- a/src/gui/opengl/qopenglfunctions.h
+++ b/src/gui/opengl/qopenglfunctions.h
@@ -478,6 +478,8 @@ inline void QOpenGLFunctions::glBindBuffer(GLenum target, GLuint buffer)
inline void QOpenGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
+ if (framebuffer == 0)
+ framebuffer = QOpenGLContext::currentContext()->defaultFramebufferObject();
#if defined(QT_OPENGL_ES_2)
::glBindFramebuffer(target, framebuffer);
#else