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authorLars Knoll <lars.knoll@nokia.com>2011-05-03 14:22:36 +0200
committerLars Knoll <lars.knoll@nokia.com>2011-05-03 14:23:39 +0200
commit075634945d5a9ba45fe7628c533977e6909f446d (patch)
tree62747ff9fd50bc2d17d99e5cd9b20c1adee03045 /src/gui/painting/qpainter.cpp
parent86f20c89af906ecd58a4da74f82bd895ec8392e8 (diff)
remove the graphicssystem code paths.
QPA's platform integration layer replaces the graphics system now.
Diffstat (limited to 'src/gui/painting/qpainter.cpp')
-rw-r--r--src/gui/painting/qpainter.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/gui/painting/qpainter.cpp b/src/gui/painting/qpainter.cpp
index 785d561e33..54a8fbfdb4 100644
--- a/src/gui/painting/qpainter.cpp
+++ b/src/gui/painting/qpainter.cpp
@@ -1370,10 +1370,7 @@ void QPainterPrivate::updateState(QPainterState *newState)
only use the format types QImage::Format_ARGB32_Premultiplied,
QImage::Format_RGB32 or QImage::Format_RGB16. Any other format,
including QImage::Format_ARGB32, has significantly worse
- performance. This engine is also used by default on Windows and on
- QWS. It can be used as default graphics system on any
- OS/hardware/software combination by passing \c {-graphicssystem
- raster} on the command line
+ performance. This engine is used by default for QWidget and QPixmap.
\o OpenGL 2.0 (ES) - This backend is the primary backend for
hardware accelerated graphics. It can be run on desktop machines