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authorThiago Macieira <thiago.macieira@intel.com>2013-12-08 19:16:57 -0800
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-01-16 02:59:46 +0100
commitd006e69da61bfddb8be9a400e4cb1c25542bb9d9 (patch)
treebf1909231fe93d08393dbb4d04f46f092c159c9d /src/gui/painting/qdrawingprimitive_sse2_p.h
parent5ca6039b7738415b8beeced4d34039ee2edbd903 (diff)
Remove runtime detection of SSE2
If the compiler supports SSE2, we'll use our SSE2-optimised code unconditionally. Runtime detection is left for SSSE3 code. The SSE2 codebase is big and thus a timebomb if an inline function gets leaked out and run without runtime check. In reality, it's extremely unlikely people running CPUs without SSE2 support are running Qt 5 at this moment (they're either too old or too new, e.g. Intel Quark). The SSSE3 codebase is a lot more manageable. Task-number: QTBUG-30440 Change-Id: I3e586e4434e820365d5316b650ee3061d0acf767 Reviewed-by: Olivier Goffart <ogoffart@woboq.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'src/gui/painting/qdrawingprimitive_sse2_p.h')
-rw-r--r--src/gui/painting/qdrawingprimitive_sse2_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/painting/qdrawingprimitive_sse2_p.h b/src/gui/painting/qdrawingprimitive_sse2_p.h
index 0e0c06f56c..cdf68b932d 100644
--- a/src/gui/painting/qdrawingprimitive_sse2_p.h
+++ b/src/gui/painting/qdrawingprimitive_sse2_p.h
@@ -44,7 +44,7 @@
#include <private/qsimd_p.h>
-#ifdef QT_COMPILER_SUPPORTS_SSE2
+#ifdef __SSE2__
//
// W A R N I N G
@@ -242,6 +242,6 @@ QT_BEGIN_NAMESPACE
QT_END_NAMESPACE
-#endif // QT_COMPILER_SUPPORTS_SSE2
+#endif // __SSE2__
#endif // QDRAWINGPRIMITIVE_SSE2_P_H