diff options
author | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2014-01-31 18:39:10 +0100 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-02-03 13:21:39 +0100 |
commit | 95435a8c90b4a296b0a0338713301d4d5484c50e (patch) | |
tree | 53416cbdf07196502ea44b70e6476a714f11552a /src/gui/opengl/qopengltexturehelper_p.h | |
parent | bc8cf62797b33d62f963c2d09d182e0b1f01f120 (diff) |
QOpenGLTextureHelper: fix the DSA emulation
The DSA emulator functions query which texture is currently bound
to a given target, then bind the new one, perform an operation,
and bind the old one back.
The problem is that in order to query what's currently bound to the
GL_TEXTURE_<X> target one needs to call glGetIntegerv passing
GL_BINDING_TEXTURE_<X>. Since both GL_TEXTURE_X and GL_BINDING_TEXTURE_X
values are completely arbitrary (not contiguous nor related in any way)
we need to pass *both* them to the functions.
The right GL_BINDING_TEXTURE_X was getting already chosen (and stored)
at texture creation time by QOpenGLTexture, so it's just a matter
of passing it around.
For the "real" DSA functions, the binding target is ignored.
Change-Id: Ida823abbfb142d4a22bf9f9a762b160b7e281c6d
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/gui/opengl/qopengltexturehelper_p.h')
-rw-r--r-- | src/gui/opengl/qopengltexturehelper_p.h | 324 |
1 files changed, 174 insertions, 150 deletions
diff --git a/src/gui/opengl/qopengltexturehelper_p.h b/src/gui/opengl/qopengltexturehelper_p.h index fa4bd8120a..07013882da 100644 --- a/src/gui/opengl/qopengltexturehelper_p.h +++ b/src/gui/opengl/qopengltexturehelper_p.h @@ -60,134 +60,134 @@ public: QOpenGLTextureHelper(QOpenGLContext *context); // DSA API - inline void glTextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param) + inline void glTextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param) { - (this->*TextureParameteri)(texture, target, pname, param); + (this->*TextureParameteri)(texture, target, bindingTarget, pname, param); } - inline void glTextureParameteriv(GLuint texture, GLenum target, GLenum pname, const GLint *params) + inline void glTextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params) { - (this->*TextureParameteriv)(texture, target, pname, params); + (this->*TextureParameteriv)(texture, target, bindingTarget, pname, params); } - inline void glTextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param) + inline void glTextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param) { - (this->*TextureParameterf)(texture, target, pname, param); + (this->*TextureParameterf)(texture, target, bindingTarget, pname, param); } - inline void glTextureParameterfv(GLuint texture, GLenum target, GLenum pname, const GLfloat *params) + inline void glTextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params) { - (this->*TextureParameterfv)(texture, target, pname, params); + (this->*TextureParameterfv)(texture, target, bindingTarget, pname, params); } - inline void glGenerateTextureMipmap(GLuint texture, GLenum target) + inline void glGenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget) { - (this->*GenerateTextureMipmap)(texture, target); + (this->*GenerateTextureMipmap)(texture, target, bindingTarget); } - inline void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, + inline void glTextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) { - (this->*TextureStorage3D)(texture, target, levels, internalFormat, width, height, depth); + (this->*TextureStorage3D)(texture, target, bindingTarget, levels, internalFormat, width, height, depth); } - inline void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, + inline void glTextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) { - (this->*TextureStorage2D)(texture, target, levels, internalFormat, width, height); + (this->*TextureStorage2D)(texture, target, bindingTarget, levels, internalFormat, width, height); } - inline void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, + inline void glTextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width) { - (this->*TextureStorage1D)(texture, target, levels, internalFormat, width); + (this->*TextureStorage1D)(texture, target, bindingTarget, levels, internalFormat, width); } - inline void glTextureStorage3DMultisample(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, + inline void glTextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { - (this->*TextureStorage3DMultisample)(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations); + (this->*TextureStorage3DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, depth, fixedSampleLocations); } - inline void glTextureStorage2DMultisample(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, + inline void glTextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { - (this->*TextureStorage2DMultisample)(texture, target, samples, internalFormat, width, height, fixedSampleLocations); + (this->*TextureStorage2DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, fixedSampleLocations); } - inline void glTextureImage3D(GLuint texture, GLenum target, GLint level, GLenum internalFormat, + inline void glTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { - (this->*TextureImage3D)(texture, target, level, internalFormat, width, height, depth, border, format, type, pixels); + (this->*TextureImage3D)(texture, target, bindingTarget, level, internalFormat, width, height, depth, border, format, type, pixels); } - inline void glTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalFormat, + inline void glTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { - (this->*TextureImage2D)(texture, target, level, internalFormat, width, height, border, format, type, pixels); + (this->*TextureImage2D)(texture, target, bindingTarget, level, internalFormat, width, height, border, format, type, pixels); } - inline void glTextureImage1D(GLuint texture, GLenum target, GLint level, GLenum internalFormat, + inline void glTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { - (this->*TextureImage1D)(texture, target, level, internalFormat, width, border, format, type, pixels); + (this->*TextureImage1D)(texture, target, bindingTarget, level, internalFormat, width, border, format, type, pixels); } - inline void glTextureSubImage3D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + inline void glTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = 0) { if (options) { QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions(); setPixelUploadOptions(*options); - (this->*TextureSubImage3D)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + (this->*TextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); setPixelUploadOptions(oldOptions); } else { - (this->*TextureSubImage3D)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + (this->*TextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } } - inline void glTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, + inline void glTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = 0) { if (options) { QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions(); setPixelUploadOptions(*options); - (this->*TextureSubImage2D)(texture, target, level, xoffset, yoffset, width, height, format, type, pixels); + (this->*TextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, type, pixels); setPixelUploadOptions(oldOptions); } else { - (this->*TextureSubImage2D)(texture, target, level, xoffset, yoffset, width, height, format, type, pixels); + (this->*TextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, type, pixels); } } - inline void glTextureSubImage1D(GLuint texture, GLenum target, GLint level, GLint xoffset, + inline void glTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = 0) { if (options) { QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions(); setPixelUploadOptions(*options); - (this->*TextureSubImage1D)(texture, target, level, xoffset, width, format, type, pixels); + (this->*TextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, type, pixels); setPixelUploadOptions(oldOptions); } else { - (this->*TextureSubImage1D)(texture, target, level, xoffset, width, format, type, pixels); + (this->*TextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, type, pixels); } } - inline void glTextureImage3DMultisample(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, + inline void glTextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { - (this->*TextureImage3DMultisample)(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations); + (this->*TextureImage3DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, depth, fixedSampleLocations); } - inline void glTextureImage2DMultisample(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, + inline void glTextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { - (this->*TextureImage2DMultisample)(texture, target, samples, internalFormat, width, height, fixedSampleLocations); + (this->*TextureImage2DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, fixedSampleLocations); } - inline void glCompressedTextureSubImage1D(GLuint texture, GLenum target, GLint level, + inline void glCompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits, const QOpenGLPixelTransferOptions * const options = 0) @@ -195,14 +195,14 @@ public: if (options) { QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions(); setPixelUploadOptions(*options); - (this->*CompressedTextureSubImage1D)(texture, target, level, xoffset, width, format, imageSize, bits); + (this->*CompressedTextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, imageSize, bits); setPixelUploadOptions(oldOptions); } else { - (this->*CompressedTextureSubImage1D)(texture, target, level, xoffset, width, format, imageSize, bits); + (this->*CompressedTextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, imageSize, bits); } } - inline void glCompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level, + inline void glCompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits, @@ -211,14 +211,14 @@ public: if (options) { QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions(); setPixelUploadOptions(*options); - (this->*CompressedTextureSubImage2D)(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits); + (this->*CompressedTextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, imageSize, bits); setPixelUploadOptions(oldOptions); } else { - (this->*CompressedTextureSubImage2D)(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits); + (this->*CompressedTextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, imageSize, bits); } } - inline void glCompressedTextureSubImage3D(GLuint texture, GLenum target, GLint level, + inline void glCompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits, @@ -227,439 +227,463 @@ public: if (options) { QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions(); setPixelUploadOptions(*options); - (this->*CompressedTextureSubImage3D)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); + (this->*CompressedTextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); setPixelUploadOptions(oldOptions); } else { - (this->*CompressedTextureSubImage3D)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); + (this->*CompressedTextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); } } - inline void glCompressedTextureImage1D(GLuint texture, GLenum target, GLint level, + inline void glCompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits) { - (this->*CompressedTextureImage1D)(texture, target, level, internalFormat, width, border, imageSize, bits); + (this->*CompressedTextureImage1D)(texture, target, bindingTarget, level, internalFormat, width, border, imageSize, bits); } - inline void glCompressedTextureImage2D(GLuint texture, GLenum target, GLint level, + inline void glCompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits) { - (this->*CompressedTextureImage2D)(texture, target, level, internalFormat, width, height, border, imageSize, bits); + (this->*CompressedTextureImage2D)(texture, target, bindingTarget, level, internalFormat, width, height, border, imageSize, bits); } - inline void