diff options
author | Thiago Macieira <thiago.macieira@intel.com> | 2013-12-08 19:16:57 -0800 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-01-16 02:59:46 +0100 |
commit | d006e69da61bfddb8be9a400e4cb1c25542bb9d9 (patch) | |
tree | bf1909231fe93d08393dbb4d04f46f092c159c9d /src/gui/painting/qdrawingprimitive_sse2_p.h | |
parent | 5ca6039b7738415b8beeced4d34039ee2edbd903 (diff) |
Remove runtime detection of SSE2
If the compiler supports SSE2, we'll use our SSE2-optimised code
unconditionally. Runtime detection is left for SSSE3 code.
The SSE2 codebase is big and thus a timebomb if an inline function
gets leaked out and run without runtime check. In reality, it's
extremely unlikely people running CPUs without SSE2 support are
running Qt 5 at this moment (they're either too old or too new,
e.g. Intel Quark).
The SSSE3 codebase is a lot more manageable.
Task-number: QTBUG-30440
Change-Id: I3e586e4434e820365d5316b650ee3061d0acf767
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'src/gui/painting/qdrawingprimitive_sse2_p.h')
-rw-r--r-- | src/gui/painting/qdrawingprimitive_sse2_p.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/painting/qdrawingprimitive_sse2_p.h b/src/gui/painting/qdrawingprimitive_sse2_p.h index 0e0c06f56c..cdf68b932d 100644 --- a/src/gui/painting/qdrawingprimitive_sse2_p.h +++ b/src/gui/painting/qdrawingprimitive_sse2_p.h @@ -44,7 +44,7 @@ #include <private/qsimd_p.h> -#ifdef QT_COMPILER_SUPPORTS_SSE2 +#ifdef __SSE2__ // // W A R N I N G @@ -242,6 +242,6 @@ QT_BEGIN_NAMESPACE QT_END_NAMESPACE -#endif // QT_COMPILER_SUPPORTS_SSE2 +#endif // __SSE2__ #endif // QDRAWINGPRIMITIVE_SSE2_P_H |