diff options
author | Frederik Gladhorn <frederik.gladhorn@digia.com> | 2013-11-26 22:30:27 +0100 |
---|---|---|
committer | Frederik Gladhorn <frederik.gladhorn@digia.com> | 2013-11-26 22:35:48 +0100 |
commit | 4a8273a6fc2e741e811cf5dabc9a3c240306cf7f (patch) | |
tree | 2148abc88f8543eecdc0b97b2dd92594836af9b2 /src/gui/opengl/qopengltextureglyphcache.cpp | |
parent | 036c5db468164297d213764c59a4b59daa76d90a (diff) | |
parent | 1c2be58fecaff1de5f2849192eb712984ebd59bd (diff) |
Merge remote-tracking branch 'origin/stable' into dev
For the conflicts in msvc_nmake.cpp the ifdefs are extended since we
need to support windows phone in the target branch while it is not there
in the current stable branch (as of Qt 5.2).
Conflicts:
configure
qmake/generators/win32/msvc_nmake.cpp
src/3rdparty/angle/src/libEGL/Surface.cpp
src/angle/src/common/common.pri
src/corelib/global/qglobal.h
src/corelib/io/qstandardpaths.cpp
src/plugins/platforms/qnx/qqnxintegration.cpp
src/plugins/platforms/qnx/qqnxscreeneventhandler.h
src/plugins/platforms/xcb/qglxintegration.h
src/widgets/kernel/win.pri
tests/auto/corelib/thread/qreadwritelock/tst_qreadwritelock.cpp
tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp
tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp
tools/configure/configureapp.cpp
Change-Id: I00b579eefebaf61d26ab9b00046d2b5bd5958812
Diffstat (limited to 'src/gui/opengl/qopengltextureglyphcache.cpp')
-rw-r--r-- | src/gui/opengl/qopengltextureglyphcache.cpp | 39 |
1 files changed, 27 insertions, 12 deletions
diff --git a/src/gui/opengl/qopengltextureglyphcache.cpp b/src/gui/opengl/qopengltextureglyphcache.cpp index 506aec0f43..3b62d1d63a 100644 --- a/src/gui/opengl/qopengltextureglyphcache.cpp +++ b/src/gui/opengl/qopengltextureglyphcache.cpp @@ -43,6 +43,8 @@ #include "qopenglpaintengine_p.h" #include "private/qopenglengineshadersource_p.h" #include "qopenglextensions_p.h" +#include <qrgb.h> +#include <private/qdrawhelper_p.h> QT_BEGIN_NAMESPACE @@ -301,7 +303,17 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed return; } - QImage mask = textureMapForGlyph(glyph, subPixelPosition); + QImage mask; + + if (m_current_fontengine->hasInternalCaching()) { + QImage *alphaMap = m_current_fontengine->lockedAlphaMapForGlyph(glyph, subPixelPosition, QFontEngine::Format_None); + if (!alphaMap || alphaMap->isNull()) + return; + mask = alphaMap->copy(); + m_current_fontengine->unlockAlphaMapForGlyph(); + } else { + mask = textureMapForGlyph(glyph, subPixelPosition); + } const int maskWidth = mask.width(); const int maskHeight = mask.height(); @@ -316,24 +328,27 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed if (mask.format() == QImage::Format_RGB32 // We need to make the alpha component equal to the average of the RGB values. // This is needed when drawing sub-pixel antialiased text on translucent targets. +#if defined(QT_OPENGL_ES_2) || Q_BYTE_ORDER == Q_BIG_ENDIAN + || mask.format() == QImage::Format_ARGB32_Premultiplied +#endif ) { for (int y = 0; y < maskHeight; ++y) { - quint32 *src = (quint32 *) mask.scanLine(y); + QRgb *src = (QRgb *) mask.scanLine(y); for (int x = 0; x < maskWidth; ++x) { - uchar r = src[x] >> 16; - uchar g = src[x] >> 8; - uchar b = src[x]; - quint32 avg; + int r = qRed(src[x]); + int g = qGreen(src[x]); + int b = qBlue(src[x]); + int avg; if (mask.format() == QImage::Format_RGB32) - avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding. + avg = (r + g + b + 1) / 3; // "+1" for rounding. else // Format_ARGB_Premultiplied - avg = src[x] >> 24; + avg = qAlpha(src[x]); -#if defined(QT_OPENGL_ES_2) + src[x] = qRgba(r, g, b, avg); +#if defined(QT_OPENGL_ES_2) || Q_BYTE_ORDER == Q_BIG_ENDIAN // swizzle the bits to accommodate for the GL_RGBA upload. - src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16); + src[x] = ARGB2RGBA(src[x]); #endif - src[x] = (src[x] & 0x00ffffff) | (avg << 24); } } } @@ -341,7 +356,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); if (mask.depth() == 32) { -#if defined(QT_OPENGL_ES_2) +#if defined(QT_OPENGL_ES_2) || Q_BYTE_ORDER == Q_BIG_ENDIAN glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_RGBA, GL_UNSIGNED_BYTE, mask.bits()); #else glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); |