diff options
author | Samuel Rødal <samuel.rodal@nokia.com> | 2012-02-21 13:24:39 +0100 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-02-24 10:03:36 +0100 |
commit | 9610458e0c460fc9a478678528fdb406b6d0f8e9 (patch) | |
tree | 58122a6ee445efbeff9025bef8f216f5f01dd37b /src/gui/opengl/qopenglpaintdevice.cpp | |
parent | bb5c7b75a87ec87218d489313ffc5a2b9cb4e3d5 (diff) |
Use "OpenGL" instead of just "GL" in documentation.
Change-Id: I81a0beebc0241b9699ce321174e13a93e76e45e8
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/gui/opengl/qopenglpaintdevice.cpp')
-rw-r--r-- | src/gui/opengl/qopenglpaintdevice.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/opengl/qopenglpaintdevice.cpp b/src/gui/opengl/qopenglpaintdevice.cpp index 118fe63122..32da27a078 100644 --- a/src/gui/opengl/qopenglpaintdevice.cpp +++ b/src/gui/opengl/qopenglpaintdevice.cpp @@ -63,10 +63,10 @@ QT_BEGIN_NAMESPACE \ingroup painting-3D When painting to a QOpenGLPaintDevice using QPainter, the state of - the current GL context will be altered by the paint engine to reflect - its needs. Applications should not rely upon the GL state being reset + the current OpenGL context will be altered by the paint engine to reflect + its needs. Applications should not rely upon the OpenGL state being reset to its original conditions, particularly the current shader program, - GL viewport, texture units, and drawing modes. + OpenGL viewport, texture units, and drawing modes. */ class QOpenGLPaintDevicePrivate |