diff options
author | Simon Hausmann <simon.hausmann@theqtcompany.com> | 2014-12-10 07:58:06 +0100 |
---|---|---|
committer | Simon Hausmann <simon.hausmann@theqtcompany.com> | 2014-12-10 07:58:06 +0100 |
commit | 015002fec9abff6a4c1bb3fa4b9de87279a079c3 (patch) | |
tree | ad93af535a503d0a49d6c6367e990a8fbca163d3 /src/gui/opengl/qopenglpaintengine.cpp | |
parent | f1e00262321cc8daa3c7506153653453e2779886 (diff) | |
parent | b9547af45ea2bbbc634722c1ef41afdb54216ce2 (diff) |
Merge remote-tracking branch 'origin/5.4' into dev
Conflicts:
doc/global/template/style/online.css
mkspecs/android-g++/qmake.conf
Change-Id: Ib39ea7bd42f5ae12e82a3bc59a66787a16bdfc61
Diffstat (limited to 'src/gui/opengl/qopenglpaintengine.cpp')
-rw-r--r-- | src/gui/opengl/qopenglpaintengine.cpp | 53 |
1 files changed, 26 insertions, 27 deletions
diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp index 299d3da73d..bfc08a5332 100644 --- a/src/gui/opengl/qopenglpaintengine.cpp +++ b/src/gui/opengl/qopenglpaintengine.cpp @@ -107,7 +107,7 @@ QOpenGL2PaintEngineExPrivate::~QOpenGL2PaintEngineExPrivate() } } -void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id) +void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum wrapMode, bool smoothPixmapTransform, GLuint id) { // funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit? if (id != GLuint(-1) && id == lastTextureUsed) @@ -115,6 +115,8 @@ void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wra lastTextureUsed = id; + static const GLenum target = GL_TEXTURE_2D; + if (smoothPixmapTransform) { funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); @@ -122,6 +124,7 @@ void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wra funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } + funcs.glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode); funcs.glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode); } @@ -185,7 +188,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture() funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, texImage); - updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform); + updateTextureFilter(GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform); } else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { // Gradiant brush: All the gradiants use the same texture @@ -196,15 +199,15 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture() // for opacity to the cache. GLuint texId = QOpenGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0); - funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); - funcs.glBindTexture(GL_TEXTURE_2D, texId); - + GLenum wrapMode = GL_CLAMP_TO_EDGE; if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient) - updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform); + wrapMode = GL_REPEAT; else if (g->spread() == QGradient::ReflectSpread) - updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform); - else - updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform); + wrapMode = GL_MIRRORED_REPEAT; + + funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); + funcs.glBindTexture(GL_TEXTURE_2D, texId); + updateTextureFilter(wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform); } else if (style == Qt::TexturePattern) { currentBrushImage = currentBrush.textureImage(); @@ -223,7 +226,8 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture() funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, currentBrushImage); - updateTextureFilter(GL_TEXTURE_2D, wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform); + updateTextureFilter(wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform); + textureInvertedY = false; } brushTextureDirty = false; @@ -1380,16 +1384,14 @@ void QOpenGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixma d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); GLuint id = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, pixmap); - - QOpenGLRect srcRect(src.left(), src.top(), src.right(), src.bottom()); + d->updateTextureFilter(GL_CLAMP_TO_EDGE, state()->renderHints & QPainter::SmoothPixmapTransform, id); bool isBitmap = pixmap.isQBitmap(); bool isOpaque = !isBitmap && !pixmap.hasAlpha(); - d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, - state()->renderHints & QPainter::SmoothPixmapTransform, id); - d->shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc : QOpenGLEngineShaderManager::ImageSrc); + + QOpenGLRect srcRect(src.left(), src.top(), src.right(), src.bottom()); d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap); } @@ -1442,9 +1444,7 @@ void QOpenGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, c d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); GLuint id = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, image, bindOption); - - d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, - state()->renderHints & QPainter::SmoothPixmapTransform, id); + d->updateTextureFilter(GL_CLAMP_TO_EDGE, state()->renderHints & QPainter::SmoothPixmapTransform, id); d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel()); } @@ -1487,13 +1487,13 @@ bool QOpenGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, co d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); d->funcs.glBindTexture(GL_TEXTURE_2D, textureId); + d->updateTextureFilter(GL_CLAMP_TO_EDGE, state()->renderHints & QPainter::SmoothPixmapTransform, textureId); - QOpenGLRect srcRect(src.left(), src.bottom(), src.right(), src.top()); - - d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, - state()->renderHints & QPainter::SmoothPixmapTransform, textureId); d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); + + QOpenGLRect srcRect(src.left(), src.bottom(), src.right(), src.top()); d->drawTexture(dest, srcRect, size, false); + return true; } @@ -1821,7 +1821,7 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat gly funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); funcs.glBindTexture(GL_TEXTURE_2D, cache->texture()); - updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false); + updateTextureFilter(GL_REPEAT, false); #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0); @@ -1964,16 +1964,15 @@ void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFra allOpaque &= (opacity >= 0.99f); } + transferMode(ImageOpacityArrayDrawingMode); + funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); GLuint id = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, pixmap); - transferMode(ImageOpacityArrayDrawingMode); + updateTextureFilter(GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform, id); bool isBitmap = pixmap.isQBitmap(); bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque; - updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, - q->state()->renderHints & QPainter::SmoothPixmapTransform, id); - // Setup for texture drawing currentBrush = noBrush; shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc |