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authorJiang Jiang <jiang.jiang@nokia.com>2012-02-06 14:07:35 +0100
committerQt by Nokia <qt-info@nokia.com>2012-02-06 16:48:22 +0100
commita3566649d1c22df0639efde0987edfc0596e99d9 (patch)
treeca4376dce31f16381dbc6add3711cfda2f4ed150 /src/gui/painting
parent8cb26f85119e6f11da613c95790c1b2c19f01dbd (diff)
Add distance field generation functions from Scenegraph
Since we may use distance field text rendering in raster, these functions need to be moved from declarative to QtGui. Change-Id: I158bc3bae02b5590ae812f06ad7a78a5914bcb9e Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
Diffstat (limited to 'src/gui/painting')
-rw-r--r--src/gui/painting/painting.pri6
-rw-r--r--src/gui/painting/qpathsimplifier.cpp1673
-rw-r--r--src/gui/painting/qpathsimplifier_p.h68
3 files changed, 1745 insertions, 2 deletions
diff --git a/src/gui/painting/painting.pri b/src/gui/painting/painting.pri
index 61a25e9ac8..4cd2351b23 100644
--- a/src/gui/painting/painting.pri
+++ b/src/gui/painting/painting.pri
@@ -34,7 +34,8 @@ HEADERS += \
painting/qtextureglyphcache_p.h \
painting/qtransform.h \
painting/qplatformbackingstore_qpa.h \
- painting/qpaintbuffer_p.h
+ painting/qpaintbuffer_p.h \
+ painting/qpathsimplifier_p.h
SOURCES += \
@@ -68,7 +69,8 @@ SOURCES += \
painting/qtextureglyphcache.cpp \
painting/qtransform.cpp \
painting/qplatformbackingstore_qpa.cpp \
- painting/qpaintbuffer.cpp
+ painting/qpaintbuffer.cpp \
+ painting/qpathsimplifier.cpp
SOURCES += \
painting/qpaintengine_raster.cpp \
diff --git a/src/gui/painting/qpathsimplifier.cpp b/src/gui/painting/qpathsimplifier.cpp
new file mode 100644
index 0000000000..fc3ce6361b
--- /dev/null
+++ b/src/gui/painting/qpathsimplifier.cpp
@@ -0,0 +1,1673 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qpathsimplifier_p.h"
+
+#include <QtCore/qvarlengtharray.h>
+#include <QtCore/qglobal.h>
+#include <QtCore/qpoint.h>
+#include <QtCore/qalgorithms.h>
+
+#include <math.h>
+
+#include <private/qopengl_p.h>
+#include <private/qrbtree_p.h>
+
+QT_BEGIN_NAMESPACE
+
+#define Q_FIXED_POINT_SCALE 256
+#define Q_TRIANGULATE_END_OF_POLYGON quint32(-1)
+
+
+namespace {
+
+//============================================================================//
+// QPoint //
+//============================================================================//
+
+inline bool operator < (const QPoint &a, const QPoint &b)
+{
+ return a.y() < b.y() || (a.y() == b.y() && a.x() < b.x());
+}
+
+inline bool operator > (const QPoint &a, const QPoint &b)
+{
+ return b < a;
+}
+
+inline bool operator <= (const QPoint &a, const QPoint &b)
+{
+ return !(a > b);
+}
+
+inline bool operator >= (const QPoint &a, const QPoint &b)
+{
+ return !(a < b);
+}
+
+inline int cross(const QPoint &u, const QPoint &v)
+{
+ return u.x() * v.y() - u.y() * v.x();
+}
+
+inline int dot(const QPoint &u, const QPoint &v)
+{
+ return u.x() * v.x() + u.y() * v.y();
+}
+
+//============================================================================//
+// Fraction //
+//============================================================================//
+
+// Fraction must be in the range [0, 1)
+struct Fraction
+{
+ bool isValid() const { return denominator != 0; }
+
+ // numerator and denominator must not have common denominators.
+ unsigned int numerator, denominator;
+};
+
+inline unsigned int gcd(unsigned int x, unsigned int y)
+{
+ while (y != 0) {
+ unsigned int z = y;
+ y = x % y;
+ x = z;
+ }
+ return x;
+}
+
+// Fraction must be in the range [0, 1)
+// Assume input is valid.
+Fraction fraction(unsigned int n, unsigned int d) {
+ Fraction result;
+ if (n == 0) {
+ result.numerator = 0;
+ result.denominator = 1;
+ } else {
+ unsigned int g = gcd(n, d);
+ result.numerator = n / g;
+ result.denominator = d / g;
+ }
+ return result;
+}
+
+//============================================================================//
+// Rational //
+//============================================================================//
+
+struct Rational
+{
+ bool isValid() const { return fraction.isValid(); }
+ int integer;
+ Fraction fraction;
+};
+
+//============================================================================//
+// IntersectionPoint //
+//============================================================================//
+
+struct IntersectionPoint
+{
+ bool isValid() const { return x.fraction.isValid() && y.fraction.isValid(); }
+ QPoint round() const;
+ bool isAccurate() const { return x.fraction.numerator == 0 && y.fraction.numerator == 0; }
+
+ Rational x; // 8:8 signed, 32/32
+ Rational y; // 8:8 signed, 32/32
+};
+
+QPoint IntersectionPoint::round() const
+{
+ QPoint result(x.integer, y.integer);
+ if (2 * x.fraction.numerator >= x.fraction.denominator)
+ ++result.rx();
+ if (2 * y.fraction.numerator >= y.fraction.denominator)
+ ++result.ry();
+ return result;
+}
+
+// Return positive value if 'p' is to the right of the line 'v1'->'v2', negative if left of the
+// line and zero if exactly on the line.
+// The returned value is the z-component of the qCross product between 'v2-v1' and 'p-v1',
+// which is twice the signed area of the triangle 'p'->'v1'->'v2' (positive for CW order).
+inline int pointDistanceFromLine(const QPoint &p, const QPoint &v1, const QPoint &v2)
+{
+ return cross(v2 - v1, p - v1);
+}
+
+IntersectionPoint intersectionPoint(const QPoint &u1, const QPoint &u2,
+ const QPoint &v1, const QPoint &v2)
+{
+ IntersectionPoint result = {{0, {0, 0}}, {0, {0, 0}}};
+
+ QPoint u = u2 - u1;
+ QPoint v = v2 - v1;
+ int d1 = cross(u, v1 - u1);
+ int d2 = cross(u, v2 - u1);
+ int det = d2 - d1;
+ int d3 = cross(v, u1 - v1);
+ int d4 = d3 - det; //qCross(v, u2 - v1);
+
+ // Check that the math is correct.
+ Q_ASSERT(d4 == cross(v, u2 - v1));
+
+ // The intersection point can be expressed as:
+ // v1 - v * d1/det
+ // v2 - v * d2/det
+ // u1 + u * d3/det
+ // u2 + u * d4/det
+
+ // I'm only interested in lines that are crossing, so ignore parallel lines even if they overlap.
+ if (det == 0)
+ return result;
+
+ if (det < 0) {
+ det = -det;
+ d1 = -d1;
+ d2 = -d2;
+ d3 = -d3;
+ d4 = -d4;
+ }
+
+ // I'm only interested in lines intersecting at their interior, not at their end points.
+ // The lines intersect at their interior if and only if 'd1 < 0', 'd2 > 0', 'd3 < 0' and 'd4 > 0'.
+ if (d1 >= 0 || d2 <= 0 || d3 <= 0 || d4 >= 0)
+ return result;
+
+ // Calculate the intersection point as follows:
+ // v1 - v * d1/det | v1 <= v2 (component-wise)
+ // v2 - v * d2/det | v2 < v1 (component-wise)
+
+ // Assuming 16 bits per vector component.
