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authorJarek Kobus <jaroslaw.kobus@qt.io>2018-02-13 12:19:01 +0100
committerJarek Kobus <jaroslaw.kobus@qt.io>2018-02-13 15:51:10 +0000
commitc6de55a0bb7cc6bebb5dd896ee8edf806c571b96 (patch)
treec24adf18b3a8bcb88cb639cdc1efac6aed2b9209 /src/gui/opengl/qopenglpaintdevice.cpp
parent92fc338de073b352b9fc0a2aee49761c25f9d803 (diff)
Fix typos
Change-Id: Id625efea998f2b4dce9970b903830dc3b3efcd3d Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Diffstat (limited to 'src/gui/opengl/qopenglpaintdevice.cpp')
-rw-r--r--src/gui/opengl/qopenglpaintdevice.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/opengl/qopenglpaintdevice.cpp b/src/gui/opengl/qopenglpaintdevice.cpp
index e539ee0e31..3a0c02feb0 100644
--- a/src/gui/opengl/qopenglpaintdevice.cpp
+++ b/src/gui/opengl/qopenglpaintdevice.cpp
@@ -96,7 +96,7 @@ QT_BEGIN_NAMESPACE
When intermixing QPainter and OpenGL, it is important to notify
QPainter that the OpenGL state may have been cluttered so it can
- restore its internal state. This is acheived by calling \l
+ restore its internal state. This is achieved by calling \l
QPainter::beginNativePainting() before starting the OpenGL
rendering and calling \l QPainter::endNativePainting() after
finishing.