diff options
author | Nico Vertriest <nico.vertriest@digia.com> | 2014-09-11 11:57:14 +0200 |
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committer | Nico Vertriest <nico.vertriest@digia.com> | 2014-09-30 13:52:51 +0200 |
commit | 54853c5f66288a82fc77e4e8c3e01a8565073436 (patch) | |
tree | d34db62b6b73aa0a536e06cdeb1fd9c92af09d19 /src/gui/opengl/qopenglshaderprogram.cpp | |
parent | eda8af2a699da594644517f9ff5d5cf38fa039d3 (diff) |
Doc: Use title case in section1 titles
Using Python script title-cased.py
Task-number: QTBUG-41250
Change-Id: I00d3d7a0b30db7304a7904efd6d63abd9a7b493b
Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
Diffstat (limited to 'src/gui/opengl/qopenglshaderprogram.cpp')
-rw-r--r-- | src/gui/opengl/qopenglshaderprogram.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp index 849d94365a..5ea7a10e0d 100644 --- a/src/gui/opengl/qopenglshaderprogram.cpp +++ b/src/gui/opengl/qopenglshaderprogram.cpp @@ -71,7 +71,7 @@ QT_BEGIN_NAMESPACE \snippet code/src_gui_qopenglshaderprogram.cpp 0 - \section1 Writing portable shaders + \section1 Writing Portable Shaders Shader programs can be difficult to reuse across OpenGL implementations because of varying levels of support for standard vertex attributes and @@ -95,7 +95,7 @@ QT_BEGIN_NAMESPACE to just features that are present in GLSL/ES, and avoid standard variable names that only work on the desktop. - \section1 Simple shader example + \section1 Simple Shader Example \snippet code/src_gui_qopenglshaderprogram.cpp 1 @@ -104,7 +104,7 @@ QT_BEGIN_NAMESPACE \snippet code/src_gui_qopenglshaderprogram.cpp 2 - \section1 Binary shaders and programs + \section1 Binary Shaders and Programs Binary shaders may be specified using \c{glShaderBinary()} on the return value from QOpenGLShader::shaderId(). The QOpenGLShader instance |