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authorQt by Nokia <qt-info@nokia.com>2011-04-27 12:05:43 +0200
committeraxis <qt-info@nokia.com>2011-04-27 12:05:43 +0200
commit38be0d13830efd2d98281c645c3a60afe05ffece (patch)
tree6ea73f3ec77f7d153333779883e8120f82820abe /src/gui/painting/qdrawingprimitive_sse2_p.h
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QDRAWINGPRIMITIVE_SSE2_P_H
+#define QDRAWINGPRIMITIVE_SSE2_P_H
+
+#include <private/qsimd_p.h>
+
+#ifdef QT_HAVE_SSE2
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+QT_BEGIN_NAMESPACE
+
+/*
+ * Multiply the components of pixelVector by alphaChannel
+ * Each 32bits components of alphaChannel must be in the form 0x00AA00AA
+ * colorMask must have 0x00ff00ff on each 32 bits component
+ * half must have the value 128 (0x80) for each 32 bits compnent
+ */
+#define BYTE_MUL_SSE2(result, pixelVector, alphaChannel, colorMask, half) \
+{ \
+ /* 1. separate the colors in 2 vectors so each color is on 16 bits \
+ (in order to be multiplied by the alpha \
+ each 32 bit of dstVectorAG are in the form 0x00AA00GG \
+ each 32 bit of dstVectorRB are in the form 0x00RR00BB */\
+ __m128i pixelVectorAG = _mm_srli_epi16(pixelVector, 8); \
+ __m128i pixelVectorRB = _mm_and_si128(pixelVector, colorMask); \
+ \
+ /* 2. multiply the vectors by the alpha channel */\
+ pixelVectorAG = _mm_mullo_epi16(pixelVectorAG, alphaChannel); \
+ pixelVectorRB = _mm_mullo_epi16(pixelVectorRB, alphaChannel); \
+ \
+ /* 3. divide by 255, that's the tricky part. \
+ we do it like for BYTE_MUL(), with bit shift: X/255 ~= (X + X/256 + rounding)/256 */ \
+ /** so first (X + X/256 + rounding) */\
+ pixelVectorRB = _mm_add_epi16(pixelVectorRB, _mm_srli_epi16(pixelVectorRB, 8)); \
+ pixelVectorRB = _mm_add_epi16(pixelVectorRB, half); \
+ pixelVectorAG = _mm_add_epi16(pixelVectorAG, _mm_srli_epi16(pixelVectorAG, 8)); \
+ pixelVectorAG = _mm_add_epi16(pixelVectorAG, half); \
+ \
+ /** second divide by 256 */\
+ pixelVectorRB = _mm_srli_epi16(pixelVectorRB, 8); \
+ /** for AG, we could >> 8 to divide followed by << 8 to put the \
+ bytes in the correct position. By masking instead, we execute \
+ only one instruction */\
+ pixelVectorAG = _mm_andnot_si128(colorMask, pixelVectorAG); \
+ \
+ /* 4. combine the 2 pairs of colors */ \
+ result = _mm_or_si128(pixelVectorAG, pixelVectorRB); \
+}
+
+/*
+ * Each 32bits components of alphaChannel must be in the form 0x00AA00AA
+ * oneMinusAlphaChannel must be 255 - alpha for each 32 bits component
+ * colorMask must have 0x00ff00ff on each 32 bits component
+ * half must have the value 128 (0x80) for each 32 bits compnent
+ */
+#define INTERPOLATE_PIXEL_255_SSE2(result, srcVector, dstVector, alphaChannel, oneMinusAlphaChannel, colorMask, half) { \
+ /* interpolate AG */\
+ __m128i srcVectorAG = _mm_srli_epi16(srcVector, 8); \
+ __m128i dstVectorAG = _mm_srli_epi16(dstVector, 8); \
+ __m128i srcVectorAGalpha = _mm_mullo_epi16(srcVectorAG, alphaChannel); \
+ __m128i dstVectorAGoneMinusAlphalpha = _mm_mullo_epi16(dstVectorAG, oneMinusAlphaChannel); \
+ __m128i finalAG = _mm_add_epi16(srcVectorAGalpha, dstVectorAGoneMinusAlphalpha); \
+ finalAG = _mm_add_epi16(finalAG, _mm_srli_epi16(finalAG, 8)); \
+ finalAG = _mm_add_epi16(finalAG, half); \
+ finalAG = _mm_andnot_si128(colorMask, finalAG); \
+ \
+ /* interpolate RB */\
+ __m128i srcVectorRB = _mm_and_si128(srcVector, colorMask); \
+ __m128i dstVectorRB = _mm_and_si128(dstVector, colorMask); \
+ __m128i srcVectorRBalpha = _mm_mullo_epi16(srcVectorRB, alphaChannel); \
+ __m128i dstVectorRBoneMinusAlphalpha = _mm_mullo_epi16(dstVectorRB, oneMinusAlphaChannel); \
+ __m128i finalRB = _mm_add_epi16(srcVectorRBalpha, dstVectorRBoneMinusAlphalpha); \
+ finalRB = _mm_add_epi16(finalRB, _mm_srli_epi16(finalRB, 8)); \
+ finalRB = _mm_add_epi16(finalRB, half); \
+ finalRB = _mm_srli_epi16(finalRB, 8); \
+ \
+ /* combine */\
+ result = _mm_or_si128(finalAG, finalRB); \
+}
+
+// Basically blend src over dst with the const alpha defined as constAlphaVector.
+// nullVector, half, one, colorMask are constant across the whole image/texture, and should be defined as:
+//const __m128i nullVector = _mm_set1_epi32(0);
+//const __m128i half = _mm_set1_epi16(0x80);
+//const __m128i one = _mm_set1_epi16(0xff);
+//const __m128i colorMask = _mm_set1_epi32(0x00ff00ff);
+//const __m128i alphaMask = _mm_set1_epi32(0xff000000);
+//
+// The computation being done is:
+// result = s + d * (1-alpha)
+// with shortcuts if fully opaque or fully transparent.
+#define BLEND_SOURCE_OVER_ARGB32_SSE2(dst, src, length, nullVector, half, one, colorMask, alphaMask) { \
+ int x = 0; \
+\
+ /* First, get dst aligned. */ \
+ ALIGNMENT_PROLOGUE_16BYTES(dst, x, length) { \
+ uint s = src[x]; \
+ if (s >= 0xff000000) \
+ dst[x] = s; \
+ else if (s != 0) \
+ dst[x] = s + BYTE_MUL(dst[x], qAlpha(~s)); \
+ } \
+\
+ for (; x < length-3; x += 4) { \
+ const __m128i srcVector = _mm_loadu_si128((__m128i *)&src[x]); \
+ const __m128i srcVectorAlpha = _mm_and_si128(srcVector, alphaMask); \
+ if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, alphaMask)) == 0xffff) { \
+ /* all opaque */ \
+ _mm_store_si128((__m128i *)&dst[x], srcVector); \
+ } else if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, nullVector)) != 0xffff) { \
+ /* not fully transparent */ \
+ /* extract the alpha channel on 2 x 16 bits */ \
+ /* so we have room for the multiplication */ \
+ /* each 32 bits will be in the form 0x00AA00AA */ \
+ /* with A being the 1 - alpha */ \
+ __m128i alphaChannel = _mm_srli_epi32(srcVector, 24); \
+ alphaChannel = _mm_or_si128(alphaChannel, _mm_slli_epi32(alphaChannel, 16)); \
+ alphaChannel = _mm_sub_epi16(one, alphaChannel); \
+ \
+ const __m128i dstVector = _mm_load_si128((__m128i *)&dst[x]); \
+ __m128i destMultipliedByOneMinusAlpha; \
+ BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); \
+ \
+ /* result = s + d * (1-alpha) */\
+ const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); \
+ _mm_store_si128((__m128i *)&dst[x], result); \
+ } \
+ } \
+ for (; x < length; ++x) { \
+ uint s = src[x]; \
+ if (s >= 0xff000000) \
+ dst[x] = s; \
+ else if (s != 0) \
+ dst[x] = s + BYTE_MUL(dst[x], qAlpha(~s)); \
+ } \
+}
+
+// Basically blend src over dst with the const alpha defined as constAlphaVector.
+// nullVector, half, one, colorMask are constant across the whole image/texture, and should be defined as:
+//const __m128i nullVector = _mm_set1_epi32(0);
+//const __m128i half = _mm_set1_epi16(0x80);
+//const __m128i one = _mm_set1_epi16(0xff);
+//const __m128i colorMask = _mm_set1_epi32(0x00ff00ff);
+//
+// The computation being done is:
+// dest = (s + d * sia) * ca + d * cia
+// = s * ca + d * (sia * ca + cia)
+// = s * ca + d * (1 - sa*ca)
+#define BLEND_SOURCE_OVER_ARGB32_WITH_CONST_ALPHA_SSE2(dst, src, length, nullVector, half, one, colorMask, constAlphaVector) \
+{ \
+ int x = 0; \
+\
+ ALIGNMENT_PROLOGUE_16BYTES(dst, x, length) { \
+ quint32 s = src[x]; \
+ if (s != 0) { \
+ s = BYTE_MUL(s, const_alpha); \
+ dst[x] = s + BYTE_MUL(dst[x], qAlpha(~s)); \
+ } \
+ } \
+\
+ for (; x < length-3; x += 4) { \
+ __m128i srcVector = _mm_loadu_si128((__m128i *)&src[x]); \
+ if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVector, nullVector)) != 0xffff) { \
+ BYTE_MUL_SSE2(srcVector, srcVector, constAlphaVector, colorMask, half); \
+\
+ __m128i alphaChannel = _mm_srli_epi32(srcVector, 24); \
+ alphaChannel = _mm_or_si128(alphaChannel, _mm_slli_epi32(alphaChannel, 16)); \
+ alphaChannel = _mm_sub_epi16(one, alphaChannel); \
+ \
+ const __m128i dstVector = _mm_load_si128((__m128i *)&dst[x]); \
+ __m128i destMultipliedByOneMinusAlpha; \
+ BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); \
+ \
+ const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); \
+ _mm_store_si128((__m128i *)&dst[x], result); \
+ } \
+ } \
+ for (; x < length; ++x) { \
+ quint32 s = src[x]; \
+ if (s != 0) { \
+ s = BYTE_MUL(s, const_alpha); \
+ dst[x] = s + BYTE_MUL(dst[x], qAlpha(~s)); \
+ } \
+ } \
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_HAVE_SSE2
+
+#endif // QDRAWINGPRIMITIVE_SSE2_P_H