+ if (v.x() >= 0) {
+ result.x.integer = v1.x() + int(qint64(-v.x()) * d1 / det);
+ result.x.fraction = fraction((unsigned int)(qint64(-v.x()) * d1 % det), (unsigned int)det);
+ } else {
+ result.x.integer = v2.x() + int(qint64(-v.x()) * d2 / det);
+ result.x.fraction = fraction((unsigned int)(qint64(-v.x()) * d2 % det), (unsigned int)det);
+ }
+
+ if (v.y() >= 0) {
+ result.y.integer = v1.y() + int(qint64(-v.y()) * d1 / det);
+ result.y.fraction = fraction((unsigned int)(qint64(-v.y()) * d1 % det), (unsigned int)det);
+ } else {
+ result.y.integer = v2.y() + int(qint64(-v.y()) * d2 / det);
+ result.y.fraction = fraction((unsigned int)(qint64(-v.y()) * d2 % det), (unsigned int)det);
+ }
+
+ Q_ASSERT(result.x.fraction.isValid());
+ Q_ASSERT(result.y.fraction.isValid());
+ return result;
+}
+
+//============================================================================//
+// PathSimplifier //
+//============================================================================//
+
+class PathSimplifier
+{
+public:
+ PathSimplifier(const QVectorPath &path, QDataBuffer<QPoint> &vertices,
+ QDataBuffer<quint32> &indices, const QTransform &matrix);
+
+private:
+ struct Element;
+
+ class BoundingVolumeHierarchy
+ {
+ public:
+ struct Node
+ {
+ enum Type
+ {
+ Leaf,
+ Split
+ };
+ Type type;
+ QPoint minimum;
+ QPoint maximum;
+ union {
+ Element *element; // type == Leaf
+ Node *left; // type == Split
+ };
+ Node *right;
+ };
+
+ BoundingVolumeHierarchy();
+ ~BoundingVolumeHierarchy();
+ void allocate(int nodeCount);
+ void free();
+ Node *newNode();
+
+ Node *root;
+ private:
+ void freeNode(Node *n);
+
+ Node *nodeBlock;
+ int blockSize;
+ int firstFree;
+ };
+
+ struct Element
+ {
+ enum Degree
+ {
+ Line = 1,
+ Quadratic = 2,
+ Cubic = 3
+ };
+
+ quint32 &upperIndex() { return indices[pointingUp ? degree : 0]; }
+ quint32 &lowerIndex() { return indices[pointingUp ? 0 : degree]; }
+ quint32 upperIndex() const { return indices[pointingUp ? degree : 0]; }
+ quint32 lowerIndex() const { return indices[pointingUp ? 0 : degree]; }
+ void flip();
+
+ QPoint middle;
+ quint32 indices[4]; // index to points
+ Element *next, *previous; // used in connectElements()
+ int winding; // used in connectElements()
+ union {
+ QRBTree<Element *>::Node *edgeNode; // used in connectElements()
+ BoundingVolumeHierarchy::Node *bvhNode;
+ };
+ Degree degree : 8;
+ uint processed : 1; // initially false, true when the element has been checked for intersections.
+ uint pointingUp : 1; // used in connectElements()
+ uint originallyPointingUp : 1; // used in connectElements()
+ };
+
+ class ElementAllocator
+ {
+ public:
+ ElementAllocator();
+ ~ElementAllocator();
+ void allocate(int count);
+ Element *newElement();
+ private:
+ struct ElementBlock
+ {
+ ElementBlock *next;
+ int blockSize;
+ int firstFree;
+ Element elements[1];
+ } *blocks;
+ };
+
+ struct Event
+ {
+ enum Type { Upper, Lower };
+ bool operator < (const Event &other) const;
+
+ QPoint point;
+ Type type;
+ Element *element;
+ };
+
+ typedef QRBTree<Element *>::Node RBNode;
+ typedef BoundingVolumeHierarchy::Node BVHNode;
+
+ void initElements(const QVectorPath &path, const QTransform &matrix);
+ void removeIntersections();
+ void connectElements();
+ void fillIndices();
+ BVHNode *buildTree(Element **elements, int elementCount);
+ bool intersectNodes(QDataBuffer<Element *> &elements, BVHNode *elementNode, BVHNode *treeNode);
+ bool equalElements(const Element *e1, const Element *e2);
+ bool splitLineAt(QDataBuffer<Element *> &elements, BVHNode *node, quint32 pointIndex, bool processAgain);
+ void appendSeparatingAxes(QVarLengthArray<QPoint, 12> &axes, Element *element);
+ QPair<int, int> calculateSeparatingAxisRange(const QPoint &axis, Element *element);
+ void splitCurve(QDataBuffer<Element *> &elements, BVHNode *node);
+ bool setElementToQuadratic(Element *element, quint32 pointIndex1, const QPoint &ctrl, quint32 pointIndex2);
+ bool setElementToCubic(Element *element, quint32 pointIndex1, const QPoint &ctrl1, const QPoint &ctrl2, quint32 pointIndex2);
+ void setElementToCubicAndSimplify(Element *element, quint32 pointIndex1, const QPoint &ctrl1, const QPoint &ctrl2, quint32 pointIndex2);
+ RBNode *findElementLeftOf(const Element *element, const QPair<RBNode *, RBNode *> &bounds);
+ bool elementIsLeftOf(const Element *left, const Element *right);
+ QPair<RBNode *, RBNode *> outerBounds(const QPoint &point);
+ static bool flattenQuadratic(const QPoint &u, const QPoint &v, const QPoint &w);
+ static bool flattenCubic(const QPoint &u, const QPoint &v, const QPoint &w, const QPoint &q);
+ static bool splitQuadratic(const QPoint &u, const QPoint &v, const QPoint &w, QPoint *result);
+ static bool splitCubic(const QPoint &u, const QPoint &v, const QPoint &w, const QPoint &q, QPoint *result);
+ void subDivQuadratic(const QPoint &u, const QPoint &v, const QPoint &w);
+ void subDivCubic(const QPoint &u, const QPoint &v, const QPoint &w, const QPoint &q);
+ static void sortEvents(Event *events, int count);
+
+ ElementAllocator m_elementAllocator;
+ QDataBuffer<Element *> m_elements;
+ QDataBuffer<QPoint> *m_points;
+ BoundingVolumeHierarchy m_bvh;
+ QDataBuffer<quint32> *m_indices;
+ QRBTree<Element *> m_elementList;
+ uint m_hints;
+};
+
+inline PathSimplifier::BoundingVolumeHierarchy::BoundingVolumeHierarchy()
+ : root(0)
+ , nodeBlock(0)
+ , blockSize(0)
+ , firstFree(0)
+{
+}
+
+inline PathSimplifier::BoundingVolumeHierarchy::~BoundingVolumeHierarchy()
+{
+ free();
+}
+
+inline void PathSimplifier::BoundingVolumeHierarchy::allocate(int nodeCount)
+{
+ Q_ASSERT(nodeBlock == 0);
+ Q_ASSERT(firstFree == 0);
+ nodeBlock = new Node[blockSize = nodeCount];
+}
+
+inline void PathSimplifier::BoundingVolumeHierarchy::free()
+{
+ freeNode(root);
+ delete[] nodeBlock;
+ nodeBlock = 0;
+ firstFree = blockSize = 0;
+ root = 0;
+}
+
+inline PathSimplifier::BVHNode *PathSimplifier::BoundingVolumeHierarchy::newNode()
+{
+ if (firstFree < blockSize)
+ return &nodeBlock[firstFree++];
+ return new Node;
+}
+
+inline void PathSimplifier::BoundingVolumeHierarchy::freeNode(Node *n)
+{
+ if (!n)
+ return;
+ Q_ASSERT(n->type == Node::Split || n->type == Node::Leaf);
+ if (n->type == Node::Split) {
+ freeNode(n->left);
+ freeNode(n->right);
+ }
+ if (!(n >= nodeBlock && n < nodeBlock + blockSize))
+ delete n;
+}
+
+inline PathSimplifier::ElementAllocator::ElementAllocator()
+ : blocks(0)
+{
+}
+
+inline PathSimplifier::ElementAllocator::~ElementAllocator()
+{
+ while (blocks) {
+ ElementBlock *block = blocks;
+ blocks = blocks->next;
+ free(block);
+ }
+}
+
+inline void PathSimplifier::ElementAllocator::allocate(int count)
+{
+ Q_ASSERT(blocks == 0);
+ Q_ASSERT(count > 0);
+ blocks = (ElementBlock *)malloc(sizeof(ElementBlock) + (count - 1) * sizeof(Element));
+ blocks->blockSize = count;
+ blocks->next = 0;
+ blocks->firstFree = 0;
+}
+
+inline PathSimplifier::Element *PathSimplifier::ElementAllocator::newElement()
+{
