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authorTor Arne Vestbø <tor.arne.vestbo@qt.io>2024-03-18 19:35:52 +0100
committerTor Arne Vestbø <tor.arne.vestbo@qt.io>2024-04-18 05:00:57 +0200
commitd5bf42f75b0ae35b7f02bb9211787ae1d44a98ba (patch)
tree3aa389137752dbe2bbaa7446e4ef0e2e1b8c55a5 /src/gui/opengl/qopenglpaintengine.cpp
parentbf2ed624091d0239bce91a84df59b7afc843298a (diff)
Add preliminary support for Qt for visionOSHEADdev
Qt already runs on Vision Pro as "Designed for iPad", using Qt for iOS. This change enables building Qt for visionOS directly, which opens the door to visionOS specific APIs and use-cases such as volumes and immersive spaces. The platform removes some APIs we depend on, notably UIScreen, so some code paths have been disabled or mocked to get something up and running. As our current window management approach on UIKit platforms depends on UIWindow and UIScreen there is currently no way to bring up QWindows. This will improve once we refactor our window management to use window scenes. To configure for visionOS, pass -platform macx-visionos-clang, and optionally add -sdk xrsimulator to build for the simulator. Change-Id: I4eda55fc3fd06e12d30a188928487cf68940ee07 Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
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