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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-08-05 12:01:51 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-08-06 07:30:57 +0000
commit4e6e71aa8dcfbd18004e31aa10b1f0f71db99bd6 (patch)
treece5ce5dcde5dea4d478f4edeadd8a28c33fc72a0 /src/gui/opengl/qopengltexture.h
parent4d39da87349d4930a4fd97af3afaacc1fd838c9f (diff)
Add ETC1 to QOpenGLTexture formats
On mobile and embedded ETC1 (via GL_OES_compressed_ETC1_RGB8_texture) is still the most common (and sometimes the only) option for compressed textures, at least until GLES3 (with ETC2) becomes widely available. Note that we treat this format as unsized to prevent going on the immutable storage path as there is no word on glTexStorage and friends in the extension so that may just fail as well. Change-Id: Icbc3c6f62f314d63c4df289ef456f047c5e84cf3 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/gui/opengl/qopengltexture.h')
-rw-r--r--src/gui/opengl/qopengltexture.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/opengl/qopengltexture.h b/src/gui/opengl/qopengltexture.h
index baab2d634f..ec52a192fa 100644
--- a/src/gui/opengl/qopengltexture.h
+++ b/src/gui/opengl/qopengltexture.h
@@ -196,6 +196,7 @@ public:
SRGB8_PunchThrough_Alpha1_ETC2 = 0x9277, // GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
RGBA8_ETC2_EAC = 0x9278, // GL_COMPRESSED_RGBA8_ETC2_EAC
SRGB8_Alpha8_ETC2_EAC = 0x9279, // GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
+ RGB8_ETC1 = 0x8D64, // GL_ETC1_RGB8_OES
// sRGB formats
SRGB8 = 0x8C41, // GL_SRGB8