+ Q_ASSERT(blocks);
+ if (blocks->firstFree < blocks->blockSize)
+ return &blocks->elements[blocks->firstFree++];
+ ElementBlock *oldBlock = blocks;
+ blocks = (ElementBlock *)malloc(sizeof(ElementBlock) + (oldBlock->blockSize - 1) * sizeof(Element));
+ blocks->blockSize = oldBlock->blockSize;
+ blocks->next = oldBlock;
+ blocks->firstFree = 0;
+ return &blocks->elements[blocks->firstFree++];
+}
+
+
+inline bool PathSimplifier::Event::operator < (const Event &other) const
+{
+ if (point == other.point)
+ return type < other.type;
+ return other.point < point;
+}
+
+inline void PathSimplifier::Element::flip()
+{
+ for (int i = 0; i < (degree + 1) >> 1; ++i) {
+ Q_ASSERT(degree >= Line && degree <= Cubic);
+ Q_ASSERT(i >= 0 && i < degree);
+ qSwap(indices[i], indices[degree - i]);
+ }
+ pointingUp = !pointingUp;
+ Q_ASSERT(next == 0 && previous == 0);
+}
+
+PathSimplifier::PathSimplifier(const QVectorPath &path, QDataBuffer<QPoint> &vertices,
+ QDataBuffer<quint32> &indices, const QTransform &matrix)
+ : m_elements(0)
+ , m_points(&vertices)
+ , m_indices(&indices)
+{
+ m_points->reset();
+ m_indices->reset();
+ initElements(path, matrix);
+ if (!m_elements.isEmpty()) {
+ removeIntersections();
+ connectElements();
+ fillIndices();
+ }
+}
+
+void PathSimplifier::initElements(const QVectorPath &path, const QTransform &matrix)
+{
+ m_hints = path.hints();
+ int pathElementCount = path.elementCount();
+ if (pathElementCount == 0)
+ return;
+ m_elements.reserve(2 * pathElementCount);
+ m_elementAllocator.allocate(2 * pathElementCount);
+ m_points->reserve(2 * pathElementCount);
+ const QPainterPath::ElementType *e = path.elements();
+ const qreal *p = path.points();
+ if (e) {
+ qreal x, y;
+ quint32 moveToIndex = 0;
+ quint32 previousIndex = 0;
+ for (int i = 0; i < pathElementCount; ++i, ++e, p += 2) {
+ switch (*e) {
+ case QPainterPath::MoveToElement:
+ {
+ if (!m_points->isEmpty()) {
+ const QPoint &from = m_points->at(previousIndex);
+ const QPoint &to = m_points->at(moveToIndex);
+ if (from != to) {
+ Element *element = m_elementAllocator.newElement();
+ element->degree = Element::Line;
+ element->indices[0] = previousIndex;
+ element->indices[1] = moveToIndex;
+ element->middle.rx() = (from.x() + to.x()) >> 1;
+ element->middle.ry() = (from.y() + to.y()) >> 1;
+ m_elements.add(element);
+ }
+ }
+ previousIndex = moveToIndex = m_points->size();
+ matrix.map(p[0], p[1], &x, &y);
+ QPoint to(qRound(x * Q_FIXED_POINT_SCALE), qRound(y * Q_FIXED_POINT_SCALE));
+ m_points->add(to);
+ }
+ break;
+ case QPainterPath::LineToElement:
+ Q_ASSERT(!m_points->isEmpty());
+ {
+ matrix.map(p[0], p[1], &x, &y);
+ QPoint to(qRound(x * Q_FIXED_POINT_SCALE), qRound(y * Q_FIXED_POINT_SCALE));
+ const QPoint &from = m_points->last();
+ if (to != from) {
+ Element *element = m_elementAllocator.newElement();
+ element->degree = Element::Line;
+ element->indices[0] = previousIndex;
+ element->indices[1] = quint32(m_points->size());
+ element->middle.rx() = (from.x() + to.x()) >> 1;
+ element->middle.ry() = (from.y() + to.y()) >> 1;
+ m_elements.add(element);
+ previousIndex = m_points->size();
+ m_points->add(to);
+ }
+ }
+ break;
+ case QPainterPath::CurveToElement:
+ Q_ASSERT(i + 2 < pathElementCount);
+ Q_ASSERT(!m_points->isEmpty());
+ Q_ASSERT(e[1] == QPainterPath::CurveToDataElement);
+ Q_ASSERT(e[2] == QPainterPath::CurveToDataElement);
+ {
+ quint32 startPointIndex = previousIndex;
+ matrix.map(p[4], p[5], &x, &y);
+ QPoint end(qRound(x * Q_FIXED_POINT_SCALE), qRound(y * Q_FIXED_POINT_SCALE));
+ previousIndex = m_points->size();
+ m_points->add(end);
+
+ // See if this cubic bezier is really quadratic.
+ qreal x1 = p[-2] + qreal(1.5) * (p[0] - p[-2]);
+ qreal y1 = p[-1] + qreal(1.5) * (p[1] - p[-1]);
+ qreal x2 = p[4] + qreal(1.5) * (p[2] - p[4]);
+ qreal y2 = p[5] + qreal(1.5) * (p[3] - p[5]);
+
+ Element *element = m_elementAllocator.newElement();
+ if (qAbs(x1 - x2) < qreal(1e-3) && qAbs(y1 - y2) < qreal(1e-3)) {
+ // The bezier curve is quadratic.
+ matrix.map(x1, y1, &x, &y);
+ QPoint ctrl(qRound(x * Q_FIXED_POINT_SCALE),
+ qRound(y * Q_FIXED_POINT_SCALE));
+ setElementToQuadratic(element, startPointIndex, ctrl, previousIndex);
+ } else {
+ // The bezier curve is cubic.
+ matrix.map(p[0], p[1], &x, &y);
+ QPoint ctrl1(qRound(x * Q_FIXED_POINT_SCALE),
+ qRound(y * Q_FIXED_POINT_SCALE));
+ matrix.map(p[2], p[3], &x, &y);
+ QPoint ctrl2(qRound(x * Q_FIXED_POINT_SCALE),
+ qRound(y * Q_FIXED_POINT_SCALE));
+ setElementToCubicAndSimplify(element, startPointIndex, ctrl1, ctrl2,
+ previousIndex);
+ }
+ m_elements.add(element);
+ }
+ i += 2;
+ e += 2;
+ p += 4;
+
+ break;
+ default:
+ Q_ASSERT_X(0, "QSGPathSimplifier::initialize", "Unexpected element type.");
+ break;
+ }
+ }
+ if (!m_points->isEmpty()) {
+ const QPoint &from = m_points->at(previousIndex);
+ const QPoint &to = m_points->at(moveToIndex);
+ if (from != to) {
+ Element *element = m_elementAllocator.newElement();
+ element->degree = Element::Line;
+ element->indices[0] = previousIndex;
+ element->indices[1] = moveToIndex;
+ element->middle.rx() = (from.x() + to.x()) >> 1;
+ element->middle.ry() = (from.y() + to.y()) >> 1;
+ m_elements.add(element);
+ }
+ }
+ } else {
+ qreal x, y;
+
+ for (int i = 0; i < pathElementCount; ++i, p += 2) {
+ matrix.map(p[0], p[1], &x, &y);
+ QPoint to(qRound(x * Q_FIXED_POINT_SCALE), qRound(y * Q_FIXED_POINT_SCALE));
+ if (to != m_points->last())
+ m_points->add(to);
+ }
+
+ while (!m_points->isEmpty() && m_points->last() == m_points->first())
+ m_points->pop_back();
+
+ if (m_points->isEmpty())
+ return;
+
+ quint32 prev = quint32(m_points->size() - 1);
+ for (int i = 0; i < m_points->size(); ++i) {
+ QPoint &to = m_points->at(i);
+ QPoint &from = m_points->at(prev);
+ Element *element = m_elementAllocator.newElement();
+ element->degree = Element::Line;
+ element->indices[0] = prev;
+ element->indices[1] = quint32(i);
+ element->middle.rx() = (from.x() + to.x()) >> 1;
+ element->middle.ry() = (from.y() + to.y()) >> 1;
+ m_elements.add(element);
+ prev = i;
+ }
+ }
+
+ for (int i = 0; i < m_elements.size(); ++i)
+ m_elements.at(i)->processed = false;
+}
+
+void PathSimplifier::removeIntersections()
+{
+ Q_ASSERT(!m_elements.isEmpty());
+ QDataBuffer<Element *> elements(m_elements.size());
+ for (int i = 0; i < m_elements.size(); ++i)
+ elements.add(m_elements.at(i));
+ m_bvh.allocate(2 * m_elements.size());
+ m_bvh.root = buildTree(elements.data(), elements.size());
+
+ elements.reset();
+ for (int i = 0; i < m_elements.size(); ++i)
+ elements.add(m_elements.at(i));
+
+ while (!elements.isEmpty()) {
+ Element *element = elements.last();
+ elements.pop_back();
+ BVHNode *node = element->bvhNode;
+ Q_ASSERT(node->type == BVHNode::Leaf);
+ Q_ASSERT(node->element == element);
+ if (!element->processed) {
+ if (!intersectNodes(elements, node, m_bvh.root))
+ element->processed = true;
+ }
+ }
+
+ m_bvh.free(); // The bounding volume hierarchy is not needed anymore.
