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authorAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2016-02-26 16:53:24 +0100
committerAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2016-02-29 19:39:27 +0000
commit1dd0c4bf1af1c90fde1449a81d41acbc62cf1934 (patch)
treeba289b9d840d327879a8399bb703e64440a96402 /src/gui/painting/qdrawhelper_ssse3.cpp
parent31a880f1f37412abf930bb7427c8538e9d09e765 (diff)
SSSE3 optimized store of 24-bit formats
Using shuffle and align storing our quint24 format can be done much faster. This in particular improves conversions to RGB888. Change-Id: I179748706a33a43fd6f60f5c40287317418c8867 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/gui/painting/qdrawhelper_ssse3.cpp')
-rw-r--r--src/gui/painting/qdrawhelper_ssse3.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/gui/painting/qdrawhelper_ssse3.cpp b/src/gui/painting/qdrawhelper_ssse3.cpp
index 09b25d30fd..e0d1bac6b1 100644
--- a/src/gui/painting/qdrawhelper_ssse3.cpp
+++ b/src/gui/painting/qdrawhelper_ssse3.cpp
@@ -176,6 +176,63 @@ void qt_blend_argb32_on_argb32_ssse3(uchar *destPixels, int dbpl,
}
}
+static inline void store_uint24_ssse3(uchar *dst, const uint *src, int len)
+{
+ int i = 0;
+
+ quint24 *dst24 = reinterpret_cast<quint24*>(dst);
+ // Align dst on 16 bytes
+ for (; i < len && (reinterpret_cast<quintptr>(dst24) & 0xf); ++i)
+ *dst24++ = quint24(*src++);
+
+ // Shuffle masks for first and second half of every output, all outputs are aligned so the shuffled ends are not used.
+ const __m128i shuffleMask1 = _mm_setr_epi8(char(0x80), char(0x80), char(0x80), char(0x80), 2, 1, 0, 6, 5, 4, 10, 9, 8, 14, 13, 12);
+ const __m128i shuffleMask2 = _mm_setr_epi8(2, 1, 0, 6, 5, 4, 10, 9, 8, 14, 13, 12, char(0x80), char(0x80), char(0x80), char(0x80));
+
+ const __m128i *inVectorPtr = (const __m128i *)src;
+ __m128i *dstVectorPtr = (__m128i *)dst24;
+
+ for (; i < (len - 15); i += 16) {
+ // Load four vectors, store three.
+ // Create each output vector by combining two shuffled input vectors.
+ __m128i srcVector1 = _mm_loadu_si128(inVectorPtr);
+ ++inVectorPtr;
+ __m128i srcVector2 = _mm_loadu_si128(inVectorPtr);
+ ++inVectorPtr;
+ __m128i outputVector1 = _mm_shuffle_epi8(srcVector1, shuffleMask1);
+ __m128i outputVector2 = _mm_shuffle_epi8(srcVector2, shuffleMask2);
+ __m128i outputVector = _mm_alignr_epi8(outputVector2, outputVector1, 4);
+ _mm_store_si128(dstVectorPtr, outputVector);
+ ++dstVectorPtr;
+
+ srcVector1 = _mm_loadu_si128(inVectorPtr);
+ ++inVectorPtr;
+ outputVector1 = _mm_shuffle_epi8(srcVector2, shuffleMask1);
+ outputVector2 = _mm_shuffle_epi8(srcVector1, shuffleMask2);
+ outputVector = _mm_alignr_epi8(outputVector2, outputVector1, 8);
+ _mm_store_si128(dstVectorPtr, outputVector);
+ ++dstVectorPtr;
+
+ srcVector2 = _mm_loadu_si128(inVectorPtr);
+ ++inVectorPtr;
+ outputVector1 = _mm_shuffle_epi8(srcVector1, shuffleMask1);
+ outputVector2 = _mm_shuffle_epi8(srcVector2, shuffleMask2);
+ outputVector = _mm_alignr_epi8(outputVector2, outputVector1, 12);
+ _mm_store_si128(dstVectorPtr, outputVector);
+ ++dstVectorPtr;
+ }
+ dst24 = reinterpret_cast<quint24*>(dstVectorPtr);
+ src = reinterpret_cast<const uint*>(inVectorPtr);
+
+ for (; i < len; ++i)
+ *dst24++ = quint24(*src++);
+}
+
+void QT_FASTCALL storePixelsBPP24_ssse3(uchar *dest, const uint *src, int index, int count)
+{
+ store_uint24_ssse3(dest + index * 3, src, count);
+}
+
QT_END_NAMESPACE
#endif // QT_COMPILER_SUPPORTS_SSSE3