diff options
author | Tor Arne Vestbø <tor.arne.vestbo@digia.com> | 2013-02-11 18:16:49 +0100 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-02-13 02:04:16 +0100 |
commit | d1ee7189553e13337b198fe4ba66d79fb7a7f41d (patch) | |
tree | 2260be276c82026558086596f396f7fc0922106f /src/gui/opengl/qopenglpaintengine.cpp | |
parent | a65157e5b7a2a1c2f018507f9d45f5b311cd387c (diff) |
Add support for color glyphs (Emoji) on Mac OS X and iOS
A new glyph type is added to the glyph caches for ARGB bitmap glyphs,
and the raster and OpenGL paint engines have been modified to support
this glyph type for drawCachedGlyphs().
The CoreText font engine implements support for these glyphs through
the CTFontDrawGlyphs API, since CGContextShowGlyphsWithAdvances does
not handle color glyphs.
Change-Id: Idad9ce75a911cae130d65aebe59142772a16fc12
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Diffstat (limited to 'src/gui/opengl/qopenglpaintengine.cpp')
-rw-r--r-- | src/gui/opengl/qopenglpaintengine.cpp | 40 |
1 files changed, 28 insertions, 12 deletions
diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp index d248d2b8e5..555c47f265 100644 --- a/src/gui/opengl/qopenglpaintengine.cpp +++ b/src/gui/opengl/qopenglpaintengine.cpp @@ -624,7 +624,7 @@ void QOpenGL2PaintEngineExPrivate::transferMode(EngineMode newMode) if (newMode == mode) return; - if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) { + if (mode != BrushDrawingMode) { lastTextureUsed = GLuint(-1); } @@ -639,10 +639,12 @@ void QOpenGL2PaintEngineExPrivate::transferMode(EngineMode newMode) setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray); } - if (newMode == ImageArrayDrawingMode) { + if (newMode == ImageArrayDrawingMode || newMode == ImageOpacityArrayDrawingMode) { setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data()); setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data()); - setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data()); + + if (newMode == ImageOpacityArrayDrawingMode) + setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data()); } // This needs to change when we implement high-quality anti-aliasing... @@ -1085,7 +1087,7 @@ bool QOpenGL2PaintEngineExPrivate::prepareForCachedGlyphDraw(const QFontEngineGl bool QOpenGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) { - if (brushTextureDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode) + if (brushTextureDirty && (mode == TextDrawingMode || mode == BrushDrawingMode)) updateBrushTexture(); if (compositionModeDirty) @@ -1105,12 +1107,12 @@ bool QOpenGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) } QOpenGLEngineShaderManager::OpacityMode opacityMode; - if (mode == ImageArrayDrawingMode) { + if (mode == ImageOpacityArrayDrawingMode) { opacityMode = QOpenGLEngineShaderManager::AttributeOpacity; } else { opacityMode = stateHasOpacity ? QOpenGLEngineShaderManager::UniformOpacity : QOpenGLEngineShaderManager::NoOpacity; - if (stateHasOpacity && (mode != ImageDrawingMode)) { + if (stateHasOpacity && (mode != ImageDrawingMode && mode != ImageArrayDrawingMode)) { // Using a brush bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) && (currentBrush.style() <= Qt::DiagCrossPattern); @@ -1130,7 +1132,7 @@ bool QOpenGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) matrixUniformDirty = true; } - if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode) + if (brushUniformsDirty && (mode == TextDrawingMode || mode == BrushDrawingMode)) updateBrushUniforms(); if (opacityMode == QOpenGLEngineShaderManager::UniformOpacity && opacityUniformDirty) { @@ -1602,7 +1604,10 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type if (cache->width() == 0 || cache->height() == 0) return; - transferMode(TextDrawingMode); + if (glyphType == QFontEngineGlyphCache::Raster_ARGB) + transferMode(ImageArrayDrawingMode); + else + transferMode(TextDrawingMode); int margin = fe->glyphMargin(glyphType); @@ -1698,8 +1703,10 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type #endif } - setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data()); - setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data()); + if (glyphType != QFontEngineGlyphCache::Raster_ARGB || recreateVertexArrays) { + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data()); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data()); + } if (!snapToPixelGrid) { snapToPixelGrid = true; @@ -1782,6 +1789,11 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glBlendFunc(GL_ONE, GL_ONE); } compositionModeDirty = true; + } else if (glyphType == QFontEngineGlyphCache::Raster_ARGB) { + currentBrush = noBrush; + shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); + if (prepareForCachedGlyphDraw(*cache)) + shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); } else { // Greyscale/mono glyphs @@ -1792,7 +1804,11 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type QOpenGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QOpenGLTextureGlyphCache::Linear:QOpenGLTextureGlyphCache::Nearest; if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) { - funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); + if (glyphType == QFontEngineGlyphCache::Raster_ARGB) + funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + else + funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); + if (lastMaskTextureUsed != cache->texture()) { glBindTexture(GL_TEXTURE_2D, cache->texture()); lastMaskTextureUsed = cache->texture(); @@ -1908,7 +1924,7 @@ void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFra funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); GLuint id = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, pixmap); - transferMode(ImageArrayDrawingMode); + transferMode(ImageOpacityArrayDrawingMode); bool isBitmap = pixmap.isQBitmap(); bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque; |