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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-08-30 16:06:29 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-08-30 17:45:02 +0200 |
commit | 8641d5d729370b14f817a9e33446c38ace710429 (patch) | |
tree | bd4e9b5e1cc04f56d0205f7465a5ee3504a7ee94 /src/gui/rhi/qrhi.cpp | |
parent | 9390edb119d28d18de6e38585f9160bb99b17fb6 (diff) |
rhi: gl: Correctly report WideLines for OpenGL
In core profile contexts a line width other than 1 may not work
as expected since it is deprecated in the core profile.
Change-Id: I3fc33cf90c65156aa87d04f08518c9ddcfb62625
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi.cpp')
-rw-r--r-- | src/gui/rhi/qrhi.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp index 7ebac6d1bd..632bfd0b29 100644 --- a/src/gui/rhi/qrhi.cpp +++ b/src/gui/rhi/qrhi.cpp @@ -544,7 +544,8 @@ Q_LOGGING_CATEGORY(QRHI_LOG_INFO, "qt.rhi.general") supported. When reported as not supported, the line width set on the graphics pipeline state is ignored. This can always be false with some backends (D3D11, Metal). With Vulkan, the value depends on the - implementation. + implementation. With OpenGL, wide lines are not supported in core profile + contexts. \value VertexShaderPointSize Indicates that the size of rasterized points set via \c{gl_PointSize} in the vertex shader is taken into account. When |