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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-03-04 15:06:36 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-10 15:10:37 +0100
commit1e8de50674f5b33a50c45224b7e07b3f974f6ab0 (patch)
treea52d4e421be3c6c2deb4ff07905d5715012b0d9a /src/gui/opengl/qopengltextureblitter.cpp
parent11eb9d37dc191b6e71c903e4f7f4d2da579e7df5 (diff)
Avoid using direct OpenGL calls in gui and widgets
Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src/gui/opengl/qopengltextureblitter.cpp')
-rw-r--r--src/gui/opengl/qopengltextureblitter.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gui/opengl/qopengltextureblitter.cpp b/src/gui/opengl/qopengltextureblitter.cpp
index b776444347..d52517add2 100644
--- a/src/gui/opengl/qopengltextureblitter.cpp
+++ b/src/gui/opengl/qopengltextureblitter.cpp
@@ -45,6 +45,7 @@
#include <QtGui/QOpenGLShaderProgram>
#include <QtGui/QOpenGLVertexArrayObject>
#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFunctions>
QT_BEGIN_NAMESPACE
@@ -120,11 +121,11 @@ class TextureBinder
public:
TextureBinder(GLuint textureId)
{
- glBindTexture(GL_TEXTURE_2D, textureId);
+ QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, textureId);
}
~TextureBinder()
{
- glBindTexture(GL_TEXTURE_2D, 0);
+ QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, 0);
}
};
@@ -196,7 +197,7 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
program->setUniformValue(textureTransformUniformPos, textureTransform);
textureMatrixUniformState = User;
- glDrawArrays(GL_TRIANGLES, 0, 6);
+ QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6);
}
void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
@@ -219,7 +220,7 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
textureMatrixUniformState = Identity;
}
- glDrawArrays(GL_TRIANGLES, 0, 6);
+ QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6);
}
QOpenGLTextureBlitter::QOpenGLTextureBlitter()