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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-03-04 15:06:36 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-10 15:10:37 +0100
commit1e8de50674f5b33a50c45224b7e07b3f974f6ab0 (patch)
treea52d4e421be3c6c2deb4ff07905d5715012b0d9a /src/gui/opengl/qopengltextureglyphcache.cpp
parent11eb9d37dc191b6e71c903e4f7f4d2da579e7df5 (diff)
Avoid using direct OpenGL calls in gui and widgets
Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src/gui/opengl/qopengltextureglyphcache.cpp')
-rw-r--r--src/gui/opengl/qopengltextureglyphcache.cpp95
1 files changed, 48 insertions, 47 deletions
diff --git a/src/gui/opengl/qopengltextureglyphcache.cpp b/src/gui/opengl/qopengltextureglyphcache.cpp
index 92eb9be80c..5844bf639c 100644
--- a/src/gui/opengl/qopengltextureglyphcache.cpp
+++ b/src/gui/opengl/qopengltextureglyphcache.cpp
@@ -122,8 +122,9 @@ void QOpenGLTextureGlyphCache::createTextureData(int width, int height)
if (!m_textureResource)
m_textureResource = new QOpenGLGlyphTexture(ctx);
- glGenTextures(1, &m_textureResource->m_texture);
- glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
+ QOpenGLFunctions *funcs = ctx->functions();
+ funcs->glGenTextures(1, &m_textureResource->m_texture);
+ funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
m_textureResource->m_width = width;
m_textureResource->m_height = height;
@@ -132,7 +133,7 @@ void QOpenGLTextureGlyphCache::createTextureData(int width, int height)
QVarLengthArray<uchar> data(width * height * 4);
for (int i = 0; i < data.size(); ++i)
data[i] = 0;
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
} else {
QVarLengthArray<uchar> data(width * height);
for (int i = 0; i < data.size(); ++i)
@@ -144,13 +145,13 @@ void QOpenGLTextureGlyphCache::createTextureData(int width, int height)
const GLint internalFormat = GL_ALPHA;
const GLenum format = GL_ALPHA;
#endif
- glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, &data[0]);
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, &data[0]);
}
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
m_filterMode = Nearest;
if (!m_buffer.isCreated()) {
@@ -187,8 +188,9 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
return;
}
+ QOpenGLFunctions *funcs = ctx->functions();
GLint oldFbo;
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFbo);
+ funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFbo);
int oldWidth = m_textureResource->m_width;
int oldHeight = m_textureResource->m_height;
@@ -205,44 +207,42 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
if (ctx->d_func()->workaround_brokenFBOReadBack) {
QImageTextureGlyphCache::resizeTextureData(width, height);
Q_ASSERT(image().depth() == 8);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
- glDeleteTextures(1, &oldTexture);
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
+ funcs->glDeleteTextures(1, &oldTexture);
return;
}
// ### the QTextureGlyphCache API needs to be reworked to allow
// ### resizeTextureData to fail
- QOpenGLFunctions funcs(ctx);
-
- funcs.glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);
+ funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);
GLuint tmp_texture;
- glGenTextures(1, &tmp_texture);
- glBindTexture(GL_TEXTURE_2D, tmp_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ funcs->glGenTextures(1, &tmp_texture);
+ funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture);
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
m_filterMode = Nearest;
- glBindTexture(GL_TEXTURE_2D, 0);
- funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, tmp_texture, 0);
+ funcs->glBindTexture(GL_TEXTURE_2D, 0);
+ funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, tmp_texture, 0);
- funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, oldTexture);
+ funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
+ funcs->glBindTexture(GL_TEXTURE_2D, oldTexture);
if (pex != 0)
pex->transferMode(BrushDrawingMode);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- glDisable(GL_BLEND);
+ funcs->glDisable(GL_STENCIL_TEST);
+ funcs->glDisable(GL_DEPTH_TEST);
+ funcs->glDisable(GL_SCISSOR_TEST);
+ funcs->glDisable(GL_BLEND);
- glViewport(0, 0, oldWidth, oldHeight);
+ funcs->glViewport(0, 0, oldWidth, oldHeight);
QOpenGLShaderProgram *blitProgram = 0;
if (pex == 0) {
@@ -301,21 +301,21 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
+ funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
+ funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
- funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER, 0);
- glDeleteTextures(1, &tmp_texture);
- glDeleteTextures(1, &oldTexture);
+ funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, 0);
+ funcs->glDeleteTextures(1, &tmp_texture);
+ funcs->glDeleteTextures(1, &oldTexture);
- funcs.glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)oldFbo);
+ funcs->glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)oldFbo);
if (pex != 0) {
- glViewport(0, 0, pex->width, pex->height);
+ funcs->glViewport(0, 0, pex->width, pex->height);
pex->updateClipScissorTest();
} else {
if (m_vao.isCreated()) {
@@ -335,15 +335,16 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
return;
}
+ QOpenGLFunctions *funcs = ctx->functions();
if (ctx->d_func()->workaround_brokenFBOReadBack) {
QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
- glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
+ funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
const QImage &texture = image();
const uchar *bits = texture.constBits();
bits += c.y * texture.bytesPerLine() + c.x;
for (int i=0; i<c.h; ++i) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
bits += texture.bytesPerLine();
}
return;
@@ -404,7 +405,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
}
}
- glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
+ funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
if (mask.depth() == 32) {
#ifdef QT_OPENGL_ES_2
GLenum fmt = GL_RGBA;
@@ -415,7 +416,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
#if Q_BYTE_ORDER == Q_BIG_ENDIAN
fmt = GL_RGBA;
#endif
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, fmt, GL_UNSIGNED_BYTE, mask.bits());
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, fmt, GL_UNSIGNED_BYTE, mask.bits());
} else {
// glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
// not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
@@ -438,7 +439,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
#if 0
if (ctx->d_func()->workaround_brokenAlphaTexSubImage) {
for (int i = 0; i < maskHeight; ++i)
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
} else {
#endif
@@ -447,7 +448,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
#else
const GLenum format = GL_ALPHA;
#endif
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, format, GL_UNSIGNED_BYTE, mask.bits());
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, format, GL_UNSIGNED_BYTE, mask.bits());
#if 0
}