summaryrefslogtreecommitdiffstats
path: root/src/gui/opengl
diff options
context:
space:
mode:
authorJohan Klokkhammer Helsing <johan.helsing@qt.io>2018-04-03 14:42:15 +0200
committerJohan Helsing <johan.helsing@qt.io>2018-04-06 12:47:11 +0000
commitfbb9c0461c14196ac7100c90088c15263d0cccbb (patch)
tree1b17e3eb66e1e95a3abd6799cd592bd9eb914f1b /src/gui/opengl
parentd90fb72c201efde8f9fc10c4fb4a542b1a26b9e8 (diff)
QOpenGLTexture: Set wrap mode if NPOT textures are not fully supported
The OpenGL wrap mode defaults to GL_REPEAT although it is not supported for non-power-of-two textures on hardware that only has limited support. I.e. the following would create a texture with an invalid wrap mode: auto *t = new QOpenGLTexture(QOpenGLTexture::Target2D); t.setSize(123, 456); This patch adds a check in QOpenGLWindow::setSize to see if it's called with a non-power-of-two size on hardware without full support, and if so sets wrapMode to ClampToEdge (which should work on devices with limited support). Task-number: QTBUG-67418 Change-Id: I56e9f4383dbf5430c2bc5e4e9e585712b3603c13 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/opengl')
-rw-r--r--src/gui/opengl/qopengltexture.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
index b825b56d45..cea4b51a5c 100644
--- a/src/gui/opengl/qopengltexture.cpp
+++ b/src/gui/opengl/qopengltexture.cpp
@@ -2800,6 +2800,11 @@ QOpenGLTexture::TextureFormat QOpenGLTexture::format() const
return d->format;
}
+static bool isNpot(int width, int height = 1, int depth = 1)
+{
+ return width & (width-1) || height & (height-1) || depth & (depth-1);
+}
+
/*!
Sets the dimensions of this texture object to \a width,
\a height, and \a depth. The default for each dimension is 1.
@@ -2807,6 +2812,10 @@ QOpenGLTexture::TextureFormat QOpenGLTexture::format() const
implementation. Allocating storage for a texture less than the
maximum size can still fail if your system is low on resources.
+ If a non-power-of-two \a width, \a height or \a depth is provided and your
+ OpenGL implementation doesn't have support for repeating non-power-of-two
+ textures, then the wrap mode is automatically set to ClampToEdge.
+
\sa width(), height(), depth()
*/
void QOpenGLTexture::setSize(int width, int height, int depth)
@@ -2819,6 +2828,9 @@ void QOpenGLTexture::setSize(int width, int height, int depth)
return;
}
+ if (isNpot(width, height, depth) && !hasFeature(Feature::NPOTTextureRepeat) && d->target != Target::TargetRectangle)
+ d->setWrapMode(WrapMode::ClampToEdge);
+
switch (d->target) {
case QOpenGLTexture::Target1D:
case QOpenGLTexture::Target1DArray: