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authorSean Harmer <sean.harmer@kdab.com>2012-09-22 16:34:21 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-02-26 16:27:30 +0100
commit10aa64d74c0208ed9f42e88e6deb3000e9cad6df (patch)
tree4fb87da458d75f728c862fd3c34c483438249a14 /src/gui/opengl/qopenglfunctions_1_1.h
parent4b1332783e16423b3b2c54125b130247ee6bc5b2 (diff)
OpenGL: Add a set of version and context specific OpenGL classes
This commit adds part of the output of utils/glgen and some simple modifications to QOpenGLContext to allow easy access to classes containing functions specific to a given OpenGL context and version. This allows compile-time detection of mis-use of OpenGL features. For example, trying to use glBegin(GL_TRIANGLES) with an OpenGL 3.2 Core Profile context will be detected by the compiler rather than at runtime. These capabilities make it much easier to add functionality to Qt and applications that relies upon core features of OpenGL from specific versions e.g. geometry shaders. Change-Id: Ieb584a489792595f831bc77dee84935c03bb5a64 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Diffstat (limited to 'src/gui/opengl/qopenglfunctions_1_1.h')
-rw-r--r--src/gui/opengl/qopenglfunctions_1_1.h2118
1 files changed, 2118 insertions, 0 deletions
diff --git a/src/gui/opengl/qopenglfunctions_1_1.h b/src/gui/opengl/qopenglfunctions_1_1.h
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@@ -0,0 +1,2118 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_1_1_H
+#define QOPENGLVERSIONFUNCTIONS_1_1_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_1_1 : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_1_1();
+ ~QOpenGLFunctions_1_1();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_1_1::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_1_1::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_1_1::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_1_1::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_1_1::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_1_1::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_1_1::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_1::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_1_1::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_1_1::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_1_1::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_1_1::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_1_1::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_1_1::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_1_1::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif