diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-03-03 14:24:11 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-03-05 19:40:41 +0100 |
commit | c3ae30085e4047ee7d5a945c36e2055c2de5197d (patch) | |
tree | 4a4e8c2b3ef2a3a9353965d4c49832765f785593 /src/gui/rhi/qrhi.cpp | |
parent | e1e0862990dbe00462f7faa02845a640a3d84155 (diff) |
rhi: Add support for arrays of combined image samplers
Introduces a new QRhiShaderResourceBinding function that takes an array
of texture-sampler pairs. The existing function is also available and is
equivalent to calling the array-based version with array size 1.
It is important to note that for Metal one needs MSL 2.0 for array of
textures, so qsb needs --msl 20 instead of --msl 12 for such shaders.
Comes with an autotest, and also updates all .qsb files for said test
with the latest shadertools.
Task-number: QTBUG-82624
Change-Id: Ibc1973aae826836f16d842c41d6c8403fd7ff876
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi.cpp')
-rw-r--r-- | src/gui/rhi/qrhi.cpp | 66 |
1 files changed, 57 insertions, 9 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp index c805e23ad0..83c1e8eaa2 100644 --- a/src/gui/rhi/qrhi.cpp +++ b/src/gui/rhi/qrhi.cpp @@ -2885,16 +2885,57 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBufferWithDynamicOff \return a shader resource binding for the given binding number, pipeline stages, texture, and sampler specified by \a binding, \a stage, \a tex, \a sampler. + + \note This function is equivalent to calling sampledTextures() with a + \c count of 1. + + \sa sampledTextures() */ QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTexture( int binding, StageFlags stage, QRhiTexture *tex, QRhiSampler *sampler) { + const TextureAndSampler texSampler = { tex, sampler }; + return sampledTextures(binding, stage, 1, &texSampler); +} + +/*! + \return a shader resource binding for the given binding number, pipeline + stages, and the array of texture-sampler pairs specified by \a binding, \a + stage, \a count, and \a texSamplers. + + \note \a count must be at least 1, and not larger than 16. + + \note When \a count is 1, this function is equivalent to sampledTexture(). + + This function is relevant when arrays of combined image samplers are + involved. For example, in GLSL \c{layout(binding = 5) uniform sampler2D + shadowMaps[8];} declares an array of combined image samplers. The + application is then expected provide a QRhiShaderResourceBinding for + binding point 5, set up by calling this function with \a count set to 8 and + a valid texture and sampler for each element of the array. + + \warning All elements of the array must be specified. With the above + example, the only valid, portable approach is calling this function with a + \a count of 8. Additionally, all QRhiTexture and QRhiSampler instances must + be valid, meaning nullptr is not an accepted value. This is due to some of + the underlying APIs, such as, Vulkan, that require a valid image and + sampler object for each element in descriptor arrays. Applications are + advised to provide "dummy" samplers and textures if some array elements are + not relevant (due to not being accessed in the shader). + + \sa sampledTexture() + */ +QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTextures( + int binding, StageFlags stage, int count, const TextureAndSampler *texSamplers) +{ + Q_ASSERT(count >= 1 && count <= Data::MAX_TEX_SAMPLER_ARRAY_SIZE); QRhiShaderResourceBinding b; b.d.binding = binding; b.d.stage = stage; b.d.type = SampledTexture; - b.d.u.stex.tex = tex; - b.d.u.stex.sampler = sampler; + b.d.u.stex.count = count; + for (int i = 0; i < count; ++i) + b.d.u.stex.texSamplers[i] = texSamplers[i]; return b; } @@ -3084,10 +3125,14 @@ bool operator==(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBind } break; case QRhiShaderResourceBinding::SampledTexture: - if (da->u.stex.tex != db->u.stex.tex - || da->u.stex.sampler != db->u.stex.sampler) - { + if (da->u.stex.count != db->u.stex.count) return false; + for (int i = 0; i < da->u.stex.count; ++i) { + if (da->u.stex.texSamplers[i].tex != db->u.stex.texSamplers[i].tex + || da->u.stex.texSamplers[i].sampler != db->u.stex.texSamplers[i].sampler) + { + return false; + } } break; case QRhiShaderResourceBinding::ImageLoad: @@ -3162,10 +3207,13 @@ QDebug operator<<(QDebug dbg, const QRhiShaderResourceBinding &b) << ')'; break; case QRhiShaderResourceBinding::SampledTexture: - dbg.nospace() << " SampledTexture(" - << "texture=" << d->u.stex.tex - << " sampler=" << d->u.stex.sampler - << ')'; + dbg.nospace() << " SampledTextures(" + << "count=" << d->u.stex.count; + for (int i = 0; i < d->u.stex.count; ++i) { + dbg.nospace() << " texture=" << d->u.stex.texSamplers[i].tex + << " sampler=" << d->u.stex.texSamplers[i].sampler; + } + dbg.nospace() << ')'; break; case QRhiShaderResourceBinding::ImageLoad: dbg.nospace() << " ImageLoad(" |