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authorMorten Johan Sørvig <morten.sorvig@digia.com>2013-01-24 09:26:45 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-15 07:55:52 +0200
commitcea58f4b77e1639e5671cf424544d4948fb8e9ef (patch)
treec794d9e3505a9f1e4b9909bf470aa4bfbef25770 /src/gui/painting/qpainter_p.h
parent1f3a67e8701bd8e8d4e58ca740bc03781c10136b (diff)
Add devicePixelRatio metric to QPaintDevice.
Previously QPainter computed the devicePixelRatio based on the physical and logical dpi, and expected that the ratio between them would be either 1x or 2x. This was problematic for paint devices like printers where the physical dpi can be much higher than the logical dpi, and also for QScreen where the physical dpi would have to be defined as a multiple of the logical dpi. Add QPaintDevice::PdmDevicePixelRatio and QPaintDevice:: devicePixelRatio() getter and implement it for the QPaintDevice subclasses. Use it when calculating the highdpi scale transform in qpainter.cpp and when scaling the clip rect in qwidget.cpp. Remove physical dpi scaling for QImage, QPixmap and QOpenGLPaintDevice, reverting to the old behavior. Change-Id: I6c97510613196d4536ff39d08e9750b8782283d4 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/gui/painting/qpainter_p.h')
-rw-r--r--src/gui/painting/qpainter_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/painting/qpainter_p.h b/src/gui/painting/qpainter_p.h
index 36a73866e7..04772b3ec9 100644
--- a/src/gui/painting/qpainter_p.h
+++ b/src/gui/painting/qpainter_p.h
@@ -249,6 +249,7 @@ public:
}
QTransform viewTransform() const;
+ int effectiveDevicePixelRatio() const;
QTransform hidpiScaleTransform() const;
static bool attachPainterPrivate(QPainter *q, QPaintDevice *pdev);
void detachPainterPrivate(QPainter *q);