glCompressedTextureImage3D(GLuint texture, GLenum target, GLint level, + inline void glCompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits) { - (this->*CompressedTextureImage3D)(texture, target, level, internalFormat, width, height, depth, border, imageSize, bits); + (this->*CompressedTextureImage3D)(texture, target, bindingTarget, level, internalFormat, width, height, depth, border, imageSize, bits); } private: #if !defined(QT_OPENGL_ES_2) // DSA wrapper (so we can use pointer to member function as switch) - inline void dsa_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param) + inline void dsa_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param) { + Q_UNUSED(bindingTarget); TextureParameteriEXT(texture, target, pname, param); } - inline void dsa_TextureParameteriv(GLuint texture, GLenum target, GLenum pname, const GLint *params) + inline void dsa_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params) { + Q_UNUSED(bindingTarget); TextureParameterivEXT(texture, target, pname, params); } - inline void dsa_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param) + inline void dsa_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param) { + Q_UNUSED(bindingTarget); TextureParameterfEXT(texture, target, pname, param); } - inline void dsa_TextureParameterfv(GLuint texture, GLenum target, GLenum pname, const GLfloat *params) + inline void dsa_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params) { + Q_UNUSED(bindingTarget); TextureParameterfvEXT(texture, target, pname, params); } - inline void dsa_GenerateTextureMipmap(GLuint texture, GLenum target) + inline void dsa_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget) { + Q_UNUSED(bindingTarget); GenerateTextureMipmapEXT(texture, target); } - inline void dsa_TextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, + inline void dsa_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) { + Q_UNUSED(bindingTarget); TextureStorage3DEXT(texture, target, levels, internalFormat, width, height, depth); } - inline void dsa_TextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, + inline void dsa_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) { + Q_UNUSED(bindingTarget); TextureStorage2DEXT(texture, target, levels, internalFormat, width, height); } - inline void dsa_TextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, + inline void dsa_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width) { + Q_UNUSED(bindingTarget); TextureStorage1DEXT(texture, target, levels, internalFormat, width); } - inline void dsa_TextureStorage3DMultisample(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, + inline void dsa_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { + Q_UNUSED(bindingTarget); TextureStorage3DMultisampleEXT(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations); } - inline void dsa_TextureStorage2DMultisample(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, + inline void dsa_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { + Q_UNUSED(bindingTarget); TextureStorage2DMultisampleEXT(texture, target, samples, internalFormat, width, height, fixedSampleLocations); } - inline void dsa_TextureImage3D(GLuint texture, GLenum target, GLint level, GLenum internalFormat, + inline void dsa_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { + Q_UNUSED(bindingTarget); TextureImage3DEXT(texture, target, level, internalFormat, width, height, depth, border, format, type, pixels); } - inline void dsa_TextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalFormat, + inline void dsa_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { + Q_UNUSED(bindingTarget); TextureImage2DEXT(texture, target, level, internalFormat, width, height, border, format, type, pixels); } - inline void dsa_TextureImage1D(GLuint texture, GLenum target, GLint level, GLenum internalFormat, + inline void dsa_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { + Q_UNUSED(bindingTarget); TextureImage1DEXT(texture, target, level, internalFormat, width, border, format, type, pixels); } - inline void dsa_TextureSubImage3D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + inline void dsa_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { + Q_UNUSED(bindingTarget); TextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } - inline void dsa_TextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, + inline void dsa_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { + Q_UNUSED(bindingTarget); TextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels); } - inline void dsa_TextureSubImage1D(GLuint texture, GLenum target, GLint level, GLint xoffset, + inline void dsa_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { + Q_UNUSED(bindingTarget); TextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels); } - inline void dsa_TextureImage3DMultisample(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, + inline void dsa_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { + Q_UNUSED(bindingTarget); TextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations); } - inline void dsa_TextureImage2DMultisample(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, + inline void dsa_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { + Q_UNUSED(bindingTarget); TextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations); } - inline void dsa_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLint level, + inline void dsa_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits) { + Q_UNUSED(bindingTarget); CompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits); } - inline void dsa_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level, + inline void dsa_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits) { + Q_UNUSED(bindingTarget); CompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits); } - inline void dsa_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLint level, + inline void dsa_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits) { + Q_UNUSED(bindingTarget); CompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); } - inline