+}
+
+void PathSimplifier::connectElements()
+{
+ Q_ASSERT(!m_elements.isEmpty());
+ QDataBuffer<Event> events(m_elements.size() * 2);
+ for (int i = 0; i < m_elements.size(); ++i) {
+ Element *element = m_elements.at(i);
+ element->next = element->previous = 0;
+ element->winding = 0;
+ element->edgeNode = 0;
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[element->degree]);
+ if (u != v) {
+ element->pointingUp = element->originallyPointingUp = v < u;
+
+ Event event;
+ event.element = element;
+ event.point = u;
+ event.type = element->pointingUp ? Event::Lower : Event::Upper;
+ events.add(event);
+ event.point = v;
+ event.type = element->pointingUp ? Event::Upper : Event::Lower;
+ events.add(event);
+ }
+ }
+ QVarLengthArray<Element *, 8> orderedElements;
+ if (!events.isEmpty())
+ sortEvents(events.data(), events.size());
+ while (!events.isEmpty()) {
+ const Event *event = &events.last();
+ QPoint eventPoint = event->point;
+
+ // Find all elements passing through the event point.
+ QPair<RBNode *, RBNode *> bounds = outerBounds(eventPoint);
+
+ // Special case: single element above and single element below event point.
+ int eventCount = events.size();
+ if (event->type == Event::Lower && eventCount > 2) {
+ QPair<RBNode *, RBNode *> range;
+ range.first = bounds.first ? m_elementList.next(bounds.first)
+ : m_elementList.front(m_elementList.root);
+ range.second = bounds.second ? m_elementList.previous(bounds.second)
+ : m_elementList.back(m_elementList.root);
+
+ const Event *event2 = &events.at(eventCount - 2);
+ const Event *event3 = &events.at(eventCount - 3);
+ Q_ASSERT(event2->point == eventPoint); // There are always at least two events at a point.
+ if (range.first == range.second && event2->type == Event::Upper && event3->point != eventPoint) {
+ Element *element = event->element;
+ Element *element2 = event2->element;
+ element->edgeNode->data = event2->element;
+ element2->edgeNode = element->edgeNode;
+ element->edgeNode = 0;
+
+ events.pop_back();
+ events.pop_back();
+
+ if (element2->pointingUp != element->pointingUp)
+ element2->flip();
+ element2->winding = element->winding;
+ int winding = element->winding;
+ if (element->originallyPointingUp)
+ ++winding;
+ if (winding == 0 || winding == 1) {
+ if (element->pointingUp) {
+ element->previous = event2->element;
+ element2->next = event->element;
+ } else {
+ element->next = event2->element;
+ element2->previous = event->element;
+ }
+ }
+ continue;
+ }
+ }
+ orderedElements.clear();
+
+ // First, find the ones above the event point.
+ if (m_elementList.root) {
+ RBNode *current = bounds.first ? m_elementList.next(bounds.first)
+ : m_elementList.front(m_elementList.root);
+ while (current != bounds.second) {
+ Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ int winding = element->winding;
+ if (element->originallyPointingUp)
+ ++winding;
+ const QPoint &lower = m_points->at(element->lowerIndex());
+ if (lower == eventPoint) {
+ if (winding == 0 || winding == 1)
+ orderedElements.append(current->data);
+ } else {
+ // The element is passing through 'event.point'.
+ Q_ASSERT(m_points->at(element->upperIndex()) != eventPoint);
+ Q_ASSERT(element->degree == Element::Line);
+ // Split the line.
+ Element *eventElement = event->element;
+ int indexIndex = (event->type == Event::Upper) == eventElement->pointingUp
+ ? eventElement->degree : 0;
+ quint32 pointIndex = eventElement->indices[indexIndex];
+ Q_ASSERT(eventPoint == m_points->at(pointIndex));
+
+ Element *upperElement = m_elementAllocator.newElement();
+ *upperElement = *element;
+ upperElement->lowerIndex() = element->upperIndex() = pointIndex;
+ upperElement->edgeNode = 0;
+ element->next = element->previous = 0;
+ if (upperElement->next)
+ upperElement->next->previous = upperElement;
+ else if (upperElement->previous)
+ upperElement->previous->next = upperElement;
+ if (element->pointingUp != element->originallyPointingUp)
+ element->flip();
+ if (winding == 0 || winding == 1)
+ orderedElements.append(upperElement);
+ m_elements.add(upperElement);
+ }
+ current = m_elementList.next(current);
+ }
+ }
+ while (!events.isEmpty() && events.last().point == eventPoint) {
+ event = &events.last();
+ if (event->type == Event::Upper) {
+ Q_ASSERT(event->point == m_points->at(event->element->upperIndex()));
+ RBNode *left = findElementLeftOf(event->element, bounds);
+ RBNode *node = m_elementList.newNode();
+ node->data = event->element;
+ Q_ASSERT(event->element->edgeNode == 0);
+ event->element->edgeNode = node;
+ m_elementList.attachAfter(left, node);
+ } else {
+ Q_ASSERT(event->type == Event::Lower);
+ Q_ASSERT(event->point == m_points->at(event->element->lowerIndex()));
+ Element *element = event->element;
+ Q_ASSERT(element->edgeNode);
+ m_elementList.deleteNode(element->edgeNode);
+ Q_ASSERT(element->edgeNode == 0);
+ }
+ events.pop_back();
+ }
+
+ if (m_elementList.root) {
+ RBNode *current = bounds.first ? m_elementList.next(bounds.first)
+ : m_elementList.front(m_elementList.root);
+ int winding = bounds.first ? bounds.first->data->winding : 0;
+
+ // Calculate winding numbers and flip elements if necessary.
+ while (current != bounds.second) {
+ Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ int ccw = winding & 1;
+ Q_ASSERT(element->pointingUp == element->originallyPointingUp);
+ if (element->originallyPointingUp) {
+ --winding;
+ } else {
+ ++winding;
+ ccw ^= 1;
+ }
+ element->winding = winding;
+ if (ccw == 0)
+ element->flip();
+ current = m_elementList.next(current);
+ }
+
+ // Pick elements with correct winding number.
