diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2012-10-10 13:13:56 +0100 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-02-28 17:11:28 +0100 |
commit | 2c8c0cb33aa8137186e8dde8ecff856a5fbf0c55 (patch) | |
tree | 458d7bbc1fcdc76a6876055aee0cc6c24627bcdf /src/gui/opengl/qopenglshaderprogram.h | |
parent | 05a61de622917ba67986afff6288c05a34ff5a90 (diff) |
OpenGL: Reinstate support for OpenGL geometry shaders
Unlike QGLShader, this requires the OpenGL 3.2 core implementation
of geometry shaders to keep the API simple.
Change-Id: Icb07f430c4c5b5d950bcf6f7119becec4cfaad8a
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/gui/opengl/qopenglshaderprogram.h')
-rw-r--r-- | src/gui/opengl/qopenglshaderprogram.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gui/opengl/qopenglshaderprogram.h b/src/gui/opengl/qopenglshaderprogram.h index f371326239..00b67f9434 100644 --- a/src/gui/opengl/qopenglshaderprogram.h +++ b/src/gui/opengl/qopenglshaderprogram.h @@ -64,7 +64,8 @@ public: enum ShaderTypeBit { Vertex = 0x0001, - Fragment = 0x0002 + Fragment = 0x0002, + Geometry = 0x0004 }; Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit) @@ -126,6 +127,8 @@ public: GLuint programId() const; + int maxGeometryOutputVertices() const; + void bindAttributeLocation(const char *name, int location); void bindAttributeLocation(const QByteArray& name, int location); void bindAttributeLocation(const QString& name, int location); |