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author | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2014-02-03 11:28:59 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-02-03 13:21:45 +0100 |
commit | 9d29afe6b095d1fdb80326ff5fd87981e5763364 (patch) | |
tree | 9ca00e95497d21a557f4c260b0fe925a351d523f /src/gui/opengl/qopengltexture.cpp | |
parent | 95435a8c90b4a296b0a0338713301d4d5484c50e (diff) |
QOpenGLTexture: remove typos in the docs
Change-Id: Ia842c7f91eadefc6b5328d7d951c4e265c2c7432
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/gui/opengl/qopengltexture.cpp')
-rw-r--r-- | src/gui/opengl/qopengltexture.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp index 6a328436f6..1d16c3ecaa 100644 --- a/src/gui/opengl/qopengltexture.cpp +++ b/src/gui/opengl/qopengltexture.cpp @@ -2698,9 +2698,9 @@ QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent compon If using a texture that has a combined depth/stencil format this function sets which component of the texture is accessed to \a mode. - When the parameter is set to ?DepthMode, then accessing it from the + When the parameter is set to DepthMode, then accessing it from the shader will access the depth component as a single float, as normal. But when - the parameter is set to StencilMode?, the shader will access the stencil component. + the parameter is set to StencilMode, the shader will access the stencil component. \note This function has no effect on Mac and Qt built for OpenGL ES 2. \sa depthStencilMode() |