+ current = bounds.second ? m_elementList.previous(bounds.second)
+ : m_elementList.back(m_elementList.root);
+ while (current != bounds.first) {
+ Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ Q_ASSERT(m_points->at(element->upperIndex()) == eventPoint);
+ int winding = element->winding;
+ if (element->originallyPointingUp)
+ ++winding;
+ if (winding == 0 || winding == 1)
+ orderedElements.append(current->data);
+ current = m_elementList.previous(current);
+ }
+ }
+
+ if (!orderedElements.isEmpty()) {
+ Q_ASSERT((orderedElements.size() & 1) == 0);
+ int i = 0;
+ Element *firstElement = orderedElements.at(0);
+ if (m_points->at(firstElement->indices[0]) != eventPoint) {
+ orderedElements.append(firstElement);
+ i = 1;
+ }
+ for (; i < orderedElements.size(); i += 2) {
+ Q_ASSERT(i + 1 < orderedElements.size());
+ Element *next = orderedElements.at(i);
+ Element *previous = orderedElements.at(i + 1);
+ Q_ASSERT(next->previous == 0);
+ Q_ASSERT(previous->next == 0);
+ next->previous = previous;
+ previous->next = next;
+ }
+ }
+ }
+#ifndef QT_NO_DEBUG
+ for (int i = 0; i < m_elements.size(); ++i) {
+ const Element *element = m_elements.at(i);
+ Q_ASSERT(element->next == 0 || element->next->previous == element);
+ Q_ASSERT(element->previous == 0 || element->previous->next == element);
+ Q_ASSERT((element->next == 0) == (element->previous == 0));
+ }
+#endif
+}
+
+void PathSimplifier::fillIndices()
+{
+ for (int i = 0; i < m_elements.size(); ++i)
+ m_elements.at(i)->processed = false;
+ for (int i = 0; i < m_elements.size(); ++i) {
+ Element *element = m_elements.at(i);
+ if (element->processed || element->next == 0)
+ continue;
+ do {
+ m_indices->add(element->indices[0]);
+ switch (element->degree) {
+ case Element::Quadratic:
+ {
+ QPoint pts[] = {
+ m_points->at(element->indices[0]),
+ m_points->at(element->indices[1]),
+ m_points->at(element->indices[2])
+ };
+ subDivQuadratic(pts[0], pts[1], pts[2]);
+ }
+ break;
+ case Element::Cubic:
+ {
+ QPoint pts[] = {
+ m_points->at(element->indices[0]),
+ m_points->at(element->indices[1]),
+ m_points->at(element->indices[2]),
+ m_points->at(element->indices[3])
+ };
+ subDivCubic(pts[0], pts[1], pts[2], pts[3]);
+ }
+ break;
+ default:
+ break;
+ }
+ Q_ASSERT(element->next);
+ element->processed = true;
+ element = element->next;
+ } while (element != m_elements.at(i));
+ m_indices->add(Q_TRIANGULATE_END_OF_POLYGON);
+ }
+}
+
+PathSimplifier::BVHNode *PathSimplifier::buildTree(Element **elements, int elementCount)
+{
+ Q_ASSERT(elementCount > 0);
+ BVHNode *node = m_bvh.newNode();
+ if (elementCount == 1) {
+ Element *element = *elements;
+ element->bvhNode = node;
+ node->type = BVHNode::Leaf;
+ node->element = element;
+ node->minimum = node->maximum = m_points->at(element->indices[0]);
+ for (int i = 1; i <= element->degree; ++i) {
+ const QPoint &p = m_points->at(element->indices[i]);
+ node->minimum.rx() = qMin(node->minimum.x(), p.x());
+ node->minimum.ry() = qMin(node->minimum.y(), p.y());
+ node->maximum.rx() = qMax(node->maximum.x(), p.x());
+ node->maximum.ry() = qMax(node->maximum.y(), p.y());
+ }
+ return node;
+ }
+
+ node->type = BVHNode::Split;
+
+ QPoint minimum, maximum;
+ minimum = maximum = elements[0]->middle;
+
+ for (int i = 1; i < elementCount; ++i) {
+ const QPoint &p = elements[i]->middle;
+ minimum.rx() = qMin(minimum.x(), p.x());
+ minimum.ry() = qMin(minimum.y(), p.y());
+ maximum.rx() = qMax(maximum.x(), p.x());
+ maximum.ry() = qMax(maximum.y(), p.y());
+ }
+
+ int comp, pivot;
+ if (maximum.x() - minimum.x() > maximum.y() - minimum.y()) {
+ comp = 0;
+ pivot = (maximum.x() + minimum.x()) >> 1;
+ } else {
+ comp = 1;
+ pivot = (maximum.y() + minimum.y()) >> 1;
+ }
+
+ int lo = 0;
+ int hi = elementCount - 1;
+ while (lo < hi) {
+ while (lo < hi && (&elements[lo]->middle.rx())[comp] <= pivot)
+ ++lo;
+ while (lo < hi && (&elements[hi]->middle.rx())[comp] > pivot)
+ --hi;
+ if (lo < hi)
+ qSwap(elements[lo], elements[hi]);
+ }
+
+ if (lo == elementCount) {
+ // All points are the same.
+ Q_ASSERT(minimum.x() == maximum.x() && minimum.y() == maximum.y());
+ lo = elementCount >> 1;
+ }
+
+ node->left = buildTree(elements, lo);
+ node->right = buildTree(elements + lo, elementCount - lo);
+
+ const BVHNode *left = node->left;
+ const BVHNode *right = node->right;
+ node->minimum.rx() = qMin(left->minimum.x(), right->minimum.x());
+ node->minimum.ry() = qMin(left->minimum.y(), right->minimum.y());
+ node->maximum.rx() = qMax(left->maximum.x(), right->maximum.x());
+ node->maximum.ry() = qMax(left->maximum.y(), right->maximum.y());
+
+ return node;
+}
+
+bool PathSimplifier::intersectNodes(QDataBuffer<Element *> &elements, BVHNode *elementNode,
+ BVHNode *treeNode)
+{
+ if (elementNode->minimum.x() >= treeNode->maximum.x()
+ || elementNode->minimum.y() >= treeNode->maximum.y()
+ || elementNode->maximum.x() <= treeNode->minimum.x()
+ || elementNode->maximum.y() <= treeNode->minimum.y())
+ {
+ return false;
+ }
+
+ Q_ASSERT(elementNode->type == BVHNode::Leaf);
+ Element *element = elementNode->element;
+ Q_ASSERT(!element->processed);
+
+ if (treeNode->type == BVHNode::Leaf) {
+ Element *nodeElement = treeNode->element;
+ if (!nodeElement->processed)
+ return false;
+
+ if (treeNode->element == elementNode->element)
+ return false;
+
+ if (equalElements(treeNode->element, elementNode->element))
+ return false; // element doesn't split itself.
+
+ if (element->degree == Element::Line && nodeElement->degree == Element::Line) {
+ const QPoint &u1 = m_points->at(element->indices[0]);
+ const QPoint &u2 = m_points->at(element->indices[1]);
+ const QPoint &v1 = m_points->at(nodeElement->indices[0]);
+ const QPoint &v2 = m_points->at(nodeElement->indices[1]);
+ IntersectionPoint intersection = intersectionPoint(u1, u2, v1, v2);
+ if (!intersection.isValid())
+ return false;
+
+ Q_ASSERT(intersection.x.integer >= qMin(u1.x(), u2.x()));
+ Q_ASSERT(intersection.y.integer >= qMin(u1.y(), u2.y()));
+ Q_ASSERT(intersection.x.integer >= qMin(v1.x(), v2.x()));
+ Q_ASSERT(intersection.y.integer >= qMin(v1.y(), v2.y()));
+
+ Q_ASSERT(intersection.x.integer <= qMax(u1.x(), u2.x()));
+ Q_ASSERT(intersection.y.integer <= qMax(u1.y(), u2.y()));
+ Q_ASSERT(intersection.x.integer <= qMax(v1.x(), v2.x()));
+ Q_ASSERT(intersection.y.integer <= qMax(v1.y(), v2.y()));
+
+ m_points->add(intersection.round());
+ splitLineAt(elements, treeNode, m_points->size() - 1, !intersection.isAccurate());
+ return splitLineAt(elements, elementNode, m_points->size() - 1, false);
+ } else {
+ QVarLengthArray<QPoint, 12> axes;
+ appendSeparatingAxes(axes, elementNode->element);
+ appendSeparatingAxes(axes, treeNode->element);
+ for (int i = 0; i < axes.size(); ++i) {
+ QPair<int, int> range1 = calculateSeparatingAxisRange(axes.at(i), elementNode->element);
+ QPair<int, int> range2 = calculateSeparatingAxisRange(axes.at(i), treeNode->element);
+ if (range1.first >= range2.second || range1.second <= range2.first) {
+ return false; // Separating axis found.
+ }
+ }
+ // Bounding areas overlap.
+ if (nodeElement->degree > Element::Line)
+ splitCurve(elements, treeNode);
+ if (element->degree > Element::Line) {
+ splitCurve(elements, elementNode);
+ } else {
+ // The element was not split, so it can be processed further.
+ if (intersectNodes(elements, elementNode, treeNode->left))
+ return true;
+ if (intersectNodes(elements, elementNode, treeNode->right))
+ return true;
+ return false;
+ }
+ return true;
+ }
+ } else {
+ if (intersectNodes(elements, elementNode, treeNode->left))
+ return true;
+ if (intersectNodes(elements, elementNode, treeNode->right))
+ return true;
+ return false;
+ }
+}
+
+bool PathSimplifier::equalElements(const Element *e1, const Element *e2)
+{
+ Q_ASSERT(e1 != e2);
+ if (e1->degree != e2->degree)
+ return false;
+
+ // Possibly equal and in the same direction.
+ bool equalSame = true;
+ for (int i = 0; i <= e1->degree; ++i)
+ equalSame &= m_points->at(e1->indices[i]) == m_points->at(e2->indices[i]);
+
+ // Possibly equal and in opposite directions.
+ bool equalOpposite = true;
+ for (int i = 0; i <= e1->degree; ++i)
+ equalOpposite &= m_points->at(e1->indices[e1->degree - i]) == m_points->at(e2->indices[i]);
+
+ return equalSame || equalOpposite;
+}
+
+bool PathSimplifier::splitLineAt(QDataBuffer<Element *> &elements, BVHNode *node,
+ quint32 pointIndex, bool processAgain)
+{
+ Q_ASSERT(node->type == BVHNode::Leaf);
+ Element *element = node->element;
+ Q_ASSERT(element->degree == Element::Line);
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[1]);
+ const QPoint &p = m_points->at(pointIndex);
+ if (u == p || v == p)
+ return false; // No split needed.
+
+ if (processAgain)
+ element->processed = false; // Needs to be processed again.
+
+ Element *first = node->element;
+ Element *second = m_elementAllocator.newElement();
+ *second = *first;
+ first->indices[1] = second->indices[0] = pointIndex;
+ first->middle.rx() = (u.x() + p.x()) >> 1;
+ first->middle.ry() = (u.y() + p.y()) >> 1;
+ second->middle.rx() = (v.x() + p.x()) >> 1;
+ second->middle.ry() = (v.y() + p.y()) >> 1;
+ m_elements.add(second);
+
+ BVHNode *left = m_bvh.newNode();
+ BVHNode *right = m_bvh.newNode();
+ left->type = right->type = BVHNode::Leaf;
+ left->element = first;
+ right->element = second;
+ left->minimum = right->minimum = node->minimum;
+ left->maximum = right->maximum = node->maximum;
+ if (u.x() < v.x())
+ left->maximum.rx() = right->minimum.rx() = p.x();
+ else
+ left->minimum.rx() = right->maximum.rx() = p.x();
+ if (u.y() < v.y())
+ left->maximum.ry() = right->minimum.ry() = p.y();
+ else
+ left->minimum.ry() = right->maximum.ry() = p.y();
+ left->element->bvhNode = left;
+ right->element->bvhNode = right;
+
+ node->type = BVHNode::Split;
+ node->left = left;
+ node->right = right;
+
+ if (!first->processed) {
+ elements.add(left->element);
+ elements.add(right->element);
+ }
+ return true;
+}
+
+void PathSimplifier::appendSeparatingAxes(QVarLengthArray<QPoint, 12> &axes, Element *element)
+{
+ switch (element->degree) {
+ case Element::Cubic:
+ {
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[1]);
+ const QPoint &w = m_points->at(element->indices[2]);
+ const QPoint &q = m_points->at(element->indices[3]);
+ QPoint ns[] = {
+ QPoint(u.y() - v.y(), v.x() - u.x()),
+ QPoint(v.y() - w.y(), w.x() - v.x()),
+ QPoint(w.y() - q.y(), q.x() - w.x()),
+ QPoint(q.y() - u.y(), u.x() - q.x()),
+ QPoint(u.y() - w.y(), w.x() - u.x()),
+ QPoint(v.y() - q.y(), q.x() - v.x())
+ };
+ for (int i = 0; i < 6; ++i) {
+ if (ns[i].x() || ns[i].y())
+ axes.append(ns[i]);
+ }
+ }
+ break;
+ case Element::Quadratic:
+ {
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[1]);
+ const QPoint &w = m_points->at(element->indices[2]);
+ QPoint ns[] = {
+ QPoint(u.y() - v.y(), v.x() - u.x()),
+ QPoint(v.y() - w.y(), w.x() - v.x()),
+ QPoint(w.y() - u.y(), u.x() - w.x())
+ };
+ for (int i = 0; i < 3; ++i) {
+ if (ns[i].x() || ns[i].y())
+ axes.append(ns[i]);
+ }
+ }
+ break;
+ case Element::Line:
+ {
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[1]);
+ QPoint n(u.y() - v.y(), v.x() - u.x());
+ if (n.x() || n.y())
+ axes.append(n);
+ }
+ break;
+ default:
+ Q_ASSERT_X(0, "QSGPathSimplifier::appendSeparatingAxes", "Unexpected element type.");
+ break;
+ }
+}
+
+QPair<int, int> PathSimplifier::calculateSeparatingAxisRange(const QPoint &axis, Element *element)
+{
+ QPair<int, int> range(0x7fffffff, -0x7fffffff);
+ for (int i = 0; i <= element->degree; ++i) {
+ const QPoint &p = m_points->at(element->indices[i]);
+ int dist = dot(axis, p);
+ range.first = qMin(range.first, dist);
+ range.second = qMax(range.second, dist);
+ }
+ return range;
+}
+
+void PathSimplifier::splitCurve(QDataBuffer<Element *> &elements, BVHNode *node)
+{
+ Q_ASSERT(node->type == BVHNode::Leaf);
+
+ Element *first = node->element;
+ Element *second = m_elementAllocator.newElement();
+ *second = *first;
+ m_elements.add(second);
+ Q_ASSERT(first->degree > Element::Line);
+
+ bool accurate = true;
+ const QPoint &u = m_points->at(first->indices[0]);
+ const QPoint &v = m_points->at(first->indices[1]);
+ const QPoint &w = m_points->at(first->indices[2]);
+
+ if (first->degree == Element::Quadratic) {
+ QPoint pts[3];
+ accurate = splitQuadratic(u, v, w, pts);
+ int pointIndex = m_points->size();
+ m_points->add(pts[1]);
+ accurate &= setElementToQuadratic(first, first->indices[0], pts[0], pointIndex);
+ accurate &= setElementToQuadratic(second, pointIndex, pts[2], second->indices[2]);
+ } else {
+ Q_ASSERT(first->degree == Element::Cubic);
+ const QPoint &q = m_points->at(first->indices[3]);
+ QPoint pts[5];
+ accurate = splitCubic(u, v, w, q, pts);
+ int pointIndex = m_points->size();
+ m_points->add(pts[2]);
+ accurate &= setElementToCubic(first, first->indices[0], pts[0], pts[1], pointIndex);
+ accurate &= setElementToCubic(second, pointIndex, pts[3], pts[4], second->indices[3]);
+ }
+
+ if (!accurate)
+ first->processed = second->processed = false; // Needs to be processed again.
