diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-03-03 14:24:11 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-03-05 19:40:41 +0100 |
commit | c3ae30085e4047ee7d5a945c36e2055c2de5197d (patch) | |
tree | 4a4e8c2b3ef2a3a9353965d4c49832765f785593 /src/gui/rhi/qrhi_p.h | |
parent | e1e0862990dbe00462f7faa02845a640a3d84155 (diff) |
rhi: Add support for arrays of combined image samplers
Introduces a new QRhiShaderResourceBinding function that takes an array
of texture-sampler pairs. The existing function is also available and is
equivalent to calling the array-based version with array size 1.
It is important to note that for Metal one needs MSL 2.0 for array of
textures, so qsb needs --msl 20 instead of --msl 12 for such shaders.
Comes with an autotest, and also updates all .qsb files for said test
with the latest shadertools.
Task-number: QTBUG-82624
Change-Id: Ibc1973aae826836f16d842c41d6c8403fd7ff876
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi_p.h')
-rw-r--r-- | src/gui/rhi/qrhi_p.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/gui/rhi/qrhi_p.h b/src/gui/rhi/qrhi_p.h index 17c911a5ff..9d906d7bbd 100644 --- a/src/gui/rhi/qrhi_p.h +++ b/src/gui/rhi/qrhi_p.h @@ -348,6 +348,12 @@ public: static QRhiShaderResourceBinding sampledTexture(int binding, StageFlags stage, QRhiTexture *tex, QRhiSampler *sampler); + struct TextureAndSampler { + QRhiTexture *tex; + QRhiSampler *sampler; + }; + static QRhiShaderResourceBinding sampledTextures(int binding, StageFlags stage, int count, const TextureAndSampler *texSamplers); + static QRhiShaderResourceBinding imageLoad(int binding, StageFlags stage, QRhiTexture *tex, int level); static QRhiShaderResourceBinding imageStore(int binding, StageFlags stage, QRhiTexture *tex, int level); static QRhiShaderResourceBinding imageLoadStore(int binding, StageFlags stage, QRhiTexture *tex, int level); @@ -370,9 +376,10 @@ public: int maybeSize; bool hasDynamicOffset; }; + static const int MAX_TEX_SAMPLER_ARRAY_SIZE = 16; struct SampledTextureData { - QRhiTexture *tex; - QRhiSampler *sampler; + int count; + TextureAndSampler texSamplers[MAX_TEX_SAMPLER_ARRAY_SIZE]; }; struct StorageImageData { QRhiTexture *tex; |