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authorFrederik Gladhorn <frederik.gladhorn@digia.com>2013-11-26 22:30:27 +0100
committerFrederik Gladhorn <frederik.gladhorn@digia.com>2013-11-26 22:35:48 +0100
commit4a8273a6fc2e741e811cf5dabc9a3c240306cf7f (patch)
tree2148abc88f8543eecdc0b97b2dd92594836af9b2 /src/gui/opengl/qopengltexturehelper.cpp
parent036c5db468164297d213764c59a4b59daa76d90a (diff)
parent1c2be58fecaff1de5f2849192eb712984ebd59bd (diff)
Merge remote-tracking branch 'origin/stable' into dev
For the conflicts in msvc_nmake.cpp the ifdefs are extended since we need to support windows phone in the target branch while it is not there in the current stable branch (as of Qt 5.2). Conflicts: configure qmake/generators/win32/msvc_nmake.cpp src/3rdparty/angle/src/libEGL/Surface.cpp src/angle/src/common/common.pri src/corelib/global/qglobal.h src/corelib/io/qstandardpaths.cpp src/plugins/platforms/qnx/qqnxintegration.cpp src/plugins/platforms/qnx/qqnxscreeneventhandler.h src/plugins/platforms/xcb/qglxintegration.h src/widgets/kernel/win.pri tests/auto/corelib/thread/qreadwritelock/tst_qreadwritelock.cpp tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp tools/configure/configureapp.cpp Change-Id: I00b579eefebaf61d26ab9b00046d2b5bd5958812
Diffstat (limited to 'src/gui/opengl/qopengltexturehelper.cpp')
-rw-r--r--src/gui/opengl/qopengltexturehelper.cpp19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/gui/opengl/qopengltexturehelper.cpp b/src/gui/opengl/qopengltexturehelper.cpp
index e09b84cce6..676c0802de 100644
--- a/src/gui/opengl/qopengltexturehelper.cpp
+++ b/src/gui/opengl/qopengltexturehelper.cpp
@@ -48,6 +48,7 @@ QT_BEGIN_NAMESPACE
QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
{
// Resolve EXT_direct_state_access entry points if present
+#if !defined(QT_OPENGL_ES_2)
if (context->hasExtension(QByteArrayLiteral("GL_EXT_direct_state_access"))) {
TextureParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glTextureParameteriEXT")));
TextureParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLint *)>(context->getProcAddress(QByteArrayLiteral("glTextureParameterivEXT")));
@@ -96,6 +97,7 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
CompressedTextureImage2D = &QOpenGLTextureHelper::dsa_CompressedTextureImage2D;
CompressedTextureImage3D = &QOpenGLTextureHelper::dsa_CompressedTextureImage3D;
} else {
+#endif
// Use our own DSA emulation
TextureParameteri = &QOpenGLTextureHelper::qt_TextureParameteri;
TextureParameteriv = &QOpenGLTextureHelper::qt_TextureParameteriv;
@@ -117,9 +119,21 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
CompressedTextureImage1D = &QOpenGLTextureHelper::qt_CompressedTextureImage1D;
CompressedTextureImage2D = &QOpenGLTextureHelper::qt_CompressedTextureImage2D;
CompressedTextureImage3D = &QOpenGLTextureHelper::qt_CompressedTextureImage3D;
+#if defined(QT_OPENGL_ES_2)
+ if (context->hasExtension(QByteArrayLiteral("GL_OES_texture_3D"))) {
+ TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glTexImage3DOES")));
+ TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage3DOES")));
+ CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3DOES")));
+ CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3DOES")));
+ }
+#endif
+
+#if !defined(QT_OPENGL_ES_2)
}
+#endif
// Some DSA functions are part of NV_texture_multisample instead
+#if !defined(QT_OPENGL_ES_2)
if (context->hasExtension(QByteArrayLiteral("GL_NV_texture_multisample"))) {
TextureImage3DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureImage3DMultisampleNV")));
TextureImage2DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureImage2DMultisampleNV")));
@@ -127,11 +141,14 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
TextureImage3DMultisample = &QOpenGLTextureHelper::dsa_TextureImage3DMultisample;
TextureImage2DMultisample = &QOpenGLTextureHelper::dsa_TextureImage2DMultisample;
} else {
+#endif
TextureImage3DMultisample = &QOpenGLTextureHelper::qt_TextureImage3DMultisample;
TextureImage2DMultisample = &QOpenGLTextureHelper::qt_TextureImage2DMultisample;
+#if !defined(QT_OPENGL_ES_2)
}
+#endif
-#if defined(Q_OS_WIN)
+#if defined(Q_OS_WIN) && !defined(QT_OPENGL_ES_2)
HMODULE handle = GetModuleHandleA("opengl32.dll");
// OpenGL 1.0