+
+ BVHNode *left = m_bvh.newNode();
+ BVHNode *right = m_bvh.newNode();
+ left->type = right->type = BVHNode::Leaf;
+ left->element = first;
+ right->element = second;
+
+ left->minimum.rx() = left->minimum.ry() = right->minimum.rx() = right->minimum.ry() = INT_MAX;
+ left->maximum.rx() = left->maximum.ry() = right->maximum.rx() = right->maximum.ry() = INT_MIN;
+
+ for (int i = 0; i <= first->degree; ++i) {
+ QPoint &p = m_points->at(first->indices[i]);
+ left->minimum.rx() = qMin(left->minimum.x(), p.x());
+ left->minimum.ry() = qMin(left->minimum.y(), p.y());
+ left->maximum.rx() = qMax(left->maximum.x(), p.x());
+ left->maximum.ry() = qMax(left->maximum.y(), p.y());
+ }
+ for (int i = 0; i <= second->degree; ++i) {
+ QPoint &p = m_points->at(second->indices[i]);
+ right->minimum.rx() = qMin(right->minimum.x(), p.x());
+ right->minimum.ry() = qMin(right->minimum.y(), p.y());
+ right->maximum.rx() = qMax(right->maximum.x(), p.x());
+ right->maximum.ry() = qMax(right->maximum.y(), p.y());
+ }
+ left->element->bvhNode = left;
+ right->element->bvhNode = right;
+
+ node->type = BVHNode::Split;
+ node->left = left;
+ node->right = right;
+
+ if (!first->processed) {
+ elements.add(left->element);
+ elements.add(right->element);
+ }
+}
+
+bool PathSimplifier::setElementToQuadratic(Element *element, quint32 pointIndex1,
+ const QPoint &ctrl, quint32 pointIndex2)
+{
+ const QPoint &p1 = m_points->at(pointIndex1);
+ const QPoint &p2 = m_points->at(pointIndex2);
+ if (flattenQuadratic(p1, ctrl, p2)) {
+ // Insert line.
+ element->degree = Element::Line;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = pointIndex2;
+ element->middle.rx() = (p1.x() + p2.x()) >> 1;
+ element->middle.ry() = (p1.y() + p2.y()) >> 1;
+ return false;
+ } else {
+ // Insert bezier.
+ element->degree = Element::Quadratic;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = m_points->size();
+ element->indices[2] = pointIndex2;
+ element->middle.rx() = (p1.x() + ctrl.x() + p2.x()) / 3;
+ element->middle.ry() = (p1.y() + ctrl.y() + p2.y()) / 3;
+ m_points->add(ctrl);
+ return true;
+ }
+}
+
+bool PathSimplifier::setElementToCubic(Element *element, quint32 pointIndex1, const QPoint &v,
+ const QPoint &w, quint32 pointIndex2)
+{
+ const QPoint &u = m_points->at(pointIndex1);
+ const QPoint &q = m_points->at(pointIndex2);
+ if (flattenCubic(u, v, w, q)) {
+ // Insert line.
+ element->degree = Element::Line;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = pointIndex2;
+ element->middle.rx() = (u.x() + q.x()) >> 1;
+ element->middle.ry() = (u.y() + q.y()) >> 1;
+ return false;
+ } else {
+ // Insert bezier.
+ element->degree = Element::Cubic;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = m_points->size();
+ element->indices[2] = m_points->size() + 1;
+ element->indices[3] = pointIndex2;
+ element->middle.rx() = (u.x() + v.x() + w.x() + q.x()) >> 2;
+ element->middle.ry() = (u.y() + v.y() + w.y() + q.y()) >> 2;
+ m_points->add(v);
+ m_points->add(w);
+ return true;
+ }
+}
+
+void PathSimplifier::setElementToCubicAndSimplify(Element *element, quint32 pointIndex1,
+ const QPoint &v, const QPoint &w,
+ quint32 pointIndex2)
+{
+ const QPoint &u = m_points->at(pointIndex1);
+ const QPoint &q = m_points->at(pointIndex2);
+ if (flattenCubic(u, v, w, q)) {
+ // Insert line.
+ element->degree = Element::Line;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = pointIndex2;
+ element->middle.rx() = (u.x() + q.x()) >> 1;
+ element->middle.ry() = (u.y() + q.y()) >> 1;
+ return;
+ }
+
+ bool intersecting = (u == q) || intersectionPoint(u, v, w, q).isValid();
+ if (!intersecting) {
+ // Insert bezier.
+ element->degree = Element::Cubic;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = m_points->size();
+ element->indices[2] = m_points->size() + 1;
+ element->indices[3] = pointIndex2;
+ element->middle.rx() = (u.x() + v.x() + w.x() + q.x()) >> 2;
+ element->middle.ry() = (u.y() + v.y() + w.y() + q.y()) >> 2;
+ m_points->add(v);
+ m_points->add(w);
+ return;
+ }
+
+ QPoint pts[5];
+ splitCubic(u, v, w, q, pts);
+ int pointIndex = m_points->size();
+ m_points->add(pts[2]);
+ Element *element2 = m_elementAllocator.newElement();
+ m_elements.add(element2);
+ setElementToCubicAndSimplify(element, pointIndex1, pts[0], pts[1], pointIndex);
+ setElementToCubicAndSimplify(element2, pointIndex, pts[3], pts[4], pointIndex2);
+}
+
+PathSimplifier::RBNode *PathSimplifier::findElementLeftOf(const Element *element,
+ const QPair<RBNode *, RBNode *> &bounds)
+{
+ if (!m_elementList.root)
+ return 0;
+ RBNode *current = bounds.first;
+ Q_ASSERT(!current || !elementIsLeftOf(element, current->data));
+ if (!current)
+ current = m_elementList.front(m_elementList.root);
+ Q_ASSERT(current);
+ RBNode *result = 0;
+ while (current != bounds.second && !elementIsLeftOf(element, current->data)) {
+ result = current;
+ current = m_elementList.next(current);
+ }
+ return result;
+}
+
+bool PathSimplifier::elementIsLeftOf(const Element *left, const Element *right)
+{
+ const QPoint &leftU = m_points->at(left->upperIndex());
+ const QPoint &leftL = m_points->at(left->lowerIndex());
+ const QPoint &rightU = m_points->at(right->upperIndex());
+ const QPoint &rightL = m_points->at(right->lowerIndex());
+ Q_ASSERT(leftL >= rightU && rightL >= leftU);
+ if (leftU.x() < qMin(rightL.x(), rightU.x()))
+ return true;
+ if (leftU.x() > qMax(rightL.x(), rightU.x()))
+ return false;
+ int d = pointDistanceFromLine(leftU, rightL, rightU);
+ // d < 0: left, d > 0: right, d == 0: on top
+ if (d == 0) {
+ d = pointDistanceFromLine(leftL, rightL, rightU);
+ if (d == 0) {
+ if (right->degree > Element::Line) {
+ d = pointDistanceFromLine(leftL, rightL, m_points->at(right->indices[1]));
+ if (d == 0)
+ d = pointDistanceFromLine(leftL, rightL, m_points->at(right->indices[2]));
+ } else if (left->degree > Element::Line) {
+ d = pointDistanceFromLine(m_points->at(left->indices[1]), rightL, rightU);
+ if (d == 0)
+ d = pointDistanceFromLine(m_points->at(left->indices[2]), rightL, rightU);
+ }
+ }
+ }
+ return d < 0;
+}
+
+QPair<PathSimplifier::RBNode *, PathSimplifier::RBNode *> PathSimplifier::outerBounds(const QPoint &point)
+{
+ RBNode *current = m_elementList.root;
+ QPair<RBNode *, RBNode *> result(0, 0);
+
+ while (current) {
+ const Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ const QPoint &v1 = m_points->at(element->lowerIndex());
+ const QPoint &v2 = m_points->at(element->upperIndex());
+ Q_ASSERT(point >= v2 && point <= v1);
+ if (point == v1 || point == v2)
+ break;
+ int d = pointDistanceFromLine(point, v1, v2);
+ if (d == 0) {
+ if (element->degree == Element::Line)
+ break;
+ d = pointDistanceFromLine(point, v1, m_points->at(element->indices[1]));
+ if (d == 0)
+ d = pointDistanceFromLine(point, v1, m_points->at(element->indices[2]));
+ Q_ASSERT(d != 0);
