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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-03-03 14:24:11 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-03-05 19:40:41 +0100
commitc3ae30085e4047ee7d5a945c36e2055c2de5197d (patch)
tree4a4e8c2b3ef2a3a9353965d4c49832765f785593 /src/gui/rhi/qrhi_p.h
parente1e0862990dbe00462f7faa02845a640a3d84155 (diff)
rhi: Add support for arrays of combined image samplers
Introduces a new QRhiShaderResourceBinding function that takes an array of texture-sampler pairs. The existing function is also available and is equivalent to calling the array-based version with array size 1. It is important to note that for Metal one needs MSL 2.0 for array of textures, so qsb needs --msl 20 instead of --msl 12 for such shaders. Comes with an autotest, and also updates all .qsb files for said test with the latest shadertools. Task-number: QTBUG-82624 Change-Id: Ibc1973aae826836f16d842c41d6c8403fd7ff876 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi_p.h')
-rw-r--r--src/gui/rhi/qrhi_p.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/gui/rhi/qrhi_p.h b/src/gui/rhi/qrhi_p.h
index 17c911a5ff..9d906d7bbd 100644
--- a/src/gui/rhi/qrhi_p.h
+++ b/src/gui/rhi/qrhi_p.h
@@ -348,6 +348,12 @@ public:
static QRhiShaderResourceBinding sampledTexture(int binding, StageFlags stage, QRhiTexture *tex, QRhiSampler *sampler);
+ struct TextureAndSampler {
+ QRhiTexture *tex;
+ QRhiSampler *sampler;
+ };
+ static QRhiShaderResourceBinding sampledTextures(int binding, StageFlags stage, int count, const TextureAndSampler *texSamplers);
+
static QRhiShaderResourceBinding imageLoad(int binding, StageFlags stage, QRhiTexture *tex, int level);
static QRhiShaderResourceBinding imageStore(int binding, StageFlags stage, QRhiTexture *tex, int level);
static QRhiShaderResourceBinding imageLoadStore(int binding, StageFlags stage, QRhiTexture *tex, int level);
@@ -370,9 +376,10 @@ public:
int maybeSize;
bool hasDynamicOffset;
};
+ static const int MAX_TEX_SAMPLER_ARRAY_SIZE = 16;
struct SampledTextureData {
- QRhiTexture *tex;
- QRhiSampler *sampler;
+ int count;
+ TextureAndSampler texSamplers[MAX_TEX_SAMPLER_ARRAY_SIZE];
};
struct StorageImageData {
QRhiTexture *tex;