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authorAndy Nichols <andy.nichols@qt.io>2016-08-12 10:16:46 +0200
committerAndy Nichols <andy.nichols@qt.io>2016-08-15 13:51:53 +0000
commitff57203b57751a38c814419495123d23bb7c3f1e (patch)
tree4fa67e3ce5b37337f6866309ff898030931faacd /src/gui/painting/qtriangulatingstroker_p.h
parent131eee5cd7547ddb658d6337e1877da3d73b3158 (diff)
Move QTriangulator and QTriangulatingStroker classes to painting
Previously the private APIs for QTriangulator and QTriangulatingStroker were located in src/gui/opengl because they were used by the OpenGL paint engine. These API's are not actually specific to OpenGL however, and were not being built when QT_NO_OPENGL was defined. It makes more sense for these classes to belong in the painting subgroup. Aside from the OpenGL paint engine, these private APIs are used by QtLocation to triangulate polylines to be rendered by QtQuick. Change-Id: Idb4d1e5b2a51394d4c6bcdf9ab1ece99de23d4de Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/painting/qtriangulatingstroker_p.h')
-rw-r--r--src/gui/painting/qtriangulatingstroker_p.h171
1 files changed, 171 insertions, 0 deletions
diff --git a/src/gui/painting/qtriangulatingstroker_p.h b/src/gui/painting/qtriangulatingstroker_p.h
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+++ b/src/gui/painting/qtriangulatingstroker_p.h
@@ -0,0 +1,171 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QTRIANGULATINGSTROKER_P_H
+#define QTRIANGULATINGSTROKER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/private/qtguiglobal_p.h>
+#include <private/qdatabuffer_p.h>
+#include <qvarlengtharray.h>
+#include <private/qvectorpath_p.h>
+#include <private/qbezier_p.h>
+#include <private/qnumeric_p.h>
+#include <private/qmath_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QTriangulatingStroker
+{
+public:
+ QTriangulatingStroker() : m_vertices(0), m_cx(0), m_cy(0), m_nvx(0), m_nvy(0), m_width(1), m_miter_limit(2),
+ m_roundness(0), m_sin_theta(0), m_cos_theta(0), m_inv_scale(1), m_curvyness_mul(1), m_curvyness_add(0),
+ m_join_style(Qt::BevelJoin), m_cap_style(Qt::SquareCap) {}
+
+ void process(const QVectorPath &path, const QPen &pen, const QRectF &clip, QPainter::RenderHints hints);
+
+ inline int vertexCount() const { return m_vertices.size(); }
+ inline const float *vertices() const { return m_vertices.data(); }
+
+ inline void setInvScale(qreal invScale) { m_inv_scale = invScale; }
+
+private:
+ inline void emitLineSegment(float x, float y, float nx, float ny);
+ void moveTo(const qreal *pts);
+ inline void lineTo(const qreal *pts);
+ void cubicTo(const qreal *pts);
+ void join(const qreal *pts);
+ inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny);
+ void endCap(const qreal *pts);
+ void arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points);
+ void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart);
+
+
+ QDataBuffer<float> m_vertices;
+
+ float m_cx, m_cy; // current points
+ float m_nvx, m_nvy; // normal vector...
+ float m_width;
+ qreal m_miter_limit;
+
+ int m_roundness; // Number of line segments in a round join
+ qreal m_sin_theta; // sin(m_roundness / 360);
+ qreal m_cos_theta; // cos(m_roundness / 360);
+ qreal m_inv_scale;
+ float m_curvyness_mul;
+ float m_curvyness_add;
+
+ Qt::PenJoinStyle m_join_style;
+ Qt::PenCapStyle m_cap_style;
+};
+
+class Q_GUI_EXPORT QDashedStrokeProcessor
+{
+public:
+ QDashedStrokeProcessor();
+
+ void process(const QVectorPath &path, const QPen &pen, const QRectF &clip, QPainter::RenderHints hints);
+
+ inline void addElement(QPainterPath::ElementType type, qreal x, qreal y) {
+ m_points.add(x);
+ m_points.add(y);
+ m_types.add(type);
+ }
+
+ inline int elementCount() const { return m_types.size(); }
+ inline qreal *points() const { return m_points.data(); }
+ inline QPainterPath::ElementType *elementTypes() const { return m_types.data(); }
+
+ inline void setInvScale(qreal invScale) { m_inv_scale = invScale; }
+
+private:
+ QDataBuffer<qreal> m_points;
+ QDataBuffer<QPainterPath::ElementType> m_types;
+ QDashStroker m_dash_stroker;
+ qreal m_inv_scale;
+};
+
+inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2,
+ float *nx, float *ny)
+{
+ float dx = x2 - x1;
+ float dy = y2 - y1;
+ Q_ASSERT(dx != 0 || dy != 0);
+
+ float pw;
+
+ if (dx == 0)
+ pw = m_width / std::abs(dy);
+ else if (dy == 0)
+ pw = m_width / std::abs(dx);
+ else
+ pw = m_width / std::sqrt(dx*dx + dy*dy);
+
+ *nx = -dy * pw;
+ *ny = dx * pw;
+}
+
+inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy)
+{
+ m_vertices.add(x + vx);
+ m_vertices.add(y + vy);
+ m_vertices.add(x - vx);
+ m_vertices.add(y - vy);
+}
+
+void QTriangulatingStroker::lineTo(const qreal *pts)
+{
+ emitLineSegment(pts[0], pts[1], m_nvx, m_nvy);
+ m_cx = pts[0];
+ m_cy = pts[1];
+}
+
+QT_END_NAMESPACE
+
+#endif