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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-09-10 14:09:41 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-09-12 10:40:16 +0000 |
commit | 0616e14de0bf867bc2730b2b07005fbcbb234bb4 (patch) | |
tree | e7b0b86d78289279216c36aebee5a7b3bf1a49c3 /src/gui/rhi/qrhi_p.h | |
parent | d39d1a9e67affb3fd44fdd9ec71a50282a6fed1f (diff) |
rhi: Better handling of device loss
Starting with D3D11. The other backends will follow later.
Change-Id: I4f165c9f1743df0fb00bdce1e898917575bf5f6e
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi_p.h')
-rw-r--r-- | src/gui/rhi/qrhi_p.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhi_p.h b/src/gui/rhi/qrhi_p.h index 928d1f8fa7..51e70af18e 100644 --- a/src/gui/rhi/qrhi_p.h +++ b/src/gui/rhi/qrhi_p.h @@ -1422,6 +1422,8 @@ public: void releaseCachedResources(); + bool isDeviceLost() const; + protected: QRhi(); |