void dsa_CompressedTextureImage1D(GLuint texture, GLenum target, GLint level, + inline void dsa_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits) { + Q_UNUSED(bindingTarget); CompressedTextureImage1DEXT(texture, target, level, internalFormat, width, border, imageSize, bits); } - inline void dsa_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level, + inline void dsa_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits) { + Q_UNUSED(bindingTarget); CompressedTextureImage2DEXT(texture, target, level, internalFormat, width, height, border, imageSize, bits); } - inline void dsa_CompressedTextureImage3D(GLuint texture, GLenum target, GLint level, + inline void dsa_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits) { + Q_UNUSED(bindingTarget); CompressedTextureImage3DEXT(texture, target, level, internalFormat, width, height, depth, border, imageSize, bits); } #endif // DSA-like API - inline void qt_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param) + inline void qt_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexParameteri(target, pname, param); glBindTexture(target, oldTexture); } - inline void qt_TextureParameteriv(GLuint texture, GLenum target, GLenum pname, const GLint *params) + inline void qt_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexParameteriv(target, pname, params); glBindTexture(target, oldTexture); } - inline void qt_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param) + inline void qt_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexParameterf(target, pname, param); glBindTexture(target, oldTexture); } - inline void qt_TextureParameterfv(GLuint texture, GLenum target, GLenum pname, const GLfloat *params) + inline void qt_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexParameterfv(target, pname, params); glBindTexture(target, oldTexture); } - inline void qt_GenerateTextureMipmap(GLuint texture, GLenum target) + inline void qt_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glGenerateMipmap(target); glBindTexture(target, oldTexture); } - inline void qt_TextureStorage3D(GLuint texture, GLenum target, GLsizei levels, + inline void qt_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexStorage3D(target, levels, internalFormat, width, height, depth); glBindTexture(target, oldTexture); } - inline void qt_TextureStorage2D(GLuint texture, GLenum target, GLsizei levels, + inline void qt_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexStorage2D(target, levels, internalFormat, width, height); glBindTexture(target, oldTexture); } - inline void qt_TextureStorage1D(GLuint texture, GLenum target, GLsizei levels, + inline void qt_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexStorage1D(target, levels, internalFormat, width); glBindTexture(target, oldTexture); } - inline void qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLsizei samples, + inline void qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations); glBindTexture(target, oldTexture); } - inline void qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLsizei samples, + inline void qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations); glBindTexture(target, oldTexture); } - inline void qt_TextureImage3D(GLuint texture, GLenum target, GLint level, GLenum internalFormat, + inline void qt_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); glBindTexture(target, oldTexture); } - inline void qt_TextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalFormat, + inline void qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels); glBindTexture(target, oldTexture); } - inline void qt_TextureImage1D(GLuint texture, GLenum target, GLint level, GLenum internalFormat, + inline void qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexImage1D(target, level, internalFormat, width, border, format, type, pixels); glBindTexture(target, oldTexture); } - inline void qt_TextureSubImage3D(GLuint texture, GLenum target, GLint level, + inline void qt_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); glBindTexture(target, oldTexture); } - inline void qt_TextureSubImage2D(GLuint texture, GLenum target, GLint level, + inline void qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); glBindTexture(target, oldTexture); } - inline void qt_TextureSubImage1D(GLuint texture, GLenum target, GLint level, + inline void qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexSubImage1D(target, level, xoffset, width, format, type, pixels); glBindTexture(target, oldTexture); } - inline void qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLsizei samples, + inline void qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations); glBindTexture(target, oldTexture); } - inline void qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLsizei samples, + inline void qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations); glBindTexture(target, oldTexture); } - inline void qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLint level, + inline void qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, bits); glBindTexture(target, oldTexture); } - inline void qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level, + inline void qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, bits); glBindTexture(target, oldTexture); } - inline void qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLint level, + inline void qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); glBindTexture(target, oldTexture); } - inline void qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLint level, GLenum internalFormat, + inline void qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, bits); glBindTexture(target, oldTexture); } - inline void qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalFormat, + inline void qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, bits); glBindTexture(target, oldTexture); } - inline void qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLint level, GLenum internalFormat, + inline void qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits) { GLint oldTexture; - glGetIntegerv(target, &oldTexture); + glGetIntegerv(bindingTarget, &oldTexture); glBindTexture(target, texture); glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, bits); glBindTexture(target, oldTexture); @@ -937,30 +961,30 @@ public: private: // Typedefs and pointers to member functions used to switch between EXT_direct_state_access and our own emulated DSA - typedef void (QOpenGLTextureHelper::*TextureParameteriMemberFunc)(GLuint texture, GLenum target, GLenum pname, GLint param); - typedef void (QOpenGLTextureHelper::*TextureParameterivMemberFunc)(GLuint texture, GLenum target, GLenum pname, const GLint *params); - typedef void (QOpenGLTextureHelper::*TextureParameterfMemberFunc)(GLuint texture, GLenum target, GLenum pname, GLfloat param); - typedef void (QOpenGLTextureHelper::*TextureParameterfvMemberFunc)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params); - typedef void (QOpenGLTextureHelper::*GenerateTextureMipmapMemberFunc)(GLuint texture, GLenum target); - typedef void (QOpenGLTextureHelper::*TextureStorage3DMemberFunc)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); - typedef void (QOpenGLTextureHelper::*TextureStorage2DMemberFunc)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); - typedef void (QOpenGLTextureHelper::*TextureStorage1DMemberFunc)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); - typedef void (QOpenGLTextureHelper::*TextureStorage3DMultisampleMemberFunc)(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); - typedef void (QOpenGLTextureHelper::*TextureStorage2DMultisampleMemberFunc)(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); - typedef void (QOpenGLTextureHelper::*TextureImage3DMemberFunc)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - typedef void (QOpenGLTextureHelper::*TextureImage2DMemberFunc)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - typedef void (QOpenGLTextureHelper::*TextureImage1DMemberFunc)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - typedef void (QOpenGLTextureHelper::*TextureSubImage3DMemberFunc)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); - typedef void (QOpenGLTextureHelper::*TextureSubImage2DMemberFunc)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); - typedef void (QOpenGLTextureHelper::*TextureSubImage1DMemberFunc)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); - typedef void (QOpenGLTextureHelper::*TextureImage3DMultisampleMemberFunc)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); - typedef void (QOpenGLTextureHelper::*TextureImage2DMultisampleMemberFunc)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); - typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage1DMemberFunc)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); - typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage2DMemberFunc)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); - typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage3DMemberFunc)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); - typedef void (QOpenGLTextureHelper::*CompressedTextureImage1DMemberFunc)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); - typedef void (QOpenGLTextureHelper::*CompressedTextureImage2DMemberFunc)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); - typedef void (QOpenGLTextureHelper::*CompressedTextureImage3DMemberFunc)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); + typedef void (QOpenGLTextureHelper::*TextureParameteriMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param); + typedef void (QOpenGLTextureHelper::*TextureParameterivMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params); + typedef void (QOpenGLTextureHelper::*TextureParameterfMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param); + typedef void (QOpenGLTextureHelper::*TextureParameterfvMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params); + typedef void (QOpenGLTextureHelper::*GenerateTextureMipmapMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget); + typedef void (QOpenGLTextureHelper::*TextureStorage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); + typedef void (QOpenGLTextureHelper::*TextureStorage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); + typedef void (QOpenGLTextureHelper::*TextureStorage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width); + typedef void (QOpenGLTextureHelper::*TextureStorage3DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + typedef void (QOpenGLTextureHelper::*TextureStorage2DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); + typedef void (QOpenGLTextureHelper::*TextureImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + typedef void (QOpenGLTextureHelper::*TextureImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + typedef void (QOpenGLTextureHelper::*TextureImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + typedef void (QOpenGLTextureHelper::*TextureSubImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + typedef void (QOpenGLTextureHelper::*TextureSubImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); + typedef void (QOpenGLTextureHelper::*TextureSubImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); + typedef void (QOpenGLTextureHelper::*TextureImage3DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + typedef void (QOpenGLTextureHelper::*TextureImage2DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); + typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); + typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); + typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); + typedef void (QOpenGLTextureHelper::*CompressedTextureImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); + typedef void (QOpenGLTextureHelper::*CompressedTextureImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); + typedef void (QOpenGLTextureHelper::*CompressedTextureImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); TextureParameteriMemberFunc TextureParameteri; |