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authorSean Harmer <sean.harmer@kdab.com>2012-10-10 13:13:56 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-02-28 17:11:28 +0100
commit2c8c0cb33aa8137186e8dde8ecff856a5fbf0c55 (patch)
tree458d7bbc1fcdc76a6876055aee0cc6c24627bcdf /src/gui/opengl/qopenglshaderprogram.h
parent05a61de622917ba67986afff6288c05a34ff5a90 (diff)
OpenGL: Reinstate support for OpenGL geometry shaders
Unlike QGLShader, this requires the OpenGL 3.2 core implementation of geometry shaders to keep the API simple. Change-Id: Icb07f430c4c5b5d950bcf6f7119becec4cfaad8a Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/gui/opengl/qopenglshaderprogram.h')
-rw-r--r--src/gui/opengl/qopenglshaderprogram.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gui/opengl/qopenglshaderprogram.h b/src/gui/opengl/qopenglshaderprogram.h
index f371326239..00b67f9434 100644
--- a/src/gui/opengl/qopenglshaderprogram.h
+++ b/src/gui/opengl/qopenglshaderprogram.h
@@ -64,7 +64,8 @@ public:
enum ShaderTypeBit
{
Vertex = 0x0001,
- Fragment = 0x0002
+ Fragment = 0x0002,
+ Geometry = 0x0004
};
Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
@@ -126,6 +127,8 @@ public:
GLuint programId() const;
+ int maxGeometryOutputVertices() const;
+
void bindAttributeLocation(const char *name, int location);
void bindAttributeLocation(const QByteArray& name, int location);
void bindAttributeLocation(const QString& name, int location);