diff options
author | Joni Poikelin <joni.poikelin@qt.io> | 2020-08-04 09:24:09 +0300 |
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committer | Joni Poikelin <joni.poikelin@qt.io> | 2020-08-05 12:08:46 +0300 |
commit | de3b2541de380c04008cce7937076e10496cb78b (patch) | |
tree | f20358f272b90294ffdf85c8ac5556bd80139359 /src/gui/painting/qtriangulatingstroker.cpp | |
parent | f69dbb0b41b1ddc6c951d23ca744bbed99afabdc (diff) |
Clear old triangulated vertex data when a path is completely clipped
Old data was held in buffers which caused OpenGL paint engine to
re-render previous shape again with current settings if the current path
was completely clipped.
Pick-to: 5.15
Fixes: QTBUG-35513
Change-Id: I0cd448e0b18d199af11e82d79b1ab72d0f89c79e
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/gui/painting/qtriangulatingstroker.cpp')
-rw-r--r-- | src/gui/painting/qtriangulatingstroker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/painting/qtriangulatingstroker.cpp b/src/gui/painting/qtriangulatingstroker.cpp index 14acc1a480..9490e11dd9 100644 --- a/src/gui/painting/qtriangulatingstroker.cpp +++ b/src/gui/painting/qtriangulatingstroker.cpp @@ -84,6 +84,7 @@ void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen, co const qreal *pts = path.points(); const QPainterPath::ElementType *types = path.elements(); int count = path.elementCount(); + m_vertices.reset(); if (count < 2) return; @@ -100,7 +101,6 @@ void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen, co m_join_style = qpen_joinStyle(pen); m_cap_style = qpen_capStyle(pen); - m_vertices.reset(); m_miter_limit = pen.miterLimit() * qpen_widthf(pen); // The curvyness is based on the notion that I originally wanted |