+ }
+ if (d < 0) {
+ result.second = current;
+ current = current->left;
+ } else {
+ result.first = current;
+ current = current->right;
+ }
+ }
+
+ if (!current)
+ return result;
+
+ RBNode *mid = current;
+
+ current = mid->left;
+ while (current) {
+ const Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ const QPoint &v1 = m_points->at(element->lowerIndex());
+ const QPoint &v2 = m_points->at(element->upperIndex());
+ Q_ASSERT(point >= v2 && point <= v1);
+ bool equal = (point == v1 || point == v2);
+ if (!equal) {
+ int d = pointDistanceFromLine(point, v1, v2);
+ Q_ASSERT(d >= 0);
+ equal = (d == 0 && element->degree == Element::Line);
+ }
+ if (equal) {
+ current = current->left;
+ } else {
+ result.first = current;
+ current = current->right;
+ }
+ }
+
+ current = mid->right;
+ while (current) {
+ const Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ const QPoint &v1 = m_points->at(element->lowerIndex());
+ const QPoint &v2 = m_points->at(element->upperIndex());
+ Q_ASSERT(point >= v2 && point <= v1);
+ bool equal = (point == v1 || point == v2);
+ if (!equal) {
+ int d = pointDistanceFromLine(point, v1, v2);
+ Q_ASSERT(d <= 0);
+ equal = (d == 0 && element->degree == Element::Line);
+ }
+ if (equal) {
+ current = current->right;
+ } else {
+ result.second = current;
+ current = current->left;
+ }
+ }
+
+ return result;
+}
+
+inline bool PathSimplifier::flattenQuadratic(const QPoint &u, const QPoint &v, const QPoint &w)
+{
+ QPoint deltas[2] = { v - u, w - v };
+ int d = qAbs(cross(deltas[0], deltas[1]));
+ int l = qAbs(deltas[0].x()) + qAbs(deltas[0].y()) + qAbs(deltas[1].x()) + qAbs(deltas[1].y());
+ return d < (Q_FIXED_POINT_SCALE * Q_FIXED_POINT_SCALE * 3 / 2) || l <= Q_FIXED_POINT_SCALE * 2;
+}
+
+inline bool PathSimplifier::flattenCubic(const QPoint &u, const QPoint &v,
+ const QPoint &w, const QPoint &q)
+{
+ QPoint deltas[] = { v - u, w - v, q - w, q - u };
+ int d = qAbs(cross(deltas[0], deltas[1])) + qAbs(cross(deltas[1], deltas[2]))
+ + qAbs(cross(deltas[0], deltas[3])) + qAbs(cross(deltas[3], deltas[2]));
+ int l = qAbs(deltas[0].x()) + qAbs(deltas[0].y()) + qAbs(deltas[1].x()) + qAbs(deltas[1].y())
+ + qAbs(deltas[2].x()) + qAbs(deltas[2].y());
+ return d < (Q_FIXED_POINT_SCALE * Q_FIXED_POINT_SCALE * 3) || l <= Q_FIXED_POINT_SCALE * 2;
+}
+
+inline bool PathSimplifier::splitQuadratic(const QPoint &u, const QPoint &v,
+ const QPoint &w, QPoint *result)
+{
+ result[0] = u + v;
+ result[2] = v + w;
+ result[1] = result[0] + result[2];
+ bool accurate = ((result[0].x() | result[0].y() | result[2].x() | result[2].y()) & 1) == 0
+ && ((result[1].x() | result[1].y()) & 3) == 0;
+ result[0].rx() >>= 1;
+ result[0].ry() >>= 1;
+ result[1].rx() >>= 2;
+ result[1].ry() >>= 2;
+ result[2].rx() >>= 1;
+ result[2].ry() >>= 1;
+ return accurate;
+}
+
+inline bool PathSimplifier::splitCubic(const QPoint &u, const QPoint &v,
+ const QPoint &w, const QPoint &q, QPoint *result)
+{
+ result[0] = u + v;
+ result[2] = v + w;
+ result[4] = w + q;
+ result[1] = result[0] + result[2];
+ result[3] = result[2] + result[4];
+ result[2] = result[1] + result[3];
+ bool accurate = ((result[0].x() | result[0].y() | result[4].x() | result[4].y()) & 1) == 0
+ && ((result[1].x() | result[1].y() | result[3].x() | result[3].y()) & 3) == 0
+ && ((result[2].x() | result[2].y()) & 7) == 0;
+ result[0].rx() >>= 1;
+ result[0].ry() >>= 1;
+ result[1].rx() >>= 2;
+ result[1].ry() >>= 2;
+ result[2].rx() >>= 3;
+ result[2].ry() >>= 3;
+ result[3].rx() >>= 2;
+ result[3].ry() >>= 2;
+ result[4].rx() >>= 1;
+ result[4].ry() >>= 1;
+ return accurate;
+}
+
+inline void PathSimplifier::subDivQuadratic(const QPoint &u, const QPoint &v, const QPoint &w)
+{
+ if (flattenQuadratic(u, v, w))
+ return;
+ QPoint pts[3];
+ splitQuadratic(u, v, w, pts);
+ subDivQuadratic(u, pts[0], pts[1]);
+ m_indices->add(m_points->size());
+ m_points->add(pts[1]);
+ subDivQuadratic(pts[1], pts[2], w);
+}
+
+inline void PathSimplifier::subDivCubic(const QPoint &u, const QPoint &v,
+ const QPoint &w, const QPoint &q)
+{
+ if (flattenCubic(u, v, w, q))
+ return;
+ QPoint pts[5];
+ splitCubic(u, v, w, q, pts);
+ subDivCubic(u, pts[0], pts[1], pts[2]);
+ m_indices->add(m_points->size());
+ m_points->add(pts[2]);
+ subDivCubic(pts[2], pts[3], pts[4], q);
+}
+
+void PathSimplifier::sortEvents(Event *events, int count)
+{
+ // Bucket sort + insertion sort.
+ Q_ASSERT(count > 0);
+ QDataBuffer<Event> buffer(count);
+ buffer.resize(count);
+ QScopedArrayPointer<int> bins(new int[count]);
+ int counts[0x101];
+ memset(counts, 0, sizeof(counts));
+
+ int minimum, maximum;
+ minimum = maximum = events[0].point.y();
+ for (int i = 1; i < count; ++i) {
+ minimum = qMin(minimum, events[i].point.y());
+ maximum = qMax(maximum, events[i].point.y());
+ }
+
+ for (int i = 0; i < count; ++i) {
+ bins[i] = ((maximum - events[i].point.y()) << 8) / (maximum - minimum + 1);
+ Q_ASSERT(bins[i] >= 0 && bins[i] < 0x100);
+ ++counts[bins[i]];
+ }
+
+ for (int i = 1; i < 0x100; ++i)
+ counts[i] += counts[i - 1];
+ counts[0x100] = counts[0xff];
+ Q_ASSERT(counts[0x100] == count);
+
+ for (int i = 0; i < count; ++i)
+ buffer.at(--counts[bins[i]]) = events[i];
+
+ int j = 0;
+ for (int i = 0; i < 0x100; ++i) {
+ for (; j < counts[i + 1]; ++j) {
+ int k = j;
+ while (k > 0 && (buffer.at(j) < events[k - 1])) {
+ events[k] = events[k - 1];
+ --k;
+ }
+ events[k] = buffer.at(j);
+ }
+ }
+}
+
+} // end anonymous namespace
+
+
+void qSimplifyPath(const QVectorPath &path, QDataBuffer<QPoint> &vertices,
+ QDataBuffer<quint32> &indices, const QTransform &matrix)
+{
+ PathSimplifier(path, vertices, indices, matrix);
+}
+
+void qSimplifyPath(const QPainterPath &path, QDataBuffer<QPoint> &vertices,
+ QDataBuffer<quint32> &indices, const QTransform &matrix)
+{
+ qSimplifyPath(qtVectorPathForPath(path), vertices, indices, matrix);
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/gui/painting/qpathsimplifier_p.h b/src/gui/painting/qpathsimplifier_p.h
new file mode 100644
index 0000000000..9941bd21f2
--- /dev/null
+++ b/src/gui/painting/qpathsimplifier_p.h
@@ -0,0 +1,68 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QPATHSIMPLIFIER_P_H
+#define QPATHSIMPLIFIER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/qpainterpath.h>
+#include <QtGui/private/qdatabuffer_p.h>
+#include <QtGui/private/qvectorpath_p.h>
+
+QT_BEGIN_NAMESPACE
+
+// The returned vertices are in 8:8 fixed point format. The path is assumed to be in the range (-128, 128)x(-128, 128).
+void qSimplifyPath(const QVectorPath &path, QDataBuffer<QPoint> &vertices, QDataBuffer<quint32> &indices, const QTransform &matrix = QTransform());
+void qSimplifyPath(const QPainterPath &path, QDataBuffer<QPoint> &vertices, QDataBuffer<quint32> &indices, const QTransform &matrix = QTransform());
+
+QT_END_NAMESPACE
+
+#endif