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author | Edward Welbourne <edward.welbourne@qt.io> | 2021-07-27 17:51:57 +0200 |
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committer | Edward Welbourne <edward.welbourne@qt.io> | 2021-08-03 14:49:57 +0200 |
commit | b61a6e2507dd362b9b0478fc3b06c9a8f4a2977a (patch) | |
tree | d72bf3082cf3496e6caf742fa942a0777b0dccf0 /src/gui/opengl/qopenglfunctions_1_1.cpp | |
parent | 11476e5403c0f0ed997f0ecc9e5a82501441a667 (diff) |
Consolidate documentation of floating-point formatting code
Move the documentation of the format and precision parameters to
QLocale::toString(double, char, int), reference it from various
QString methods (instead of repeating there and referencing one of
those from QLocale). Add brief first lines for various documentation
comments.
Mention the special handling of negative precision in the moved
documentation. Mention QLocale::FloatingPointShortest, add its type to
\sa lines of methods it affects. Change a comment on some code
implementing its special treatment to make clear that it does apply to
'e' and 'f' formats, not only to 'g', even though it has no overt
special handling in that code; and update docs to report the
undocumented behavior the comment previously described.
Document how infinity and NaN are represented. Be somewhat more
consistent about single-quoting the format names where referred to and
applying \c to character constants.
Make clear what things are different between different methods using
these parameters. Reference QString::number() from QByteArray's
relevant methods, since they share its quirks.
In the process, rename the format and precision parameters of relevant
functions so they're consistently named, replacing a mixture of
abbreviated forms.
Pick-to: 6.2
Change-Id: I077521b30346000e4b4f6968a8e750e934f72937
Reviewed-by: MÃ¥rten Nordheim <marten.nordheim@qt.io>
Diffstat (limited to 'src/gui/opengl/qopenglfunctions_1_1.cpp')
0 files changed, 0 insertions, 0 deletions