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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-06-20 11:58:34 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-08-01 17:13:59 +0200
commite453484bca5add5973602044ff0fbc224f819a07 (patch)
tree67f8b2afcb6622fee78f45959980324eeaf4accf /src/gui/painting
parent718f248a8921ad310cbb9e099b16f5ffa0c860c1 (diff)
Make QOpenGLWidget public
QOpenGLWidget is now public. In addition Qt::WA_AlwaysStackOnTop is introduced to support the special case of semi-transparent QOpenGLWidget or QQuickWidget on top of regular widgets. hellogl_es2 becomes the qopenglwidget example. This example performs painting both via QPainter and native GL commands and has the OpenGL widget combined with other, normal widgets. The widget stack receives some changes when it comes to renderToTexture widgets like QQuickWidget and QOpenGLWidget. Calling update() will now result in a paint event, which is essential for QOpenGLWidget since we want it to behave like a regular widget. The dirty region handling is extended specially for such widgets due to performance reasons. (an OpenGL content update must not result in any backingstore painting, and is thus handled as a different kind of dirtiness) [ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget. Task-number: QTBUG-36899 Task-number: QTBUG-40086 Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Diffstat (limited to 'src/gui/painting')
-rw-r--r--src/gui/painting/qplatformbackingstore.cpp48
-rw-r--r--src/gui/painting/qplatformbackingstore.h3
2 files changed, 35 insertions, 16 deletions
diff --git a/src/gui/painting/qplatformbackingstore.cpp b/src/gui/painting/qplatformbackingstore.cpp
index 3728b0bddd..e5b06f499c 100644
--- a/src/gui/painting/qplatformbackingstore.cpp
+++ b/src/gui/painting/qplatformbackingstore.cpp
@@ -90,6 +90,7 @@ struct QBackingstoreTextureInfo
{
GLuint textureId;
QRect rect;
+ bool stacksOnTop;
};
Q_DECLARE_TYPEINFO(QBackingstoreTextureInfo, Q_MOVABLE_TYPE);
@@ -127,6 +128,12 @@ GLuint QPlatformTextureList::textureId(int index) const
return d->textures.at(index).textureId;
}
+bool QPlatformTextureList::stacksOnTop(int index) const
+{
+ Q_D(const QPlatformTextureList);
+ return d->textures.at(index).stacksOnTop;
+}
+
QRect QPlatformTextureList::geometry(int index) const
{
Q_D(const QPlatformTextureList);
@@ -148,12 +155,13 @@ bool QPlatformTextureList::isLocked() const
return d->locked;
}
-void QPlatformTextureList::appendTexture(GLuint textureId, const QRect &geometry)
+void QPlatformTextureList::appendTexture(GLuint textureId, const QRect &geometry, bool stacksOnTop)
{
Q_D(QPlatformTextureList);
QBackingstoreTextureInfo bi;
bi.textureId = textureId;
bi.rect = geometry;
+ bi.stacksOnTop = stacksOnTop;
d->textures.append(bi);
}
@@ -238,29 +246,39 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
QRect windowRect(QPoint(), window->size() * window->devicePixelRatio());
+ // Textures for renderToTexture widgets.
for (int i = 0; i < textures->count(); ++i) {
- GLuint textureId = textures->textureId(i);
- funcs->glBindTexture(GL_TEXTURE_2D, textureId);
-
- QRect targetRect = deviceRect(textures->geometry(i), window);
- QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(targetRect, windowRect);
- d_ptr->blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginBottomLeft);
+ if (!textures->stacksOnTop(i)) {
+ QRect targetRect = deviceRect(textures->geometry(i), window);
+ QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(targetRect, windowRect);
+ d_ptr->blitter->blit(textures->textureId(i), target, QOpenGLTextureBlitter::OriginBottomLeft);
+ }
}
- GLuint textureId = toTexture(deviceRegion(region, window), &d_ptr->textureSize);
- if (!textureId)
- return;
-
funcs->glEnable(GL_BLEND);
funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRect(QPoint(), d_ptr->textureSize), windowRect);
- d_ptr->blitter->setSwizzleRB(true);
- d_ptr->blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
- d_ptr->blitter->setSwizzleRB(false);
+ // Backingstore texture with the normal widgets.
+ GLuint textureId = toTexture(deviceRegion(region, window), &d_ptr->textureSize);
+ if (textureId) {
+ QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRect(QPoint(), d_ptr->textureSize), windowRect);
+ d_ptr->blitter->setSwizzleRB(true);
+ d_ptr->blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
+ d_ptr->blitter->setSwizzleRB(false);
+ }
+
+ // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.
+ for (int i = 0; i < textures->count(); ++i) {
+ if (textures->stacksOnTop(i)) {
+ QRect targetRect = deviceRect(textures->geometry(i), window);
+ QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(targetRect, windowRect);
+ d_ptr->blitter->blit(textures->textureId(i), target, QOpenGLTextureBlitter::OriginBottomLeft);
+ }
+ }
funcs->glDisable(GL_BLEND);
d_ptr->blitter->release();
+
context->swapBuffers(window);
}
diff --git a/src/gui/painting/qplatformbackingstore.h b/src/gui/painting/qplatformbackingstore.h
index 4728622cac..fe0f460ed9 100644
--- a/src/gui/painting/qplatformbackingstore.h
+++ b/src/gui/painting/qplatformbackingstore.h
@@ -84,10 +84,11 @@ public:
bool isEmpty() const { return count() == 0; }
GLuint textureId(int index) const;
QRect geometry(int index) const;
+ bool stacksOnTop(int index) const;
void lock(bool on);
bool isLocked() const;
- void appendTexture(GLuint textureId, const QRect &geometry);
+ void appendTexture(GLuint textureId, const QRect &geometry, bool stacksOnTop = false);
void clear();
Q_SIGNALS: